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Overview

ShockScript is a strongly typed, multi-paradigm scripting language.

Note: The document is a work-in-progress, and may lack content.

E4X

ShockScript embeds the XML language, based on the legacy E4X standard. It is, besides XML processing, suitable for implementing reactive UI components.

For the Whack Engine, E4X literals may create Whack DS nodes in addition to the E4X data types.

Event

ShockScript incorporates a basic event model and allows easily declaring event types and documenting them. Implementations may extend the event model for working with a Document Object Model.

ShockDoc comments

ShockScript supports documentation comments allowing for Markdown notation, special tags such as @throws and media inclusion.

Abbreviation

ShockScript is abbreviated as SX and uses the conventional file extension “.sx”.

Embed

The Embed() expression may be used for embedding files and media into the program. Its default behavior is to return a data: (for small files) or external URL (for large files).

Embed("flower.gif")

Note: When returning an external URL, implementations such as Whack Engine use the app:// scheme to fetch a file in the application’s installation directory.

Note: Implementations may support an artifact path interpolation, as in:

Embed("{target}/auto.generated")

That is useful when a build script is involved that generates files at the artifact path.

Forcing external embedding

With the following, files are never embedded inside the program, even if they are short:

Embed("flower.gif", external="true")

Where external files go and license

External files are typically embedded in a structured way in the final program, using project ID + resource path + filename, which is also useful for embedding licensed resources such as fonts.

Note: When using Whack Red, do not worry about web cache. Files respond with appropriate HTTP ETag (like a SHA-512 hash of the file contents), Last-Modified and Cache-Control headers.

Including statically

The user may embed files statically as either an UTF-8 encoded String, or ByteArray, or CSS node depending on the framework, rather than obtaining an URL.

For a String:

Embed("BeautySecrets.txt", type="text/plain")

For a ByteArray:

Embed("Hacker.bin", type="application/octet-stream")

For a style sheet node (like whack.ds.StyleSheetNode for Whack):

Embed("AppBarSkin.css", type="text/css")

Language comparison

This section compares ShockScript to other technologies.

ReactJS

ShockScript embeds the XML language closely as the E4X standard, however XML literals allow for implementations to produce anything desired based on type inference. The Whack DS framework for ShockScript, a reactive UI layer over the DOM, is based on the ReactJS principles and uses E4X constructs that may remind of JSX.

There are, however, many positive differences to ReactJS, such as memoization and auto dependency tracking.

HelloWorld.sx

package zero {
    import whack.ds.UIComponent;
    import s = spark.components.*

    public class HelloWorld extends UIComponent {
        public function HelloWorld() {
            super()
            final = (
                <s:Application>
                    <s:Label>Hello World!</s:Label>
                </s:Application>
            );
        }
    }
}

Event handlers

In ShockScript, event handlers are expressed as e&={statementList} (note the ampersand &) as a shorthand to e={function(event){statementList}}. Furthermore, event handlers are conventionally expressed without an on prefix (for instance, click instead of onClick), and they are documented with the @event tag.

When specifying event handlers, note that the callback is cached only if .

Prefixes

ShockScript allows for <q:N>, whose name resolution equals q::N. Dots may be used for entities other than namespaces, as in:

<zero.components.AppBar/>

For brevity, you do either:

import zx = zero.components.*;

xn = <zx:AppBar/>

or:

import zero.components.*

xn = <AppBar/>

Interpolation

Interpolation works similiarly to ReactJS, except for HTML.

<div>
    {undefined}
    {null}
    {node}
    {node_list}
    {plain_text}
    {number}       <!-- The Number union -->
    {boolean}
</div>

Interpolating attributes uses { object } and not { ...object } and must appear at most once at the end of all attributes:

<button {arguments}>click me</button>

Component definition

Components are defined as classes extending the UIComponent class and not regular functions. It is far different from ReactJS legacy class components.

States

Unlike ReactJS, in Whack DS there is no risk of accessing an outdated state’s value, due to how states are constructed.

package spark.components {
    import whack.ds.UIComponent;

    public class Ark extends UIComponent {
        [State]
        var x : uint = 0;

        public function Ark() {
            super();
            final = (
                <w:VGroup>
                    <span>clicked {x} times</span>
                    <button click&={x++}>click me</button>
                </w:VGroup>
            );
        }
    }
}

The state’s initializer represents the state’s initial value.

Like ReactJS, there is no transitive detection of mutation methods; therefore, the following is necessary over an array .push(v):

x = [...x, v];

As to Map objects:

m = { ...m, k: v };

Bindables

In Whack DS the concept of “refs” is called bindables.

package spark.components {
    import whack.ds.UIComponent;

    public class Ark extends UIComponent {
        [Bindable]
        var button : org.w3.web.Button? = null;

        public function Ark() {
            super();

            whack.ds.useEffect(function() {
                trace(button!.@x);
            });

            final = (
                <button bind={button}>click me</button>
            );
        }
    }
}

Note .@x is a meta-data attribute accessor for DOM elements.

Contexts

Using contexts results in ContextReference.<T> objects, although they are used as natural Context-annotated variables.

public class View extends UIComponent {
    [Context("zero.contexts.Example")]
    const example;

    public function View() {
        super()
        final = (
            <></>
        )
    }
}

Props

Props must be typed tap {}. It is not recommended to destructure Props.

public class View extends UIComponent {
    public function View(props : Props) {
        super()
        final = (
            <></>
        )
    }

    public type Props = tap {
        /** @event */
        next? : function() : void,
    }
}

Effects

The popular “useEffect” hook, differently from ReactJS, auto tracks dependencies, preventing mistakes. For listening to any changes, use "*".

whack.ds.useEffect(function() {
    //
    return function() {
        // Cleanup
    };
});

whack.ds.useEffect(function() {
    //
}, "*");

Styling

Unlike with ReactJS, there is built-in support for linking style sheets in a Whack DS component.

<div>
    <fx:Style>
    <![CDATA[
        root {
            background: red
        }
    ]]>
    </fx:Style>
</div>

Callbacks

Callbacks are cached within XML attributes for memoization, if it matters.

Helpful resources

MXML

The MXML language, as part of the Apache Flex framework, was used for describing UI components in an intuitive way. ShockScript uses XML constructs semantically similar to the ReactJS + JSX technologies, but designed to feel close to MXML.

HelloWorld.sx

package zero {
    import whack.ds.UIComponent;
    import s = spark.components.*

    public class HelloWorld extends UIComponent {
        public function HelloWorld() {
            super()
            final = (
                <s:Application>
                    <s:Label>Hello World!</s:Label>
                </s:Application>
            );
        }
    }
}

Event handlers

In MXML, event handlers were expressed as e="statements". In ShockScript, they are expressed as e&={statements} (note the ampersand &) as a shorthand to e={function(event){statements}}.

Note: Although not demanded as such, as opposed to ReactJS + DOM, event handlers are conventionally expressed without a on prefix, such as click&={trace("clicked!")} rather than ReactJS onClick={e=>{console.log("clicked!")}}. Event props are conventionally given the @event tag in the ShockDoc comments. Classes continue using the Event meta-data, though without needing the @eventType tag.

Rendering components

The Whack DS framework allows programmers to implement UI components as throwaway classes that wrap around the DOM elements of Whack Engine. The component is rendered by constructing the class initially and whenever states, props and/or contexts change.

Effects

Effect hooks like whack.ds.useEffect may be used to run code when specific Props, State or Context change, or solely for running code during the component mount and unmount phases.

The effect dependencies — States, Props and Contexts it relies on — are auto-tracked as the effect function evaluates.

whack.ds.useEffect(function() {
    // Cleanup
    return function() {
        //
    };
});

// Effect that runs everytime (*)
whack.ds.useEffect(function() {
    //
}, "*");

When there are no dependencies, the hook is equivalent to a component mount/unmount event, with the unmount phase handled through the returned function.

whack.ds.useEffect(function() {
    // Did mount

    return function() {
        // Unmount
    };
});

Callbacks

Similarly to effects, callbacks that appear in E4X literals applied to the whack.ds.Node type auto track dependencies, since they are cached for aiding on memoization.

States

Declare State variables using the State meta-data:

public class Main extends UIComponent {
    [State]
    var counter : uint = 0;
}

The initial value of counter is zero, although that initializer evaluates only the first time the component renders.

Overwriting a state with a different value (as by an equals comparison) will indirectly re-render the component.

Note that, like with ReactJS, arrays and structures as states will not trigger a re-render during push like operations; instead the programmer needs to reconstruct the object, as in:

x = [...x, 10]

Bindables

In the top-level of a Whack DS component, declare bindables by using the Bindable meta-data. Bindables have certain use-cases, such as persisting a value across renders, and extracting DOM elements from certain tags (in which case the bind attribute is used).

public class Main extends UIComponent {
    [Bindable]
    var button : org.w3.web.Button? = null;

    public function Main() {
        super()
        final = (
            <button bind={button}>Click me</button>
        )
    }
}

Contexts

Obtain inherited contexts by using a Context variable.

public class Main extends UIComponent {
    [Context("spark.contexts.Theme")]
    const theme;

    public function Main() {
        super()
        final = (
            <></>
        )
    }
}

Capture safety

Unlike in ReactJS combined with TypeScript, states, bindables (“refs”) and context values (if following the recommendations) are captured by reference from nested functions, guaranting the “outdated” value of, say, a state, is never captured, which facilitates development by requiring no additional Bindable declaration.

Props are also safe to use anywhere within the component as long as you follow the recommendations (such as avoiding destructuring it in large method bodies).

Styling

Unlike with ReactJS, there is built-in support for linking style sheets in a Whack DS component.

<div>
    <fx:Style>
    <![CDATA[
        root {
            background: red
        }
    ]]>
    </fx:Style>
</div>

Helpful resources

ActionScript 3

ShockScript looks like ActionScript 3. This section describes several details that changed on the language.

Primitive types

  • ShockScript does have more numeric types close to ECMAScript 4.
  • The Boolean and String type names are as they are, although they are alternatively aliased boolean and string in the top-level package.

String type

The String type stores an UTF-8 encoded text, not an UTF-16 encoded text.

"\u{10ffff}".length    // UTF-8 length
"\u{10ffff}".charAt(0) // Code Point at byte 0
"\u{10ffff}".charCodeAt(0)


for each (var ch in "shockscript".chars()) {
    // ch:uint
}


"shockscript".chars().length() // Code Point length

Include directive

The include directive is not included in ShockScript. It was attempted before, even though it imposes certain efforts for language servers. That may be reconsidered in the future.

Dynamic

The Object type is not dynamic per se, nor does it contain undefined, nor are there dynamic classes, nor are there legacy ECMAScript prototype objects. Only the * type is dynamic and contains undefined.

Matching: The str.match resulting object is slightly different, but still supports indexing.

Obtaining constructor: o.meta::class()

Nullability

Types except * are non-nullable by default. Use “t?” as a shorthand notation for (t,null), and “t!” as a way to exclude undefined and/or null.

Overriding methods

  • Instance methods may override another method and include additional optional parameters (including the rest parameter).
  • Instance methods may override another method and return a more contravariant result type.
class A {
    function m() {}
}
class B extends A {
    override function m(...rest:[float]) {}
}

“in” operator

The in operator behaves differently. It triggers meta::has() which is in general used for determining whether a collection contains a specific value; for Maps it determines whether a pair key exists; for XML and XMLList objects it performs the same E4X behavior.

trace(e in arr);
trace(k in m);

Filter operator

The filter operator has been modified to use a * identifier rather than cluttering the lexical scope with dynamic names.

xn.(*.@x.startsWith("abc"))

With statement

The with statement is modified to use the * identifier to avoid cluttering the lexical scope.

with (o) {
    *.x =
    *.y = 10;
}

“this” capture

The this object is always captured from the parent activation in nested activations; there is no way to override the this object with another value.

class A {
    function m() {
        function n() {
            // this:A
        }
    }
}

E4X

XML literals produce by default XML or XMLList unless the inference type is an implementation-defined component type (such as for the Whack Engine, whack.ds.Node). Such expressions have also undergone incremental syntax additions:

  • <t a/> equals <t a={true}/>
  • <t e&={}/> equals <t e={function(event){}}/> or <t e={function(){}}/>
<w:VGroup>
    <h1>welcome</h1>
    <button click&={trace("clicked me");}>Click me</button>
</w:VGroup>

Events

Events are declared without defining related static constants, as ShockScript performs vast type inference; thus, the ASDoc @eventType tag does not exist in ShockScript.

/** Some event */
[Event(name="act", type="Event")]
/** Some class */
class A extends EventTarget {}

Note: The @event tag introduced in ShockScript is used for documenting events better in reactive systems that use record types rather than classes for component parameters.

Embedding

Embedding files is much easier in ShockScript. The following returns typically an app:// URI for a file that will be automatically added to the application’s installation directory.

trace(Embed("flower.webp"));

Note: Implementations may support interpolating an artifact directory at the Embed path, such as {target}.

trace(Embed("{target}/auto.generated.bin"));

This is useful for when a build script generates a file at an artifact directory.

For static embedding, use a type= option:

Embed("data.txt", type="text/plain")               // string
Embed("data.bin", type="application/octet-stream") // ByteArray

Variable shadowing

In ShockScript the following is valid in an activation:

var m:* = complexCentral.manager;
// more code...
var m = Manager(m);

Switch fallthroughs

The switch statement does not support fallthroughs, which helps preventing logical bugs by not requiring the break statement.

switch (v) {
    case 0:
        trace("zero");
    case 1:
        trace("one");
    default:
        trace("rest");
}

Switch type

The switch type statement allows for type and pattern matching:

switch type (v) {
    case (d : Date) {
    }
    default {
    }
}

switch type (exp) {
    case (Plus(x, y)) {
    }
    case (Nothing()) {
    }
}

Typed meta-data

Meta-data are typed on a surface-level to avoid typos. For custom meta-data, the convention is to define an annotations.* subpackage for a project, which contains Annotation classes, and use the import@ pragma, as shown in Meta-data annotations.

JavaScript

ShockScript gets too many roots from JavaScript, although more particularly linked to a previously abandoned version, JavaScript 2 (or ECMAScript 4th).

Map data type

The ShockScript’s Map data type differs fundamentally from JavaScript’s Map in that key-value pairs are accessed more naturally. ShockScript resolves the ambiguity between pairs and the prototype by differentiating property read and call.

m.x = 10
m.length()

Note: For a dynamic user class, it may very rarely be necessary to access a fixed variable rather than an arbitrary key-value pair; for that, the user may use a fixed expression as in <?fixed={o.x}?>. This is mostly useless since ShockScript’s lexical resolution ignores dynamic names and most dynamic user classes access their internal variables from the same class block.

Variable shadowing

In ShockScript the following is valid in an activation:

var m:* = complex.manager;

var m = Manager(m);

“not” keyword

not may be used to negate in or is operators:

e not in a
v is not T

“this” binding

The this binding is fixed and present only in instance methods.

  • Methods like [object Function].apply() do not take a this binding: only the parameters.
  • Instance methods are bound.

Java

Package flexibility

While importing definitions, the user can alias a definition, or even a package.

Chart.sx

package zero.chart {
    public class Chart {
    }
}

ChartType.sx

package zero.chart {
    public enum ChartType {
        const BAR;
        const FLOW;
    }
}

Consumer

import cn = zero.chart.*;
//
const chartType : cn::ChartType = "flow";
//
const chart = new cn::Chart(chartType);

E4X

ShockScript implements a modified version of the ECMA-357 2nd edition (E4X) standard, which facilitates XML processing and manipulation.

XML literals

By default XML literals evaluate to one of the XML and XMLList types.

package zero.information.generator {
    public function retrieve(a : string) : XML {
        return (
            <information>{a}</information>
        );
    }
}

Note: XML literals ignore beginning and end whitespace on character sequence tokens regardless of the active XMLContext. Interpolation or the XML or XMLList constructors may be used instead where applicable with a XMLContext whose ignoreWhitespace option is set to false.

Depending on the inference type, XML literals may be used for constructing implementation-defined objects, which apply implementation-specific verification rules.

package zero {
    import whack.ds.UIComponent;
    import s = spark.components.*

    public class Main extends UIComponent {
        public function Main() {
            super()
            final = (
                <s:Application>
                    <s:Label>Hello World!</s:Label>
                </s:Application>
            )
        }
    }
}

Attributes

<t a/> is equivalent to <t a={true}/>. Accessing XML attributes can be directly done by the @ operator, as in xnode.@x.

Event handlers

Inline event handlers may be expressed as eventName&={statementList} as a shortcut to eventName={function(event){statementList}}, as in:

<button click&={trace("clicked!")}>Click me</button>

If the event has no parameters, then the attribute above is equivalent to eventName={function(){statementList}}.

Interpolation

<div {rest}>
    {undefined}
    {null}
    {node}
    {node_list}
    {plain_text}
    {number}       <!-- The Number union -->
    {boolean}
</div>

Filtering

XML and XMLList implement the filter operator.

people.(*.@name == "John")

Note: Unlike E4X 2nd, ShockScript does not clutter the lexical scope; the test variable is a wildcard * binding.

Descendants

XML and XMLList implement the descendants operator.

xnode..tag

Lexical contexts

The default xml namespace statement sets the default Namespace used in XML literals and name lookups during runtime.

default xml namespace = n

Note*: Unlike E4X 2nd, ShockScript makes the default xml namespace statement block-scoped, and not necessarily activation-scoped.

In addition, instead of E4X 2nd XML settings self-attached to the XML class, ShockScript includes an use xml pragma that acts similar to default xml namespace, but used for specifying a XMLContext object.

use xml ctx

Whack DS

Whack DS takes inspiration from both ReactJS and Adobe MXML for GUI dev.

Memoization

Whack DS memoizes components.

  • It invokes generic::clone to clone an object and keep it as a previous state.
  • It invokes equals to compare two objects.

Style sheets

Linking style sheets is easy:

<div>
    <fx:Style>
    <![CDATA[
        root {
            background: red
        }
    ]]>
    </fx:Style>
</div>

See: Style sheets

A basic component

Here is a little code snippet:

package zero {
    import whack.ds.UIComponent;

    public class Box extends UIComponent {
        var props : Props

        public function Box(props : Props) {
            super()
            this.props = props
            final = (
                <></>
            )
        }

        public type Props = tap {}
    }
}

import z = zero.*;

var xn:whack.ds.Node;

xn = <z:Box/>

Monotonic counter

package {
    import whack.ds.UIComponent;
    import whack.util.*

    public class Clock extends UIComponent {
        var props : Props ;
        [State]
        var mSecs : bigint? = null;

        public function Clock(props : Props) {
            super()
            this.props = props

            whack.ds.useEffect(function() {
                const itrv = setInterval(function() {
                    secs++
                }, 1_000)
                return function() {
                    clearInterval(itrv)
                }
            })
            final = (
                <span>{secs}</span>
            )
        }

        public type Props = tap { start : bigint }

        private function get secs() : bigint ( mSecs ?? props.start )
        private function set secs(val) { mSecs = val }
    }
}

Immutability

Ensure you follow immutability principles with States, Contexts and Props.

Note: ReactJS, Adobe Flex and many other technologies also present the same limitation. Since Whack DS uses always imposes references for States, Contexts and Props, not following these principles may lead to internal bugs.

Deriveds

[State]     var x : decimal = 0;
[Bindable]  var y : decimal = 0;

private function get z() : decimal (x + y)

Understanding Bindables

A Bindable may be read as “a variable associated with the surrounding component that does not trigger re-render on write”, and is frequently used for purposes like cache and obtaining DOM elements for manipulation, as opposed to States.

Under the hood, a Bindable variable is represented as a BindableReference.<T> instance, which must not be mistaken as the Bindable.<T> type that is typically:

public type Bindable.<T> = (
    BindableReference.<T>,
    function(T):void,
);

The function case allows tag attributes such as bind to specify a receiver that executes code, as in:

package zero.components {
    import whack.ds.UIComponent;
    import org.w3.web.Div;

    public class Binding extends UIComponent {
        [Bindable]
        var element : Div? = null;

        public function Binding(props : Props) {
            super();
            final = (
                <div
                    bind={function($element) {
                        element = $element
                        if (props.bind is Function) {
                            Function(props.bind)($element)
                        } else if (props.bind) {
                            whack.ds.BindableReference.<Div>(props.bind).value = $element
                        }
                    }}>
                    <!-- Element content -->
                </div>
            );
        }

        public type Props = tap {
            bind? : whack.ds.Bindable.<?Div>,
        };
    }
}

A Bindable annotatated variable may be assigned, in addition to its expected value type, a compatible whack.ds.BindableReference.<T>.

Understading Contexts

A Context annotatated variable may be read as “a variable associated to the surrounding component that uses a context provided by a parent component, which triggers a re-render when the parent assigns a different value for that context”.

Context annotatated variables are represented as ContextReference.<T> instances.

Those may be not be reused from other components.

Understanding States

A State annotatated variable may be read as “a variable associated to the surrounding component that triggers a re-render when it is assigned a different value”.

State annotatated variables are represented as State.<T> instances.

A State annotatated variable may be assigned, in addition to its expected value type, a compatible whack.ds.State.<T>.

Aliases

A component may be an alias by using the Alias meta-data, which specifies a ShockScript qualified identifier which is treated like a tag name.

package spark.components {
    import whack.ds.UIComponent;

    [Alias("w::VGroup")]
    public class VGroup extends UIComponent {
    }
}

The Alias meta-data is verified in such a way only for classes that extend whack.ds.UIComponent.

EyeExp

Whack’s approach to logotypes and icons is called the EyeExp feature, which uses dynamic icon names rather than enum, as well as namespace prefixes to prevent collision between libraries.

A component library typically provides an Application component so you do not have to specify its EyeExp namespace prefix explicitly.

package {
    import whack.ds.UIComponent;
    import s = spark.components.*;

    public class Main extends UIComponent {
        public function Main() {
            super()
            final = (
                <s:Application>
                    <w:EyeExp name="camera" size={37}/>
                </s:Application>
            )
        }
    }
}

Monochrome icons are filled with the current CSS color.

Tips

  • Remember that user-defined hooks do not take props as actual components do. If an user-defined hook returns any result, it should typically be either a State or BindableReference which can be assigned to a State or Bindable annotatated variable.

MXML like constructs

This section describes E4X syntactic constructs applied as Whack DS nodes.

Intrinsic elements

Intrinsic elements belong to the implicit w namespace, such as <w:VGroup>. Compiler special elements belong to the implicit fx namespace for an Adobe MXML feel, such as <fx:Style>.

These prefixes may be shadowed by user definitions; in such cases, to use these, the user may define them with any lexical name as follows:

namespace w = "http://www.sweaxizone.com/2015/whack";
namespace fx = "http://www.sweaxizone.com/2015/whack/fx";

The user may do this short however:

namespace w = SX::w;
namespace fx = SX::fx;

Tag meta-data

Meta-data (like meta:x, or, in CSS selectors, [meta|x]) may be set mainly over native DOM tags, serving as meta-data. For a component to support these, it is required to define a metadata? : Map.<string, string> prop.

Using a Whack DS bindable, the attribute would be accessed as bindable!.@x.

For Whack Red, meta-data under the hood map to data- prefixed attributes, which can be seen when inspecting the elements in the browser console.

“key” attribute

The key attribute is reserved for uniquely identifying interpolated collection items.

Style sheets

<fx:Style> tags are used for linking style sheets to the parent tag and passing properties to the style sheet (which are referred by the style sheet as Property(color)).

package zero.components {
    import whack.ds.UIComponent;

    public class Ark extends UIComponent {
        public function Ark() {
            super();
            final = (
                <div>
                    <fx:Style color="yellow">
                    <![CDATA[
                        root {
                            color: Property(color)
                        }
                    ]]>
                    </fx:Style>
                    click me
                </div>
            );
        }
    }
}

If the style sheet is too large, it may be moved out of the ShockScript file; for instance:

Ark.sx

package zero.components {
    import whack.ds.UIComponent;

    public class Ark extends UIComponent {
        public function Ark() {
            super();
            final = (
                <div>
                    <fx:Style source="Ark.css"
                              color="yellow" />
                    click me
                </div>
            );
        }
    }
}

Ark.css

root {
    color: Property(color);
}

Style blocks can be conditional, as in:

<fx:Style if={condition}>
    ...
</fx:Style>

An arbitrary map of properties (Map.<string, *>) may be passed as well:

<fx:Style {map}>
    ...
</fx:Style>

Objects as style sheet properties

Takeaway: Whatever you pass to a style sheet is reactive together with the component’s final assignment (States, Props and Contexts). A style sheet property passed as an object isn’t necessarily reactive if you’re explicitly constructing a whack.ds.StyleSheet instance yourself and have not passed it to a final whack.ds.Node creation directly for a component’s evaluation.

Note: Follow immutability principles when it comes to passing and using properties in such a way with CSS.

The Property(...) property supports very simple operators without whitespace, like dot (.x, .q::x (relies on the @namespace CSS declarations)) and brackets ([0], ["x"], ['x']).

.skinMe {
    color: Property(theme.colors.foreground);
}

@namespace Ark "http://www.zero.com/ark";

.skinMe {
    background: Property(character.Ark::yay);
}

Linking style sheets in custom components

For a component to support <fx:Style> tags, it simply needs to support a stylesheet? : [whack.ds.StyleSheet] prop.

package zero.components {
    import whack.ds.UIComponent;

    public class Ark extends UIComponent {
        public function Ark(props : Props) {
            super();
            final = (
                <div>
                    <fx:Style extend={props.stylesheet}/>
                    click me
                </div>
            );
        }

        public type Props = tap {
            stylesheet? : [ whack.ds.StyleSheet ],
        };
    }
}

The extend attribute may be used to include externally loaded styles as well.

Specifying inline styles

Use s:n={v} attributes as a shortcut to style={{ ..., n: v }}.

<button s:background="orange">Button</button>

Prop tags

Child tags may be used as parent-attached Props as long as they always use a prefix and it matches the parent’s prefix.

If not an interpolation, the child tag of a Prop tag is interpreted similarly to an object literal.

package {
    import whack.ds.UIComponent;
    import s = spark.components.*;

    public class HelloWorld extends UIComponent {
        public function HelloWorld() {
            super();

            final = (
                <s:Group>
                    <s:layout>
                        <s:VerticalLayout gap={10}/>
                    </s:layout>
                </s:Group>
            );
        }
    }
}

The good, the bad

:( ⸻ Mutant

[State]
var x : [uint] = [];

x.push(10); // BAD

:) ⸻ Mutant

[State]
var x : [uint] = [];

x = [...x, 10] // GOOD

You can also implement deriveds.

:( ⸻ Functions

final = (
    <cset:Evaluator
        functions={[ function():uint(10)
                   , function():uint (0) ]}/>
)       // BAD

Callback caching (whack.ds.useCallback) only occurs implicitly for Functions assigned to the whole attribute.

:( ⸻ Functions

final = (
    <cset:Evaluator>
        <cset:functions>
            {[
                function():uint (10), // BAD
                function():uint  (0), // BAD
            ]}
        </cset:functions>
    </cset:Evaluator>
)

Callback caching (whack.ds.useCallback) only occurs implicitly for Functions assigned to the whole attribute.

:( ⸻ Functions

final = (
    <cset:Evaluator>
        <cset:finish>
            {function(){doIt()} /* BAD */}
        </cset:finish>
    </cset:Evaluator>
)

Callback caching (whack.ds.useCallback) only occurs implicitly for Functions assigned to the whole attribute when using a syntactic XML attribute.

:) ⸻ Functions

final = (
    <cset:Evaluator
        finish&={doIt()}  />
)       // GOOD

:) ⸻ Functions

final = (
    <cset:Evaluator
        finish={function(e){doIt()}} />
)       // GOOD

:( ⸻ Props

class Box extends UIComponent {
    function Box({ x } : Props) {
        super()
        whack.ds.useEffect(function() {
            if (x == 0) {
                trace("zero!")
            }
        });
        final = (
            <></>
        )
    }

    type Props = tap {
        x : uint,
    }
}

:) ⸻ Props

class Box extends UIComponent {
    function Box(props : Props) {
        super()
        whack.ds.useEffect(function() {
            if (props.x == 0) {
                trace("zero!")
            }
        });
        final = (
            <></>
        )
    }

    type Props = tap {
        x : uint,
    }
}

:) ⸻ Evaluation order

class Box extends UIComponent {
    [Bindable]
    var outside : uint;

    function Box(props : Props) {
        // 1 - super
        super()

        // 2 - variable initials & custom hooks
        outside = props.outside;
        ...

        // 3 - effects & custom hooks
        ...

        // 4 - final
        ...
        final = (
            <></>
        )
    }

    type Props = tap {
        outside : whack.ds.BindableReference.<uint>,
    }
}

Technical

Memoization

Whack DS automatically memoizes components, allowing for user customizable Prop/State equality comparison and clones through overriding the equals method and implementing a clone method.

Memoization allows to skip re-rendering a component when its Props do not change.

Just like with ReactJS, memoizing components has drawbacks such as possibly volatile code regions (such as when internationalizing a product with locale-specific translation strings). In such cases, relying on a Whack DS context will re-render the component when the context changes regardless of whether props did or not change.

Whack DS skips re-rendering component if the parent re-renders and the props are equals to the previous render; the Whack DS component’s own states updating with a different value will always re-render it.

Whack DS implementation stores previous state or previous properties by performing a generic::clone. For using custom classes inside states or Properties — like when a tuple, record, Array or Map is not enough — you may need a clone method that returns an object of the same kind and perhaps an equals method.

  • Custom classes do not need a clone method if they are, say, purely data with an optional constructor.
  • Custom classes whose instances should be references (that is, cloned by reference and equal by reference) should implement a clone method that returns the this receiver as is and an equals method that does simply ===.

Callback caching

Whack DS caches callbacks (either lambdas, inline event handlers, instance methods of the same component or Functions declared inside the constructor) within applicable E4X attributes, since they are naturally ever changing Function objects regardless of whether they are lambdas or fixtures ─ for example, since they capture locals, this or ShockScript lexical contexts, they tend to return different Function objects ─ and this is crucial for memoization.

Note: Whack currently does not cache callbacks nested in objects. It is not recommended to use lambdas or ever changing Functions inside Prop objects within an E4X literal, as Whack will not give an error or warning for now.

For the tag-form of setting a Prop in an E4X literal (as in <s:f>{function(){}}</s:f>), we have not considered caching either, since this is not very common; although that is easy to support in the future as well.

If a callback appears within a nested block, Whack tries contributing it as a whack.ds.useCallback to the component main evaluation’s body.

Whack DS doesn’t attempt to cache such a callback if it it does not belong to a component’s constructor or instance method. If it does belong to a constructor, the callback is cached; but after IR generation, if there is a chance of the constructor exiting execution before the generated whack.ds.useCallback callback, the compiler generates an error at the respective tag’s attribute.

Auto dependency tracking

  • Whack DS presents extra overhead for State/Context/Prop accessors, so that, say, the surrounding effect or callback is said to be dependent on an used State/Context/Prop.
    • Subsequent renders may still accumulate more dependencies, like conditional ones.
  • Whack DS E4X attributes assigned to functions or methods from the same component are cached based on dependency tracking; same for E4X event handlers &=.

Props tracking

Whack DS automatically tracks not only states and context dependencies in an effect or callback, but also props.

What Whack DS does internally:

  • The Props object is reused across renders. For every render, its internal hash map is cleared and then overwritten.
  • tap {} types, which are used for representing props, desugar into classes which use a hash map internally for storing only props that are specified. Each prop gets its own getter, which detects surrounding effect or callback and returns the current value of the prop at the internal hash map.
    • Track prop name for comparison + previous value for the surrounding effect/callback if any

Component validation

The following apply when using E4X literals to construct whack.ds.Node.

  • A tag name must resolve to either
    • A component class that extends whack.ds.UIComponent
      • May be an Alias itself
    • A Prop (clarified in the subsections)
    • A context provider
    • An intrinsic element

Class definitions that extend whack.ds.UIComponent are validated in a flat way to avoid programmer bugs:

  • The Alias meta-data
  • Every instance variable is either
    • tap {} typed (at most one variable of this kind, which is usually the Props object)
    • A Bindable annotatated variable
    • A Context annotatated variable
    • A State annotatated variable
  • The class either omits the constructor, or defines a constructor whose signature is either function():void or function(Props):void, where Props must be a tap {} type.

Tooling

Building and structuring projects should feel way like Cargo from the Rust language, at least in the Whack engine.

Configuration ease

Configuring ShockScript projects is way easier compared to other technologies.

Unlike NPM + TypeScript, you do not have to worry about transpilation or whatsoever when building libraries or applications; not even comparable as ShockScript targets WebAssembly. If you were implementing a library in NPM + TypeScript, you were forced to transpile TypeScript to JavaScript first due to the tsconfig.json file which is ignored from third-party dependencies while compiling, otherwise you would get inconsistent transpilation or compiler errors.

Whack case

API documentation

API documentation is automatically built for packages that are published to the Whack package registry.

Namespaces

ShockScript defines properties whose name is tied to a namespace, which is useful for version control and protection.

Helper.sx

package org.lazy.runner {
    public class Helper {
        private namespace FunInternal = "http://www.fun.com/2007/runner/internals";

        /** @private */
        FunInternal const cache : [double] = [];

        //
        public function foo() {
            FunInternal::cache.push(0);
        }
    }
}

friend.sx

package org.lazy.runner.advanced {
    import org.lazy.runner.*;

    public function friend(helper:Helper) {
        namespace FunInternal = "http://www.fun.com/2007/runner/internals";

        helper.FunInternal::cache.push(10);
    }
}

Namespaces additionally apply to record types.

Flexible.sx

package zero.hit {
    public namespace Flexible = "http://www.zero.org/hit/Flexible";
}

Judgement.sx

package zero.hit {
    public namespace Judgement = "http://www.zero.org/hit/Judgement";
}

Pair.sx

package zero.hit {
    public type Pair = map {
        Flexible::strength : [decimal],
        Judgement::strength : [decimal],
    };
}

Event model

The native EventTarget class is designated for dispatching and listening to events, and actual implementations may use it for implementing an hierarchic DOM event model.

In addition, the IEventTarget interface may be implemented instead of extending the EventTarget class.

Subclassing EventTarget

The following program demonstrates implementing a basic EventTarget subclass that is able to emit events:

/** My event */
[Event(name="act", type="Event")]
/** My Actor */
class Actor extends EventTarget {
    function m():void {
        this.emit(new Event("act"));
    }
}

Listening to an event

Subscribing to an event looks as follows:

actor.on("act", function() { trace("acting") });

Implementing an event class

Event constructors must always take the event name (“type”) as the first argument; any other arguments may follow. In the following code the user inherits the Event constructor.

class UserEvent extends Event {}

EventTarget implementation

It is a rare case for the user to need to implement their own EventTarget class: it may only arise if the user needs EventTarget to work with their own Document Object Model.

The “emit” method

The emit method is defined as follows:

[Limit("E extends Event*(this)")]
/**
 * Dispatches an event.
 */
function emit.<E>(e:E):boolean {
    // code
}

When the emit() method is used, it will force a new E(...) expression to be a correct Event object construction, by ensuring the first argument identifies a determined event type according to E.

The “on” method

The on method is roughly defined as follows:

[Limit("E extends Event(this)")]
/**
 * Registers an event listener.
 */
function on.<E>(type:E.name, listener:function(E.type):void) : void {
    //
}

The third parameter was omitted for clarity.

Conditional compilation

__ns__::constant

__ns__::constant {
    //
}

__ns__::constant var x

Iteration

ShockScript features full object-oriented iteration.

coconuts.length()
scores.some(function({score}) score > 0)
people.(*.age >= 18)

The user may override the key and value iterators by implementing the Iterable.<K, V> interface.

class A implements Iterable.<string, double> {
    public function keys():string {
        for (var i = 0; i < 10; i++) {
            yield i.toString();
        }
    }

    public function values():double {
        for (var i = 0; i < 10; i++) {
            yield i;
        }
    }
}

Environment variables

Environment variables may be read from the project’s .env file using the Env::VAR_NAME expression:

Env::SECRET

Implementations may include predefined variables when using this expression.

Type matching

“is” operator

v is T

“switch type” statement

switch type (v) {
    case (d : Date) {
    }
    default {
    }
}

switch type also works on algebraic data types:

switch type (exp) {
    case (Plus(10, right)) {
    }
}

“if let” statement

if (let Plus(10, right) = exp) {
}

Type inference

ShockScript’s type inference presents some particular cases.

Simple enumerations

x = "variant"
f = ["hotfix", "lazy"]
f = { hotfix: true, lazy: true }

Algebraic enumerations

x = Variant()

Unicode Code Points

You can assign a string literal to an uint, int, byte or Number as long as it contains exactly one character, resulting into an Unicode Code Point value.

ch = "A"
// equality
ch == "A"

Other object initialisers

Object initialisers are also applicable to:

  • Map.<k, v>
  • Set.<t>
  • map { } types
  • tap { } types
  • Certain classes
var ctx:Context

ctx = { duck: 10 }
trace(ctx.inspire())

class Context {
    var duck : uint = 0
    var cool : boolean = false

    public function inspire():uint (
        Math.random(0, duck + (cool ? 5 : 0))
    )
}

The rest operator has its own rules for each applicable type, so as to avoid programmer bugs.

Other array literals

Array literals are also applicable to:

  • Set.<T>

Where the inference type isn’t applicable

There may be dynamic spots where compile-time inference is not possible, unless using a syntactic construct like a variable definition containing a type annotation. If you need inline type inference, consider:

10     // double
10d    // double
10i    // int
10u    // uint
10f    // float
10m    // decimal. "m" for money
10n    // bigint
t(v)
[] : [t]

Note that:

  • Not all Number data types have a suffix available.
  • t(v) may be equivalent to a v as! t cast, except that t is verified before v and v is verified with t as the inference type
    • t(v) is not necessarily a cast for certain classes that define a class-attached meta::invoke meta-method.
    • t(v) is a cast at least for enumerations, structural types (like unions, tuples, records and functions), primitive types and most global objects.
    • t(v) is definitely not a cast for the classes comprising algebraic enumeration variants.

Clone

generic::clone performs a common clone.

o.generic::clone()

You may customize it for a class with:

public function clone(deep:boolean = true):c {
}

// or
public function clone():c {
}

Any parameters are allowed as long as they are optional; however if the first one is a Boolean, it is understood as the deep parameter.

Serial

ShockScript includes a facility related to the Serde framework from the Rust language, used for serialization and deserialization of user data types.

The ShockScript compiler does auto-generate internal overrides for supporting this facility efficiently.

Namespace methods

A class that implements the self-attached meta::invoke meta-method may act as a namespace method.

package zero.fn {
    public class f {
        meta function invoke(options:Options? = null):double (
            n
        )

        public type Options = map {
        }
    }
}

Scope

This not so formal document specifies the syntax, semantics, execution and global objects of the ShockScript language.

Definitions

Code Point

A Code Point as specified by the Unicode standard.

Scalar Value

A Scalar Value as specified by the Unicode standard.

Required function

A function that contains at least one required parameter.

Required method

A method that contains at least one required parameter.

Required constructor

A constructor that contains at least one required parameter.

Notational conventions

Syntactic and lexical grammars

This document uses the following notation to define one or more productions of a nonterminal of the syntactic grammar:

    Symbol :
      Production1 Symbol1
      ProductionN

This document uses double colon (::) notation to define productions of a nonterminal of the lexical grammar:

    Symbol ::
      terminal

The opt subscript is used to indicate that a nonterminal symbol is optional.

    Symbol ::
      Symbol1opt

A bracketed clause or predicate may appear between the rules of a production, such as in:

    Symbol ::
      [lookahead ∈ { 0 }] Symbol1
      [lookahead ∉ { default }] Symbol2
      [lookahead ≠ xml ] Symbol3
      SourceCharacters [but no embedded <![CDATA[]

The «empty» clause is matched by the grammar where other rules do not match otherwise.

    Symbol :
      «empty»

Braces subscripts are used to quantify a rule:

  • Symbol{4} — Four of Symbol
  • Symbol{2,} — At least two of Symbol
  • Symbol{1,4} — One to four of Symbol

Types

This section describes the data types and certain type expressions available in ShockScript.

Wildcard type

The * type is dynamically typed and consists of all possible values in other types.

void type

The void type consists of the undefined value.

null type

The null type consists of the null value.

String type

The String type (or its alias string) represents an UTF-8 encoded character sequence.

Note: the .length property of a string equals the byte total, and the .chars().length() method of a string equals the Unicode code point total.

Boolean type

The Boolean type (or its alias boolean) consists of the values false and true.

Number type

The Number type is a (byte, short, int, uint, long, bigint, float, double, decimal) union. The language allows possibly mixed relational, arithmetic and bitwise operations with Number, forcing a conversion on the involved operands if necessary.

float type

The float type represents an IEEE 754 single-precision floating point.

double type

The double type represents an IEEE 754 double-precision floating point.

decimal type

The decimal type represents an arbitrary range decimal number.

byte type

The byte type represents an unsigned 8-bit integer.

short type

The short type represents a signed 16-bit integer.

int type

The int type represents a signed 32-bit integer.

uint type

The uint type represents an unsigned 32-bit integer.

long type

The long type represents a signed 64-bit integer.

bigint type

The bigint type represents an arbitrary range integer.

Array type

The Array.<T> type, abbreviated [T], represents a growable list of elements.

Numeric optimization

[t] is optimized for when t is a Number or Boolean type; for instance, [uint] uses a growable buffer optimized specifically for 32-bit integers.

Map type

The Map.<k,v> type represents a hash map.

Note: Property access on a Map equals data access. Method call on a Map equals a Map method use.

Instance usage

const map = new Map.<string,double>();

map.x = 10;
map.y    // ReferenceError.
         //   use "in" before

const fns = new Map.<string,Function>();

fns.m = function() 10;
(fns.m)()       // 10

Set type

The Set.<t> type represents a hash set collection of elements.

Note: Property access on a Set equals data access. Method call on a Set equals a Set method use.

Instance usage

var set : Set.<string>

set = [];
set.shock = true;
set.qux // false, no ReferenceError

Tuple types

Tuple types, of the form [t1,t2,tN], are immutable sequences consisting of known element types at compile time. A tuple type contains at least two elements.

[boolean,float]

Tuples are stored in an unpacked form internally wherever possible; therefore, accessing a tuple may box it into a new Object whenever requested. ShockScript does not intern tuple objects.

Function types

Structural function types inherit from the Function class, taking the form function(...) : t.

function(t, t=, ...[t]):t

A structural function type may specify:

  • zero or more required parameters (t) followed by
  • zero or more optional parameters (t=) followed by
  • a rest parameter (...[t]),
  • and a result type.

Record types

Record types {} are simple property records.

Specifically, there are variations of the record type, which are each represented and used in a different way.

map {} types are like a hash-map internally, using boxing for primitive types. Fields that are not specified are not inserted into the structure.

type Options = map {
    quack? : uint,
    shot? : boolean,
};

tap {} types are similar to map {}, but their creation and field accessors are implementation-defined, and they desugar to classes.

Although map {} and tap {} types appear as type expressions, they are unique; structurally-matching records cannot be assigned to the other, or vice versa.

Version control

Fields of a record type may be tied to a namespace, which is useful for version control.

Flexible.sx

package zero.hit {
    public namespace Flexible = "http://www.zero.org/hit/Flexible";
}

Judgement.sx

package zero.hit {
    public namespace Judgement = "http://www.zero.org/hit/Judgement";
}

Pair.sx

package zero.hit {
    public type Information = map {
        Flexible::strength : [decimal],
        Judgement::strength : [decimal],
    };
}

Field omission

A field is required to be initialized in object literals unless it contains undefined. A field such as x? : T is equivalent to x : (void, T).

A field containing null but not undefined must be initialized.

Field order

Due to sensitive field order, record types with equivalent fields but in different orders will be incompatible.

Writing ShockDoc comments

Fields may have a preceding ShockDoc comment, as in:

type R = map {
    /**
     * Comment.
     */
    x : double,
};

Compatibility

Two record types are compatible only if either:

  • One is used as a subset of another
  • Fields are equivalent, appear in the same order and include no ShockDoc.

Rest

One trailing ...rest component may appear in a record, where rest must be another record type. The resulting type is a subtype of rest and properties must not collide.

// A
type A = map { x : double };
// B < A
type B = map { y : double, ...A };

“tap {}”

tap {} types desugar into classes dedicated to reactive systems like Whack DS, typically for representing UI component properties.

type Props = tap {
    x? : double,
}
  • In Whack DS, when the x property of the above Props type is accessed, the x property is auto tracked as a dependency of the surrounding effect or callback.
  • A tap {} type in Whack DS uses a hash map for storing props internally, since components use to define several properties, including several event handlers, which are not always specified by the consumer.

Union types

The structural union type, written (t1,t2,tN), consists of two or more member types, containing all possible values of the member types.

(decimal,string)

Restrictions

  • Unions contain two or more members.

Default value

The default value of an union type is determined as follows:

  1. If it contains void, then undefined.
  2. If it contains null, then null.
  3. No default value.

Nullability

The following shorthands are available for nullability:

  • t?” is equivalent to (t,null).
  • t!” removes null and/or void from t.

Object type

All types but { void, null, uint, int, float, double, decimal, bigint, boolean, string } represent referenceable objects. The Object class is inherited by all types but { *, void, null, union }.

Note: When it is necessary to obtain the constructor of an object, use:

obj.meta::class()

Conversions

This section describes which type conversions are available.

Casts may occur as either t(v) (strict conversion) or v as t (optional conversion). The behavior of the call operator over a type may not always be a conversion depending on if t implements the self-attached meta::invoke() meta-method.

v as t     // returns t?. failure returns null
v as! t    // failure throws a TypeError (as-strict)
t(v)       // same as "v as! t"

Constant coercions

Constant coercions occur implicitly both at compile-time and runtime, converting a constant into another constant.

KindResult
undefined to flag enumerationInterned instance whose value is zero (0).
null to flag enumerationInterned instance whose value is zero (0).
undefined to t containing both undefined and nullundefined
undefined to t containing undefined and no nullundefined
undefined to t containing null and no undefinednull
null to t containing undefined but not nullundefined
null to t containing null but not undefinednull
null to t containing both undefined or nullnull
Numeric constant to * or ObjectEquivalent constant of the target type.
String constant to * or Object or union containing stringEquivalent constant of the target type.
Boolean constant to * or Object or union containing booleanEquivalent constant of the target type.
Namespace constant to * or Object or union containing NamespaceEquivalent constant of the target type.
Type constant to * or Object or union containing ClassEquivalent constant of the target type.
Numeric constant to another compatible numeric typeNumeric constant with value coerced to target type.
Numeric constant to union containing at least one compatible numeric typeNumeric constant of the target type containing value coerced to the containing numeric type, preferring the same numeric type or otherwise the first numeric type found.
NaN to floatNaN
NaN to decimalNaN
-Infinity to float-Infinity
+Infinity to float+Infinity
-Infinity to decimal-Infinity
+Infinity to decimal+Infinity

Implicit coercion

Implicit coercions occur implicitly both at compile-time and runtime, after trying a constant coercion.

KindResult
From *
To *
From numeric type to compatible numeric type
To covariant (includes base classes, same parameterized type (if current type arguments implicitly coerce to the target type arguments), implemented interfaces, unions and inherited record type)
From union to compatible union
From union member to union
From union to a common base typeFor example, given type U = (B, C), a var a:A = u; declaration is valid as long as B and C share A as a base type.
From structural function type to another compatible function type
From t type parameter to t?

Note: interface types inherit Object.

Parameterized types

ShockScript allows implicit coercions from t.<...> to t.<...> where t is a parameterized type, where the final type contains type arguments which the original type’s type arguments implicitly coerce to.

Note: Implicitly coercing an Array, Map or Set type to use covariant element types is allowed; however overwriting the collection later with unexpected element values may throw a TypeError during runtime.

For other types, using an unexpected type somewhere in place of type parameters may lead to an internal error during runtime.

Casts

Casts occur when resolving v as t or t(v), after trying an implicit coercion.

KindResult
To contravariant (from interface to interface subtype, from class to subclass, or record type subtype)
To union member
From * or Object to interface
To a contravariant [t] typeA new Array filtering out incompatible elements.
To a possibly incompatible Map.<K, V> typeA new Map filtering out incompatible fields.
To a contravariant Set.<t> typeA new Set filtering out incompatible elements.
To same parameterized type if not Array, nor Map and nor Set and if current type arguments can cast to the target type argumentsE.g. c.<*> to c.<double>
string to enumerationIdentification of an enumeration variant by its string name.
Number to enumeration (using the same numeric type)For regular enumerations, identifies a variant by its numeric value. For flag enumerations, identifies variant bits.
To stringFor undefined, returns "undefined"; for null, returns "null"; for other types, invokes toString().
To booleanEvaluates truthy value.
To doubleForced conversion to double-precision floating point.
To floatForced conversion to single-precision floating point.
To decimalForced conversion to 128-bit decimal number.
To byteForced conversion to 8-bit unsigned integer.
To shortForced conversion to 16-bit signed integer.
To intForced conversion to 32-bit signed integer.
To uintForced conversion to 32-bit unsigned uninteger.
To longForced conversion to 64-bit signed integer.
To bigintForced conversion to an arbitrary range integer.
Record type into equivalent record type of non-uniform field order
From type parameter

Note: interface types inherit Object.

Parameterized types

ShockScript allows casts from t.<...> to t.<...> where t is a parameterized type, where the final type contains type arguments which the original type’s type arguments may cast to.

Note: These conversions are always safe for Array, Map and Set types, as they create new objects.

For other types, the resulting object is the same, therefore unexpected type or property related errors can occur during runtimes.

Property lookup

LookupKey

LookupKey is either LocalName(name) or Computed(value).

LookupKey.Value

LookupKey.Value returns:

  • For LocalName(name), a StringConstant equivalent to name or defer if string is unresolved.
  • For Computed(value), value.

LookupKey.Type

LookupKey.Type returns:

  • For LocalName(name), the string type or defer.
  • For Computed(value), the static type of value or defer.

LookupKey.Number

LookupKey.Number returns:

  • For LocalName(name), undefined.
  • For Computed(value), value is NumberConstant(v) ? v : undefined.

PropertyLookup()

PropertyLookup(base, openNsSet, qual, key as LookupKey, followedByCall as boolean, fixed as boolean) takes the following steps in order, where fixed allows forcing access to a fixture property on dynamic types (used by the <?fixed={}?> expression):

  • If base is invalidation
    • Return invalidation
  • Let localName = key is LocalName(name) ? name : undefined
  • Let numberKey = key.Number
  • If base is a TypeConstant(type)
    • base = type
  • Else if base is a FixtureReferenceValue and base.Property is a type
    • base = base.Property
  • If base is a class
    • If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
      • Return StaticDynamicReferenceValue(base, qual, k.Value)
    • For each descending class in base hierarchy
      • Defer if class is unresolved.
      • Let r = GetQNameInNsSetOrAnyPublicNs(class static properties, openNsSet, qual, localName)
      • If r != undefined
        • Mark r as used.
        • Let r = r.ResolveAlias()
        • Defer if r property’s static type is unresolved.
        • Return r.Wrap()
    • Return undefined
  • If base is an interface
    • Return undefined
  • If base is a value
    • Let baseType = static type of base or defer
    • If baseType is invalid
      • Return invalid
    • baseType = baseType.ResolveAlias()
    • If (followedByCall == false and fixed == false) and baseType defines an instance method meta::get (possibly a multi method)
      • Let foundRegularProperty = false
      • For each meta::get(k:K):V method
        • If qual != undefined
          • If K == * or K == (Object or defer) or K == (QName or defer) or K ?union contains (QName or defer)
            • Return KeyValuePairReferenceValue(base, meta-method, qual as a Namespace object, key.Value coerced to (string or defer))
          • Continue loop
        • If key.Value is a (string or defer) value and (K == (QName or defer) or (K ?union does not contain string and K union contains QName))
          • Return KeyValuePairReferenceValue(base, meta-method, undefined, key.Value)
        • If K == * or K == (Object or defer) or K == (string or defer) or K == (QName or defer) or (K ?union contains string or K union contains QName)
          • foundRegularProperty = true
        • If (static type of key.Value or defer) fails on implicit coercion to K
          • Continue loop
        • If K is a Number member and (static type of key.Value or defer) is a Number member
          • Return KeyValuePairReferenceValue(base, meta-method, undefined, forced conversion of key.Value to K)
        • Return KeyValuePairReferenceValue(base, meta-method, undefined, key.Value implicitly coerced to K)
      • If (static type of key.Value or defer) != (string or defer) or foundRegularProperty
        • Throw a verify error
    • Let hasKnownNs = qual == undefined or (qual is a namespace or NamespaceConstant)
    • If localName == undefined
      • If numberKey != undefined and baseType is a tuple
        • Let i = numberKey coercion to uint
        • If i < 0 or i >= baseType.ElementTypes.Length
          • Throw a verify error
        • Return TupleReferenceValue(base, i)
      • Return DynamicReferenceValue(base, qual, key.Value, followedByCall, fixed)
    • If baseType == *
      • Return DynamicReferenceValue(base, qual, key.Value, followedByCall, fixed)
    • If baseType is a class
      • For each descending class in baseType hierarchy
        • Defer if class is unresolved
        • Let prop = GetQNameInNsSetOrAnyPublicNs(class prototype properties, openNsSet, qual, localName)
        • If prop != undefined
          • Mark prop as used
          • prop = prop.ResolveAlias()
          • Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
          • If prop is a namespace or NamespaceConstant
            • Return NamespaceConstant(prop) if prop is a namespace, or otherwise prop as is
          • Return InstanceReferenceValue(base, prop)
      • For implemented interfaces of baseType
        • Lookup method (step required for optional methods)
    • Else if baseType is an interface
      • For each descending itrfc in baseType hierarchy
        • Defer if itrfc is unresolved
        • Let prop = GetQNameInNsSetOrAnyPublicNs(itrfc prototype properties, openNsSet, qual, localName)
        • If prop != undefined
          • Mark prop as used
          • prop = prop.ResolveAlias()
          • Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
          • Return InstanceReferenceValue(base, prop)
      • Lookup for the Object instance definitions
    • Return undefined.
  • If base is a package
    • If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
      • Throw a verify error
    • Let r = undefined
    • Let prop = GetQNameInNsSetOrAnyPublicNs(base properties, openNsSet, qual, localName)
    • If prop != undefined
      • Mark r as used.
      • prop = prop.ResolveAlias()
      • Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
      • r = prop.Wrap()
    • Return r
  • If base is a type parameter with a Limit("... extends Event(...)") constraint
    • If localName is undefined or (qual is specified)
      • Return undefined.
    • If localName = name
      • Return EventNameType(base type parameter).Wrap()
    • If localName = type
      • Return EventTypeType(a previously introduced EventNameType).Wrap().
    • Return undefined.
  • Return undefined.

Note: entity.Wrap() wraps entities into values. For instance, wrapping a variable into a property reference, where it belongs to a package, will produce a PackageReferenceValue.

Note: entity.Defer() defers if an entity is unresolved or if a direct compound (like an alias resolution) is unresolved.

InScopeLookup()

InScopeLookup(scope, qual, key as LookupKey, followedByCall as boolean, fixed as boolean, contextType) takes the following steps in order:

Note: Content lacking.

Packages

A package consists of a name (typically a reverse domain name), a set of properties and two namespaces, public and internal.

A package com.business.enum is expressed as:

package com.business.enum {
    //
}

Note: One common convention is for packages to use a prefix domain (one of ( com, net, org, me, goog )); alternatively an user may use a prefixless domain name (such as skia rather than goog.skia). The me prefix is used for personal content and the rest for companies, organizations and groups.

The user defines properties under the package inside the package block, as in:

package f.q {
    public function f():void {
    }
}

Top-level package

The top-level package, which defines global properties, is equivalent to:

package {
    //
}

When a global name is shadowed, the user may use the SX namespace to lookup a global name:

Math
    // or
SX::Math

For defining a custom alias to the top-level package, define a namespace with the URI http://www.sweaxizone.com/2015/shockscript/global, as in:

namespace SX = "http://www.sweaxizone.com/2015/shockscript/global";

Name shadowing

It is possible to fully qualify a name in an expression using a package and one of its items, shadowing any other variables.

import org.colourful.color.Color;
var com = 0;
trace( org.colourful.color.Color(0x10_00_00) );
trace( Color(0x10_00_00) );

ReadMe

A directory identifying a package relative to a source path may contain a README file (either README or README.md) written as Markdown text, which serves as a means to attach documentation to the package.

You may omit a package from the API reference by prepending a <!-- @private --> comment at the top of the ReadMe file.

Package single import

A package single import is contributed to the lexical scope for the following directive:

import f.q.x;

Package wildcard import

A package wildcard import is aliased for the following directive:

import q = com.business.quantum.*;

Then q may be used as a qualifier to resolve to a name in the com.business.quantum.* package (excluding subpackages).

q::x

For the following directive, the package wildcard import is contributed to the lexical scope:

import com.business.quantum.*;

Source path

Depending on where the ShockScript program is applied, the following apply:

  • A package definition must contain exactly one definition item, and its name must match the source path.
  • A source file must consist of exactly one package definition.

A script that is literally a script per se typically does not follow these rules.

Namespaces

Names are three-dimensional, consisting of a namespace (the qualifier) and a local name. The :: punctuator is used in qualified identifiers for using a namespace prefix and a local name, as in:

q::n
o.q::n

Namespaces appear as optional access modifiers in annotatable definitions, as in:

Personal var x : decimal = 0

There are reserved namespaces and user namespaces.

Reserved namespaces

Reserved namespaces (or system namespaces) are created implicitly by the language:

  • public
  • internal
  • protected
  • private
  • static protected
  • meta

They are tied to a parent (such as a package, a class or a scope), except in the case of meta.

A namespace definition that omits the URI creates an internal namespace:

namespace Personal

User namespaces

User namespaces are identified by an URI.

namespace Personal = "http://www.personal.net/2007"

Classes

A class is an inheritable user-defined type that may be used to create objects.

class C1 {
    //
}
const obj = new C1();

Inner namespaces

A class owns three namespaces:

  • private
  • protected
  • static protected

protected and static protected are propagated to the block of subclasses.

ShockDoc comment

A class may be prefixed by a ShockDoc comment.

/** Comment */
class C1 {}

Meta-data

A class may have zero or more meta-data.

[M1]
[M2]
class C1 {}

Inheritance

class A {}
class B extends A {}

Member shadowing

Members from base classes must not be shadowed except for overriding methods.

class C1 {
    function m() {}
}
class C2 extends C1 {
    function m() {} // ERROR!
}

Default inheritance

By default a class, excluding Object, inherits Object. A class can extend at most one class.

Final classes

A final class may not be extended:

final class A {}

class B extends A {} // ERROR!

Implementing interfaces

A class may implement zero or more interfaces:

class C1 implements I1, I2 {
    //
}

Constructor inheritance

If the constructor of a class is not explicitly defined, then it is based on the base class’s constructor, using the same signature and initializing the instance with default field values:

class A {
    var x:double;
    function A(x:double) {
        this.x = x;
    }
}
class B extends A {
    var y:double = 10;
}
new B(0);
new B(); // ERROR!

Constructor

The constructor of a class is a special initialization method named as the class itself, as in:

class C1 {
    function C1() {}
}

Super statement

The super statement is used to invoke the constructor from the base class from a subclass constructor.

A constructor must contain the super statement if a class is inherited which consists of a required constructor.

class A {
    function A(x:double) {}
}
class B extends A {
    function B() {
        super(0);
    }
}

Abstract classes

An abstract class may not be directly instantiated through the new operator, and may define abstract methods. Non abstract subclasses are allowed to be instantiated.

abstract class A {
    abstract function m():void;
}

Static classes

A static class may not be instantiated or inherited, and by convention consists of static properties and methods.

static class MyNamespace {
    static const VALUE:double = 10.5;
}

Events

The class, in convention when either extending EventTarget or implementing IEventTarget, may define possibly emitted events through using multiple Event meta-data.

/**
 * Event.
 */
[Event(name="eventName", type="T")]
/**
 * Target.
 */
class A extends EventTarget {}

Static properties

Definitions marked static that appear within the class block are part of the static properties of the class, which are accessed as C.n where C is the class and n the property name.

Instance properties

Definitions not marked static that appear within the class block are part of the prototype of the class, and are called instance properties.

Nested classes

ShockScript supports nested classes.

Note: The initial decision for supporting nested classes is that they allow reducing the number of ShockScript source files when a programmer attempts to express a type close to an algebraic data type consisting of many variants.

Nested classes, due to the scope, may access both protected and private members of the enclosing classes.

//
static class Outer {
    //
    class Inner {
        //
    }
}

Dynamic classes

A class is dynamic if it defines a meta::get meta-method whose key is possibly a string or QName object. Property read and overwrite are differentiated from method call.

Although useless, if one needs to force fixture access instead of dynamic access, they may use:

<?fixed={o.x}?>

This is mostly useless since most dynamic classes only need to access internal variables from their own class block and the lexical name resolution skips dynamic names.

Note: It’s best for dynamic classes to expose only methods rather than properties.

Simple enumerations

Simple enumerations — specifically those that are not Algebraic Data Types containing type X() definitions — are special classes consisting of zero or more variants.

enum Variant {
    const VAR_ONE;
    const VAR_TWO = "var_two";
    const VAR_THREE = [2, "var_three"];
}

Note: Variable definitions within an enum define static constants which are referred to as variants.

Final

Enumerations are final, so they cannot be extended.

Static

Enumerations are static, so they cannot be instantiated through the new operator.

Type inference

When the inference type in a string literal is an enumeration, the literal may identify a variant by its name.

var val : Variant = "var_one";

When the inference type in an array literal or object initializer is a flag enumeration, the literal may be used to identify multiple variants.

[Flags]
enum F { const A, B, C }

var m:F

m = ["a", "b", "c"]
m = { a: true, b: true, c: true }

Flag enumerations

Flag enumerations differ from regular enumerations by having instances being able to contain zero or more variants.

[Flags]
enum F { const A, B, C }

Flag enumerations may be assigned undefined, null or [] to indicate absence of variants.

When a flag enumeration’s numeric type is a floating point, the values are internally cast between a unsigned 32 bit integer and that floating point’s type; therefore their range may be less than what the floating point supports.

All variants

Obtain all variants of a flag enumeration by using the ** expression with the enumeration as the inference type:

var f:F = **;

Internation

Flag enumeration objects are interned so that flags may be compared correctly.

[Flags]
enum E { const A, B, C }

const obj:* = E(["a", "b"]);
trace(obj == E(["a", "b"]));

Customizing the numeric type

Enumerations use the uint type by default to represent the variant values. The user is allowed to change the type to another numeric type through using a meta-data named after that numeric type.

[decimal]
enum E1 {
    const A, B, C;
}

Variant initializer

The initializer of a variant may be expressed in four different forms, or simply be omitted:

StringLiteral
NumericLiteral
[StringLiteral, NumericLiteral]
[NumericLiteral, StringLiteral]

The ArrayLiteral syntax is used to allow specifying both a string and a number.

Variant name

The variant name as declared by the const is determined as follows:

  1. Let r = empty string
  2. If the initializer does not contain a string literal
    1. Let orig = binding identifier name
    2. r = conversion of orig to lowercase.
  3. Else
    1. r = the value of the string literal at the initializer.
  4. If r is already used by another variant’s name
    1. Throw a verify error
  5. Return r

Variant value

The variant value as declared by the const is determined as follows:

  1. If the enumeration is a flag enumeration 2. Return DecideFlagValue()
  2. Return DecideValue()

DecideValue()

  1. Let r = zero
  2. If the initializer does not contain a numeric literal
    1. If there is no previous variant, return 0.
    2. Let k = previous variant’s value
    3. r = k + 1
  3. Else
    1. r = the value of the numeric literal at the initializer.
  4. If r is already used by another variant’s value
    1. Throw a verify error
  5. Return r

DecideFlagValue()

  1. Let r = zero
  2. If the initializer does not contain a numeric literal
    1. If there is no previous variant, return 1.
    2. Let k = previous variant’s value
    3. r = k * 2
  3. Else
    1. r = the value of the numeric literal at the initializer.
    2. If r is not one or a power of two
      1. Throw a verify error
  4. If r is already used by another variant’s value
    1. Throw a verify error
  5. Return r

Implicitly added methods

For all enumerations

valueOf()

override public function valueOf():t {
    //
}

Returns the numeric value of the enumeration instance, where t is the numeric type.

toString()

override public function toString():string {
    //
}

Returns the name of the enumeration instance. For a flag enumeration, returns the names of the enumeration instance delimited by comma (,) by ascending value order.

For flag enumerations

meta::has()

meta function has(v:E):boolean {
    //
}

Returns a boolean indicating whether the instance contains the specified flags or not, where E is the enumeration itself.

This allows for f in e expressions.

with()

public function with(v:E):E {
    //
}

Returns a new value containing the specified flags, where E is the enumeration itself.

without()

public function without(v:E):E {
    //
}

Returns a new value removing the specified flags, where E is the enumeration itself.

toggled()

public function toggled(v:E):E {
    //
}

Returns a new value toggling the specified flags, where E is the enumeration itself.

Customized methods

Enumerations support customized methods:

enum E {
    const A, B, C;
    function get isA() this == "a";
}

Enumerations are prohibited from using variable definitions for purposes other than defining variants.

Algebraic enumerations

Algebraic enumerations, as opposed to simple enumerations, contain type X() definitions instead of just const X definitions; they desugar to an one-level hierarchy of classes, with the enum being an abstract class, and with each variant being a class with a meta::invoke method (so you can specify either the defined signature, or an object literal).

Example

enum Exp {
    /**
     * @param left Left-hand side.
     * @param right Right-hand side.
     */
    type Plus(left : Exp, right : Exp)
    type Number(value : decimal)
    type Empty()
}

var exp : Exp

exp = Empty()
exp = Plus({ left: x, right: y })
exp = Plus(x, y)

switch type (exp) {
    case (Number(value)) {
    }
    case (Plus(x, y)) {
    }
    case (Empty()) {
    }
}

Type inference

var e:E = A()
var e:E = Subcategory.A()

v is A
v as Subcategory.A

Namespaces

The variants of an algebraic enum may be under namespaces for extra conciseness, by using dots in their name:

enum I {
    type Loc.Get(index : uint)
}

With type inference, one would basically have:

var i : I = Loc.Get(idx)

Shared properties

When an algebraic enum defines an instance variable, the constructors of each variant expect that variable inside a plain object if the variable isn’t optional.

enum Fragment {
    public const location:Location;

    type Simple();
    type Combined(left:Fragment, right:Fragment);
}

Fragment.Simple({ location: loc })

Sub-blocks

Each variant may have its own class block.

enum E {
    type A() {
        override public function get x() : double (10)
    }
    type B() {
        override public function get x() : double (24)
    }

    public abstract function get x() : double
}

Variant parameter list

Variant parameter lists may have follow entirely method signatures, having required parameters, default parameters and a rest parameter.

type A(...rest : [decimal])

Interfaces

Interfaces are user defined, non opaque types that may be implemented by classes through their implements clause.

interface I {
    //
    function m() : void;

    //
    function get x() : double;
    function set x(value);
}

interface Ia extends I {}

The interface block may only contain function definitions, including regular methods, getters and setters.

Basemost type

An interface is a subtype of Object, although compile-time property lookups do not inherit Object properties.

ShockDoc comment

An interface may be prefixed by a ShockDoc comment.

/** Comment */
interface I {}

Meta-data

An interface may have zero or more meta-data.

[M1]
[M2]
interface I {}

Inheritance

An interface may extend other interfaces through the extends clause.

interface I3 extends I1, I2 {}

Shadowing members

Members from base interfaces must not be shadowed.

interface I1 {
    function m() {}
}
interface I2 extends I1 {
    function m() {} // ERROR!
}

Required methods

When interface methods omit their body, they are classified as required methods.

interface I {
    function m():void;
}

Provided methods

When interface methods contain a body, they are classified as provided methods.

interface I {
    function m() {
        //
    }
}

Method annotations

As annotations, interface methods may have nothing but an access modifier that is allowed to be anything but a direct reserved namespace, as well as any meta-data.

interface I {
    meta function get(key:string):string;
}

Events

The interface, in convention when implementing IEventTarget, may define possibly emitted events through using multiple Event meta-data.

/**
 * Event.
 */
[Event(name="eventName", type="T")]
/**
 * Target.
 */
interface I extends IEventTarget {}

Dynamic interfaces

An interface is dynamic if it defines a meta::get meta-method whose key is possibly a string or QName object. Property read and overwrite are differentiated from method call.

Note: It’s best for dynamic interfaces to expose only methods rather than properties.

Serial

The Serial facility allows serializing and deserializing complex types into data formats like JSON and XML. YAML and TOML are mostly compatible with JSON.

Note: The compiler generates efficient code for serialization and deserialization as serial::fromJSON, serial::toJSON, serial::fromXML and serial::toXML overrides.

You may call these back from custom (de-)serializer implementations.

This facility requires annotatating classes with either the Serial or XS meta-data, otherwise a TypeError is thrown while serializing or deserializing.

Variants of an algebraic data type do not need to specify the Serial or XS meta-data if the ADT does that already.

The default behavior while deserializing into a class c other than primitive types and certain global classes, unless defining a self-attached fromJSON or fromXML method, is roughly:

  1. If c[[Constructor]].length == 0
  2. Let o = new c()
  3. Else
  4. Let o = Create a new instance of c without evaluating the constructor
  5. Let fields = Each o[k] field that is not configured with the skip="true" option.
  6. Assign each field of fields to the respective data document field with appropriate parsing, applying any configured rename.
  7. Return o

Simple enums, including Flags enums, are serialized and deserialized in a different way from algebraic enums.

The map {} type are handled in the base Object implementation.

JSON

How one serializes or deserializes into/from JSON using the Serial facility:

import js = sx.serial.json.*
js::parse(str, T)
js::parse(obj, T)
js::object(v)
js::stringify(v)

It is an error if while deserializing a required field (one whose type has no default value) is missing from the input.

stringify also accepts an options object for pretty formatting.

Rename

[Serial]
class U {
    [Serial("short-if")]
    public var shortIf:boolean
}

[Serial(tag="type")]
enum Item {
    [Serial(
        "flyout",
        f="color=c",
        f="backdropBlur=backdrop_blur",
    )]
    type Flyout(
        color:uint,
        backdropBlur:boolean,
    );
}
  • The rename excludes any base namespaces.
  • For enumeration variant’s field renames, more than one assign is allowed, in case the user needs an assign in the name of the renamed field.
  • For ADTs, if no rename is specified, the variant name is used (including any base namespaces inside the ADT delimited by dot) instead.
  • For class-hierarchies used as variants, like nodes resulting from a parser, if no rename is specified, the class’s fully qualified name (excluding the package name) is used instead.

Skip

[Serial]
class U {
    [Serial(skip="true")]
    public var shortIf:boolean
}

[Serial(tag="type")]
enum Item {
    [Serial(
        "flyout",
        f="!backdropBlur",
    )]
    type Flyout(
        color:uint,
        backdropBlur:boolean,
    );
}

Tag

The Serial tag option allows specifying the property used to identify the kind of an ADT or inheritance-based class. If it is not specified, no property is used; instead, a wrapper plain object is used with the variant name, as in:

{
    "left": {
        "Plus": {
            "left": {
                "Number": 10
            },
            "right": {
                "Number": 9
            }
        }
    },
    "right": {
        "Number": 7
    }
}

Classes as variants

Users may want inheritance-based class definitions rather than ADTs (algebraic data types). Those do naturally work.

Unions

When using union types, there is a small chance of conflict depending on the union members: if two have the same name, one is preferred over the other. This does not happen for most cases though, so we won’t bother much with that for now.

Custom implementation

A class may implement a self-attached fromJSON method and/or an instance toJSON method for manually controlling serialization or deserialization.

TOML

How one serializes or deserializes into/from TOML:

import toml = sx.serial.toml.*
toml::parse(str, T)
toml::parse(obj, T)
toml::object(v)
toml::stringify(v)

TOML is handled the same way as JSON. The stringifier decides if it’s best to desugar objects and arrays into sections based on complexity.

XML

How one serializes or deserializes into/from XML:

import xs = sx.serial.xml.*
xs::parse(str, T, options)
xs::parse(xn, T, options)
xs::parse(xlist, T, options)
xs::xml(v, options)           // XML
xs::stringify(v, options)

Fields that are null or undefined are omitted while serializing.

The XS meta-data is used for custom configuration which differs slightly from Serial as used by JSON or TOML, since it may be desired to configure whether a field should be a tag or an attribute and declare namespace prefixes and use them.

Supported options:

  • A prefixes Array containing Namespace objects. It must be specified, otherwise an error is thrown.
  • Pretty-formatting options for stringify.

The default xml namespace = ns statement influences serialization or deserialization.

Note: Lacking content.

Tag

For ADTs, tags representing variants are named either after the variant’s name (including any base namespaces inside the ADT delimited by dot), or based on the rename (excluding any base namespaces).

For class-hierarchies used as variants, like nodes resulting from a parser, tags are named either after the class’s fully qualified name (excluding the package name), or based on the rename (excluding any base namespaces).

Marking a field as a tag

A field is implicitly a tag. For using an attribute instead for a field of a primitive type or whose type implements fromXML and toXML methods that take or return a text node, that field may be marked as an attribute using attribute="true".

package {
    [XS]
    public class Person {
        [XS(attribute="true")]
        public var name:string;
    }
}

Arrays

Arrays or tuples translate to roughly, always unpacked:

<value>x</value>
<value>y</value>
<value>z</value>

Document element

The root class for serialization or deserialization must have a configuration meta-data with at least [XS(docElement="true")], otherwise an error is thrown. It may also use a rename with an optional prefix, as in:

package {
    [XS(docElement="true", "e:example")]
    public class Document {
    }
}

Rename

Renames are pretty much like when working with the Serial meta-data, except a prefix can be specified:

[XS("e:U")]
class U {
    [XS("e:short-if")]
    public var shortIf:boolean
}

[XS(tag="type")]
enum Item {
    [XS(
        "e:flyout",
        f="color=e:c",
        f="backdropBlur=e:backdrop_blur",
    )]
    type Flyout(
        color:uint,
        backdropBlur:boolean,
    );
}

If a field contains no rename, its name is deduced from its data type (either its class name or its XS meta-data).

Prefixes

Prefixes must be given while serializing or deserializing, as that allows for more concise XS meta-data.

docStr = xs::stringify(obj, {
    prefixes: [
        new Namespace("e", "http://www.eve.org"),
    ],
})

Custom implementation

A class may implement a self-attached fromXML method and/or an instance toXML method for manually controlling serialization or deserialization. Both methods may take or return one of { XML, XMLList }.

Patching data

The best way to patch data while retaining formatting and structure is having:

  • The original document text
  • A modified object, obtained from parsing the original document text

The sx.serial.<data format>.* subpackages provide a function for serializing an object into the data format’s most adequate object:

  • sx.serial.json.object(o)
  • sx.serial.toml.object(o)
  • sx.serial.xml.xml(o)

A third-party library may be used for patching the data document, which will typically take at least (originalDoc text, modification object), figure out what has changed and return a new document text.

  • Such libraries should omit null or undefined fields or sections only if they did not appear in the original document.

Variables

A variable may be read-only or writeable, and consists of a type.

var x = 0
const y = 10

// Equivalent to above
let x = 0
let const y = 10

ShockDoc comment

A ShockDoc comment can be applied to a variable.

/** Comment */
var x

Meta-data

A variable may have zero or more meta-data.

[M1]
[M2]
var x

Initializer

If the initializer of a variable is a constant, then the variable consists of a constant initializer.

var x = 0

Variables do not need to have an immediate initialiser, in which case they must be initially assigned later.

Local shadowing

Re-declaring a variable is allowed inside activation blocks.

var m:* = central.manager;
// more code...
var m = Manager(m);

This is typically used to declare a new variable with a different data type.

Virtual variables

Virtual variables consist of either:

  • a getter and a setter (writable);
  • a getter (read-only);
  • a setter (write-only).

A virtual variable’s type is determined based on the getter or setter.

function get x():float 10;
function set x(val) {
    //
}

ShockDoc comment

A virtual variable derives ShockDoc comments from its getter or setter.

/** Comment */
function get x():float 10;

Meta-data

A virtual variable collects meta-data from its getter or setter.

[M1]
[M2]
function get x():float 10;

Methods

A method is a function that may be invoked. An instance method is a method defined in a class, enum or interface block which is not marked static.

function m() {}

Getters and setters are methods belonging to a virtual variable:

function get x():decimal 10;
function set x(val) {}

Constructors are methods that implement initialization for a class instance, as in:

class A {
    function A() {}
}

ShockDoc comment

A ShockDoc comment can be applied to a method.

/** Comment */
function m() {}

Meta-data

A method may have zero or more meta-data.

[M1]
[M2]
function m() {}

Final method

Instance methods may have a final modifier, indicating that they are not to overriden by subclasses.

class A {
    final function m() {}
}

Abstract method

Instance methods may have an abstract modifier under an abstract class, indicating that they must be overriden by subclasses.

abstract class A {
    abstract function m():void;
}

If a subclass is abstract, it does not need to override a method marked abstract in the super class.

Generators

A method is a generator if the yield operator appears at least once in the method’s body. A generator is a method that evaluates like an iterator, consumed in pauses of yield operators until it hits a return statement or the end of code. A generator returns a Generator.<T> object.

function g():double {
    yield 100.5;
}

If a method uses both yield and await, it is considered an iterator of Promise, therefore returning Generator.<Promise.<T>>.

Asynchronous methods

A method is asynchronous if the await operator appears at least once in the method’s body. An asynchronous method returns a Promise.<T> object.

function f():void {
    await otherF();
}

If a method uses both yield and await, it is considered an iterator of Promise, therefore returning Generator.<Promise.<T>>.

Multi-methods

By using a generic-annotated header method, a method may be defined more than once with varying signatures, turning into a multi-method. Signatures must differ by the parameter list and not just the result type.

A generic header method must consist of exactly an untyped rest parameter and must omit the result type. Its purpose is to declare that a method is a multi-method and may be re-defined multiple times in the same scope or in the same directly-enclosing class.

generic function f(...);

function f():decimal {
    // code
}
function f(val:decimal):Chainable {
    // code
}

Overriding

An instance method may override a method in a base class through using the override modifier:

override protected function m() {
    //
}

Restrictions

  • A getter must override a getter, and a setter must override a setter.
  • For a multi method, the override shall match a specific signature.
  • It is not allowed to introduce more signatures to a multi method in a base class.
  • It is not allowed to override a regular function in a base class with a multi method.

Overriding rules

A method S may override a method B with the following rules:

  • S must begin with the same list of parameters as that of B.
  • If B does not contain a rest parameter
    • S may include additional optional parameters and/or a rest parameter.
  • S must have the same result type of B, or a subtype of the B result type.

The above overriding rules apply to non-multi-methods; for multi methods, the override signature must be exactly the same.

Bound methods

Instance methods are bound such that retrieving a method from an instance will return a method tied to the instance.

class A {
    function m():A {
        return this;
    }
}
const o = new A;
const { m } = o
trace(m == o.m); // true
trace(o == m());

Aliases

Aliases are used in different places of the language:

import CT = com.business.coreRT.enum.ContactType;
import q = com.business.quantum.*;
type U = (decimal, string);
namespace special_version;

ShockDoc comment

An alias may be prefixed by a ShockDoc comment.

/** Comment */
type Params = map {
    x : decimal,
}

Meta-data annotations

Meta-data are bracketed, entries of textual key-value pairs that may be attached to annotatable directives, that are typed on a surface level during compile-time, but are dynamic during runtime. Meta-data are not unique and may appear more than once, as well as their key-value pairs.

[M1]
class A {}

[M1(x="y", z="w")]
class A {}

[M1(y)]
class A {}

Keyless entries are a single identifier (equivalent to a string) or a string literal not accompanied by a key.

Typing meta-data

Meta-data are defined in a conventional annotations subpackage of a project, which defines classes containing the special Annotation meta-data.

package bridge.annotations {
    [Annotation]
    public class N {
        public var n : string? = null;
        [Key("Special::t")]
        public var t : Enum = "fly";
    }

    // Used as [B::Max]
    [Annotation(prefix="B")]
    public class Max {
        // Keyless entries
        public var values : [string] = [];
    }

    [Annotation]
    public class Y {
        // Untyped key-value pairs
        public var pairs : [[string?, string]] = [];
    }
}

Then the import@ pragma may be used to import annotations from a package.

import@ bridge.annotations.*;

Note: Libraries can alias to annotations from other libraries by using, say, type definitions.

Parameterized types

Classes, algebraic enumerations, interfaces, type aliases and functions may specify type parameters, turning into parameterized types. ShockScript implements parameterized types using polymorphism.

Note: Array, Map and Set data types have certain specializations in their runtime representation internally for more efficient memory usage.

Array, Map and Set are the only types that store the specified type arguments to ensure the collection is strictly valid during runtime.

Any parameterized type other than Array, Map and Set gets its type arguments fully erased and their type parameters are replaced by * during evaluation.

class A.<T> {
    // code
}
enum E.<T> {
    type A(v : T)
}
interface I.<T> {
    // code
}

type Alias.<T> = (decimal,[T])

function f.<T>() : void {
    // code
}

Type operations

  • v is Array (matches an Array of any underlying type)
  • v is Map (matches a Map of any underlying K/V types)
  • v is Set (matches a Set of any underlying K/V types)
  • The is/as/as-strict operators and t(v) casts are implemented at runtime receiving an optional type arguments list, which are used for proper Array, Map or Set check. Involved type arguments may be *, in which case any type may be matched.
  • is/as/as-strict and t(v) completely ignore type arguments for parameterized types other than Array, Map or Set.

Parameter constraints

Type parameters may be attached multiple constraints.

[Limit("T extends A, B")]
function f.<T>(o:T) {
    //
}

[Limit(
    "X extends Consumer.<Y>",
    "Y extends Liquid",
)]
function f.<X, Y>(x:X, y:Y) {
    //
}

[Limit("E extends Event(A)")]
function f.<E>(type:E.name, o:E.type) {
    //
}

[Limit("E extends Event*(A)")]
function f.<E>(o:E) {
    //
}

The Limit meta-data may appear at most once, specifying multiple constraint expressions as its entries.

Event constraints

Event constraints allow inspecting available events as defined by the Event meta-data in classes and interfaces, including the inherited events and events from the implemented interfaces.

Event constraints are allowed to take this as the base type, reflecting the current class’s events:

package com.business.coreRT.events {
    /**
    * Event dispatcher.
    */
    public class EventTarget {

        [Limit("E extends Event(this)")]
        /**
        * Dispatches an event.
        */
        public function emit.<E>(e:E):boolean {
            //
        }
    }
}
  • Event() yields the name-type pair of an event. The .type property of the pair relies on previous introduction of the respective .name somewhere.
  • Event*() ensures event creation is correct by analyzing the new E(type, ...) expression.

Note: The Event() constraint contributes a name field that yields the string type, but its purpose is for auto completion in integrated development environments.

Lexical scopes

Internal properties

NameDescription
[[Parent]]Optional parent scope.
[[OpenNamespaces]]Open namespace list.
[[Properties]]The scope properties.
[[Imports]]The import list.
[[AnnotationImports]]The annotation import list (used for verifying meta-data).

Import list

The import list may contain package single imports and package wildcard imports.

Scope variations

Class scope

Added internal properties

NameDescription
[[Class]]Class object.

Enum scope

Added internal properties

NameDescription
[[Class]]Class object.

Interface scope

Added internal properties

NameDescription
[[Interface]]The interface.

Package scope

Added internal properties

NameDescription
[[Package]]Package.

Activation

Method bodies create an activation as scope.

Added internal properties

NameDescription
[[This]]The this object.
[[Method]]Method.

Implicit scope

The topmost scope from which all scopes inherit is implicitly created by the language.

Imports

The topmost scope imports the top-level package by wildcard. It is allowed to shadow names from the top-level package, in which case, the SX alias may be used to access the top-level package.

The topmost scope imports annotations from sx.annotations.*, as if by including a import@ sx.annotations.* pragma.

SX

The top-level package defines an SX property, which is an alias to a package wildcard import of the top-level package.

meta

The top-level package defines a meta namespace, which is the system meta namespace; used a few times such as for the meta::class method. It is not a reserved word in qualified identifiers as users may need their own namespace prefix with that name.

generic

The top-level package defines a generic namespace, which is useful for the generic::clone method that won’t collide with an user clone.

Intl

The top-level package defines an Intl property, which is an alias to a package wildcard import of the sx.intl package.

Temporal

The top-level package defines an Temporal property, which is an alias to a package wildcard import of the sx.temporal package.

Conditional compilation

The __ns__::constant expression may match a configuration constant used for conditional compilation.

__ns__::constant {
    //
}

__ns__::constant var x

The following program uses an inline constant.

trace(__ns__::constant)

Implicit constants

__sx__::debugging

The __sx__::debugging constant indicates whether or not the program is targetting a debug build.

__sx__::releasing

The __sx__::releasing constant indicates whether or not the program is targetting a release build.

__sx__::testing

The __sx__::testing constant indicates whether or not the program is compiling for evaluating unit tests.

Unit testing

Basic unit testing may be done by defining functions annotated with the Test meta-data at a package-level.

package zero.nop.tests {
    [Test]
    public function foo() : void {
        assert.equal(2 + 2, 4)
    }
}

Or the user may define a class annotated with the TestSuite meta-data at a package-level, consisting of an empty constructor and instance methods annotated with the Test meta-data.

package zero.nop.tests {
    [TestSuite]
    public class Tests {
        [Test]
        public function foo() : void {
            //
        }
    }
}

ShockDoc comments

ShockDoc are documentation comments that use the format /** */. Markdown notation is supported in ShockDoc comments.

For each line, the beginning whitespace is stripped, then the * character and a single following white space character are stripped, and the resting characters are the actual line contents.

Line contents may start with a tag (such as @deprecated). Tags may span multiple lines until the next tag appears; tags that do not accept content do not span any more characters.

Code blocks (whose delimiters consist of at least three backticks ```) as expressed in Markdown cause tags to be ignored in the code content, as in:

/**
 * ```plain
 * @deprecated
 * ```
 */

Local images

ShockDoc comments may refer to relative images through the Markdown notation ![image](./path/to/image).

Supported tags

@copy

Copies ShockDoc comment from another definition. Use a #x component to refer to an instance property.

@copy A
@copy A.w
@copy A#x
@copy #x

@default

Default value as a plain expression.

@default exp

@deprecated

@deprecated [Description]

@example

@example
The following...

@event

Indicates that a record type’s property is an event handler. The tag does nothing but move the item to the Events section of the documentation, similiar to how happens with the Event meta-data used in class definitions.

@event

@inheritDoc

Inherits documentation from base class or base class’s item.

@inheritDoc

@internal

Internal comment for an item (not included in the generated documentation).

@internal Comment.

@param

@param paramName Description

@private

Hides an item from the generated documentation.

@private

@return

@return Description

@see

Where item maybe an item reference with optional #x instance property, or just an instance property #x.

@see item [Display text]

@throws

@throws ClassName [Description]

Omitting a package from the API

To omit a package from the API reference, insert a <!-- @private --> comment at the top of its README or README.md file.

Meta-methods

Certain methods of the meta namespace may be implemented in a class or interface for overriding language behavior; those are referred to as meta-methods.

meta::invoke()

A class self-attached meta::invoke() method may be defined with any number of parameters and any result type, overriding the behavior of calling the class object.

meta function invoke():t {}

A multi-method may be used, allowing for multiple call signatures.

meta::get()

Note: Overriding the property accessor with a possibly string or QName key type (including base types * and Object) will override all names (like .x), except when calling a method (like .m()). In that case, a class is said to be dynamic.

meta function get(key:K):V {
    //
}

meta::set()

Note: Overriding the property accessor with a possibly string or QName key type (including base types * and Object) will override all names (like .x), except when calling a method (like .m()). In that case, a class is said to be dynamic.

meta function set(key:K, value:V):void {
    //
}

meta::delete()

Note: Overriding the property accessor with a possibly string or QName key type (including base types * and Object) will override all names (like .x), except when calling a method (like .m()). In that case, a class is said to be dynamic.

meta function delete(key:K):boolean {
    //
}

meta::has()

Overrides the behavior of the in operator.

meta function has(key:K):boolean {
    //
}

meta::getAttribute()

Overrides the behavior of the .@k accessor.

meta function getAttribute(key:K):V {
    //
}

meta::setAttribute()

Overrides the behavior of the .@k = v accessor.

meta function setAttribute(key:K, value:V):void {
    //
}

meta::deleteAttribute()

Overrides the behavior of the delete (...).@k accessor.

meta function deleteAttribute(key:K):boolean {
    //
}

meta::filter()

Overrides the behavior of the filter operator (.(test)).

meta function filter(testFn:function(T):boolean):E {
    //
}

meta::descendants()

Overrides the behavior of the descendants operator (..x). The parameter is expected to be typed string or QName.

meta function descendants(name:QName):E {
    //
}

Lexical conventions

This section defines the lexical grammar of the ShockScript language.

The tokenizer scans one of the following input goal symbols depending on the syntactic context: InputElementDiv, InputElementRegExp, InputElementXMLTag, InputElementPI, InputElementXMLContent.

The following program illustrates how the tokenizer decides which is the input goal symbol to scan:

/(?:)/       ;
a / b        ;
<a>Text</a>  ;

The following table indicates which is the input goal symbol that is scanned for each of the tokens comprising the previous program:

TokenInput goal
/(?:)/InputElementRegExp
;InputElementDiv
aInputElementRegExp
/InputElementDiv
bInputElementRegExp
;InputElementDiv
<InputElementRegExp
aInputElementXMLTag
>InputElementXMLTag
TextInputElementXMLContent
</InputElementXMLContent
aInputElementXMLTag
>InputElementXMLTag
;InputElementDiv

The InputElementPI goal symbol must be used while parsing a <?fixed={x}?> expression.

Note: InputElementPI has nothing to do with E4X. It’s currently used in the fixed expression for escaping out of dynamic properties.

Syntax

    InputElementDiv ::
      WhiteSpace
      LineTerminator
      Comment
      Identifier
      ReservedWord
      Punctuator
      /
      /=
      NumericLiteral
      StringLiteral
    InputElementRegExp ::
      WhiteSpace
      LineTerminator
      Comment
      Identifier
      ReservedWord
      Punctuator
      NumericLiteral
      StringLiteral
      RegularExpressionLiteral
      XMLMarkup
      <?fixed={
    InputElementXMLTag ::
      XMLName
      XMLTagPunctuator
      XMLAttributeValue
      XMLWhitespace
      {
    InputElementPI ::
      ?>
    InputElementXMLContent ::
      XMLMarkup
      XMLText
      {
      < [lookahead ∉ { ?, !, / }]
      </

Source Characters

Syntax

    SourceCharacter ::
      Unicode code point
    SourceCharacters ::
      SourceCharacter SourceCharactersopt

White Space

The WhiteSpace token is filtered out by the lexical scanner.

Syntax

    WhiteSpace ::
      U+09 tab
      U+0B vertical tab
      U+0C form feed
      U+20 space
      U+A0 no-break space
      Unicode “space separator”

Line Terminator

The LineTerminator token is filtered out by the lexical scanner, however it may result in a VirtualSemicolon to be inserted.

Syntax

    LineTerminator ::
      U+0A line feed
      U+0D carriage return
      U+2028 line separator
      U+2029 paragraph separator

Comment

The Comment token is filtered out by the lexical scanner, however it propagates any LineTerminator token from its characters.

/*
 * /*
 *  *
 *  */
 */

Syntax

    Comment ::
      // SingleLineCommentCharacters
      MultiLineComment
    SingleLineCommentCharacters ::
      SingleLineCommentCharacter SingleLineCommentCharactersopt
    SingleLineCommentCharacter ::
      [lookahead ∉ { LineTerminator }] SourceCharacter
    MultiLineComment ::
      /* MultiLineCommentCharactersopt */
    MultiLineCommentCharacters ::
      SourceCharacters [but no embedded sequence /*]
      MultiLineComment
      MultiLineCommentCharacters SourceCharacters [but no embedded sequence /*]
      MultiLineCommentCharacters MultiLineComment

Virtual Semicolon

The VirtualSemicolon nonterminal matches an automatically inserted semicolon, known as a virtual semicolon.

Virtual semicolons are inserted in the following occasions:

  • After a right-curly character }
  • Before a LineTerminator

Identifier

The Identifier symbol is similiar to that from the ECMA-262 third edition, but with support for scalar Unicode escapes, \xXX escapes and a \x{...} escape (alias to \u{...}).

Syntax

    Identifier ::
      IdentifierName [but not ReservedWord or ContextKeyword]
      ContextKeyword
    IdentifierName ::
      IdentifierStart
      IdentifierName IdentifierPart
    IdentifierStart ::
      UnicodeLetter
      underscore _
      $
      UnicodeEscapeSequence
    IdentifierPart ::
      UnicodeLetter
      UnicodeCombiningMark
      UnicodeConnectorPunctuation
      UnicodeDigit
      underscore _
      $
      UnicodeEscapeSequence
    UnicodeLetter ::
      Unicode letter (“L”)
      Unicode letter number (“Nl”)
    UnicodeDigit ::
      Unicode decimal digit number (“Nd”)
    UnicodeCombiningMark ::
      Unicode nonspacing mark (“Mn”)
      Unicode spacing combining mark (“Mc”)
    UnicodeConnectorPunctuation ::
      Unicode connector punctuation (“Pc”)

Keywords

ReservedWord includes the following reserved words:

as
do
if
in
is

for
let
new
not
try
use
var

case
else
null
this
true
void
with

await
break
catch
class
const
false
super
throw
while
yield

delete
import
public
return
switch
typeof

default
extends
finally
package
private

continue
function
internal

interface
protected

implements

ContextKeyword is one of the following in certain syntactic contexts:

get
map
set
tap
xml

each
enum
meta
type

Embed
final

native
static

decimal
generic

abstract
override

namespace
undefined

Punctuator

Punctuator includes one of the following:

::  @
.  ..  ...
(  )  [  ]  {  }
:  ;  ,
?  !  =
?.
<  <=
>  >=
==  ===
!=  !==
+  -  *  %  **
++  --
<<  >>  >>>
&  ^  |  ~
&&  ^^  ||  ??

The @ punctuator must not be followed by a single quote or a double quote character .

Punctuator includes CompoundAssignmentPunctuator. CompoundAssignmentPunctuator is one of the following:

+=  -=  *=  %=  **=
<<=  >>=  >>>=  &=  ^=  |=
&&=  ^^=  ||=
??=

Numeric Literal

NumericLiteral is similiar to NumericLiteral from the ECMA-262 third edition, with support for binary literals, underscore separators and certain suffixes:

0b1011
0o77777
0x0A
1_000

10d     // double(10) or simply 10
10f     // float(10)
10i     // int(10)
10m     // decimal(10). "m" for money
10n     // bigint(10)
10u     // uint(10)

Syntax

    NumericLiteral ::
      DecimalLiteral DecimalLiteralSuffixopt [lookahead ∉ { IdentifierStart, DecimalDigit }]
      HexIntegerLiteral HexLiteralSuffixopt [lookahead ∉ { IdentifierStart, DecimalDigit }]
      BinIntegerLiteral BinLiteralSuffixopt [lookahead ∉ { IdentifierStart, DecimalDigit }]
      OctalIntegerLiteral OctalLiteralSuffixopt [lookahead ∉ { IdentifierStart, DecimalDigit }]
    DecimalLiteralSuffix ::
      d
      D
      f
      F
      i
      I
      m
      M
      n
      N
      u
      U
    HexLiteralSuffix ::
      i
      I
      m
      M
      n
      N
      u
      U
    BinLiteralSuffix ::
      DecimalLiteralSuffix
    OctalLiteralSuffix ::
      DecimalLiteralSuffix
    DecimalLiteral ::
      DecimalIntegerLiteral . UnderscoreDecimalDigitsopt
      ExponentPartopt
      . UnderscoreDecimalDigits ExponentPartopt
      DecimalIntegerLiteral ExponentPartopt
    DecimalIntegerLiteral ::
      0
      [lookahead = NonZeroDigit] UnderscoreDecimalDigitsopt
    DecimalDigits ::
      DecimalDigit{1,}
    UnderscoreDecimalDigits ::
      DecimalDigits UnderscoreDecimalDigits _ DecimalDigits
    DecimalDigit ::
      0-9
    NonZeroDigit ::
      1-9
    ExponentPart ::
      ExponentIndicator SignedInteger
    ExponentIndicator ::
      e
      E
    SignedInteger ::
      UnderscoreDecimalDigits
      + UnderscoreDecimalDigits
      - UnderscoreDecimalDigits
    HexIntegerLiteral ::
      0x UnderscoreHexDigits
      0X UnderscoreHexDigits
    HexDigit ::
      0-9
      A-F
      a-f
    UnderscoreHexDigits ::
      HexDigit{1,}
      UnderscoreHexDigits _ HexDigit{1,}
    BinIntegerLiteral ::
      0b UnderscoreBinDigits
      0B UnderscoreBinDigits
    BinDigit ::
      0
      1
    UnderscoreBinDigits ::
      BinDigit{1,}
      UnderscoreBinDigits _ BinDigit{1,}
    OctalIntegerLiteral ::
      0o UnderscoreOctalDigits
      0O UnderscoreOctalDigits
    OctalDigit ::
      0-7
    UnderscoreOctalDigits ::
      OctalDigit{1,}
      UnderscoreOctalDigits _ OctalDigit{1,}

Regular Expression Literal

RegularExpressionLiteral is similiar to RegularExpressionLiteral from the ECMA-262 third edition, with support for line breaks.

Syntax

    RegularExpressionLiteral ::
      / RegularExpressionBody / RegularExpressionFlags
    RegularExpressionBody ::
      RegularExpressionFirstChar RegularExpressionChars
    RegularExpressionChars ::
      «empty»
      RegularExpressionChars RegularExpressionChar
    RegularExpressionFirstChar ::
      SourceCharacter [but not * or \ or /]
      BackslashSequence
    RegularExpressionChar ::
      SourceCharacter [but not \ or /]
      BackslashSequence
    BackslashSequence ::
      \ SourceCharacter
    RegularExpressionFlags ::
      «empty»
      RegularExpressionFlags IdentifierPart

String Literal

StringLiteral is similiar to the StringLiteral symbol from the ECMA-262 third edition. The following additional features are included:

  • Scalar UnicodeEscapeSequence using the \u{...} or \x{...} form
  • Triple strings
  • Raw strings using the @ prefix

Triple string literals use either """ or ''' as delimiter and may span multiple lines. The contents of triple string literals are indentation-based, as can be observed in the following program:

const text = """
    foo
    bar
"""
text == "foo\nbar"

Triple strings are processed as follows:

  • The base line for determining nested indentation characters is the non-empty (i.e. not a whitespace only line) first line that contains the lowest-indentation level after whitespace characters.
  • Every line contents start from the base line’s first non-whitespace character.
  • Beginning and end lines that are empty or consist only of whitespace are discarded.

Both regular and triple strings accept the @ prefix, designating raw string literals. Raw string literals contain no escape sequences.

const text = @"""
    x\y
"""

Escape sequences are described by the following table:

EscapeDescription
\’U+27 single-quote
\“U+22 double-quote
\\U+5C backslash character
\bU+08 backspace character
\fU+0C form feed character
\nU+0A line feed character
\rU+0D carriage return character
\tU+09 tab character
\vU+0B vertical tab character
\0U+00 character
\xHHContributes an Unicode code point value
\uHHHHContributes an Unicode code point value
\u{…}Contributes an Unicode code point value
\ followed by LineTerminatorContributes nothing

Syntax

    StringLiteral ::
      [lookahead ≠ """] " DoubleStringCharacter{0,} "
      [lookahead ≠ '''] ' SingleStringCharacter{0,} '
      """ TripleDoubleStringCharacter{0,} """
      ''' TripleSingleStringCharacter{0,} '''
      RawStringLiteral
    RawStringLiteral ::
      @ [lookahead ≠ """] " DoubleStringRawCharacter{0,} "
      @ [lookahead ≠ '''] ' SingleStringRawCharacter{0,} '
      @""" TripleDoubleStringRawCharacter{0,} """
      @''' TripleSingleStringRawCharacter{0,} '''
    DoubleStringCharacter ::
      SourceCharacter [but not double-quote " or backslash \ or LineTerminator]
      EscapeSequence
    SingleStringCharacter ::
      SourceCharacter [but not single-quote ' or backslash \ or LineTerminator]
      EscapeSequence
    DoubleStringRawCharacter ::
      SourceCharacter [but not double-quote " or LineTerminator]
    SingleStringRawCharacter ::
      SourceCharacter [but not single-quote ' or LineTerminator]
    TripleDoubleStringCharacter ::
      [lookahead ≠ """] SourceCharacter [but not backslash \ or LineTerminator]
      EscapeSequence
      LineTerminator
    TripleSingleStringCharacter ::
      [lookahead ≠ '''] SourceCharacter [but not backslash \ or LineTerminator]
      EscapeSequence
      LineTerminator
    TripleDoubleStringRawCharacter ::
      [lookahead ≠ """] SourceCharacter [but not LineTerminator]
      LineTerminator
    TripleSingleStringRawCharacter ::
      [lookahead ≠ '''] SourceCharacter [but not LineTerminator]
      LineTerminator

Escape Sequences

Syntax

    EscapeSequence ::
      \ CharacterEscapeSequence
      \0 [lookahead ∉ DecimalDigit]
      \ LineTerminator
      UnicodeEscapeSequence
    CharacterEscapeSequence ::
      SingleEscapeCharacter
      NonEscapeCharacter
    SingleEscapeCharacter ::
      '
      "
      \
      b
      f
      n
      r
      t
      v
    NonEscapeCharacter ::
      SourceCharacter [but not EscapeCharacter or LineTerminator]
    EscapeCharacter ::
      SingleEscapeCharacter
      DecimalDigit
      x
      u
    UnicodeEscapeSequence ::
      \x HexDigit HexDigit
      \u HexDigit{4}
      \x { HexDigit{1,} }
      \u { HexDigit{1,} }

XML

This section defines nonterminals used in the lexical grammar as part of the XML capabilities of the ShockScript language.

If a XMLMarkup, XMLAttributeValue or XMLText contains a LineTerminator after parsed, it contributes such LineTerminator to the lexical scanner.

Syntax

    XMLMarkup ::
      XMLComment
      XMLCDATA
      XMLPI
    XMLWhitespaceCharacter ::
      U+20 space
      U+09 tab
      U+0D carriage return
      U+0A line feed
    XMLWhitespace ::
      XMLWhitespaceCharacter
      XMLWhitespace XMLWhitespaceCharacter
    XMLText ::
      SourceCharacters [but no embedded left-curly { or less-than <]
    XMLName ::
      XMLNameStart
      XMLName XMLNamePart
    XMLNameStart ::
      UnicodeLetter
      underscore _
      colon :
    XMLNamePart ::
      UnicodeLetter
      UnicodeDigit
      period .
      hyphen -
      underscore _
      colon :
    XMLComment ::
      <!-- XMLCommentCharactersopt -->
    XMLCommentCharacters ::
      SourceCharacters [but no embedded sequence -->]
    XMLCDATA ::
      <![CDATA[ XMLCDATACharacters ]]>
    XMLCDATACharacters ::
      SourceCharacters [but no embedded sequence ]]>]
    XMLPI ::
      <? XMLPICharactersopt ?>
    XMLPICharacters ::
      SourceCharacters [but no embedded sequence ?>]
    XMLAttributeValue ::
      " XMLDoubleStringCharactersopt "
      ' XMLSingleStringCharactersopt '
    XMLDoubleStringCharacters ::
      SourceCharacters [but no embedded double-quote "]
    XMLSingleStringCharacters ::
      SourceCharacters [but no embedded single-quote ']
    XMLTagPunctuator ::
      =
      &=
      >
      />

Semantics

XMLCDATA contents, excluding the <![CDATA[ opening sequence and the ]]> closing sequence, are processed the same way as triple strings:

  • The base line for determining nested indentation characters is the non-empty (i.e. not a whitespace only line) first line that contains the lowest-indentation level after whitespace characters.
  • Every line contents start from the base line’s first non-whitespace character.
  • Beginning and end lines that are empty or consist only of whitespace are discarded.

For XMLText, unlike the E4X standard, ShockScript always trims any whitespace at the beginning and end of the text. The parser can skip the token if its empty after trimming whitespace. Note that this does not apply to the XML or XMLList parsers during runtime; they ignore whitespace depending on the XMLContext object specified by the use xml pragma.

ShockScript: Expressions

The syntactic grammar for expressions declares the β superscript, which denotes a pair of definitions: allowIn and noIn.

Identifiers

Syntax

x
*
q::x
q::[k]     ;
(q)::x     ;
(q)::[k]   ;
@x
@[k]
@q::x
@q::[k]
@(q)::x
@(q)::[k]
    PropertyIdentifier :
      Identifier [when keywords are enabled]
      IdentifierName [when keywords are disabled]
      *
    Qualifier :
      PropertyIdentifier
      ReservedNamespace
    ReservedNamespace :
      public
      private
      protected
      internal
    SimpleQualifiedIdentifier :
      PropertyIdentifier
      Qualifier :: PropertyIdentifier
      Qualifier :: Brackets
    ExpressionQualifiedIdentifier :
      ParenExpression :: PropertyIdentifier
      ParenExpression :: Brackets
    NonAttributeQualifiedIdentifier :
      SimpleQualifiedIdentifier
      ExpressionQualifiedIdentifier
    QualifiedIdentifier :
      @ Brackets
      @ NonAttributeQualifiedIdentifier
      NonAttributeQualifiedIdentifier

Primary expressions

Syntax

    PrimaryExpression :
      NullLiteral
      BooleanLiteral
      NumericLiteral
      StringLiteral
      ThisLiteral
      AllLiteral
      RegularExpressionLiteral
      QualifiedIdentifier
      XMLLiteral
      FixedExpression
      ParenListExpression
      ArrayLiteral
      ObjectLiteral
      EmbedExpression

Null literal

Syntax

    NullLiteral :
      null

This literal

Syntax

    ThisLiteral :
      this

All literal

Syntax

**
    AllLiteral :
      **

Semantics

The all literal returns a value of a Flags enumeration filled with the all flags from that Flags enumeration. The context type must be a Flags enumeration.

Boolean literal

Syntax

    BooleanLiteral :
      true
      false

Numeric literal

Syntax

10
10.0
.0
10e5
1e+9
1e-9
0b1011
0xFF
10_000

String literal

Syntax

"shockscript"

Triple string literals span multiple lines and are indentation-aware:

"""
    shockscript, nicely beauty
    scripting.
""" == "shockscript, nicely beauty\nscripting."

Semantics

A string literal may be assigned to a simple enumeration at compile-time, matching a variant’s string; therefore returning a value whose static type is that enumeration.

A string literal may be assigned to int, uint, byte (ASCII) or the Number union, resulting into the integer value identifying the single Unicode Code Point in the string literal. In that case, it is a verify error if the string literal does not contain exactly one Code Point (which may be an escape sequence itself).

"A".charCodeAt(0) == "A"

Regular expression literal

Syntax

/(?:)/gi

XML literal

Syntax

    XMLLiteral :
      XMLMarkup
      XMLElement
      < > XMLElementContent </ >
    XMLElement :
      < XMLTagContent XMLWhitespaceopt />
      < XMLTagContent XMLWhitespaceopt > XMLElementContent </ XMLTagName XMLWhitespaceopt >
    XMLTagContent :
      XMLTagName XMLAttributes
    XMLTagName :
      { AssignmentExpressionallowIn }
      XMLName
    XMLAttributes :
      XMLWhitespace { AssignmentExpressionallowIn }
      XMLAttribute XMLAttributes
      «empty»
    XMLAttribute :
      XMLWhitespace XMLName [lookahead ≠ XMLWhitespaceopt = ] [lookahead ≠ XMLWhitespaceopt &= ]
      XMLWhitespace XMLName XMLWhitespaceopt = XMLWhitespaceopt { AssignmentExpressionallowIn }
      XMLWhitespace XMLName XMLWhitespaceopt &= XMLWhitespaceopt Block
      XMLWhitespace XMLName XMLWhitespaceopt = XMLWhitespaceopt XMLAttributeValue
    XMLElementContent :
      { AssignmentExpressionallowIn } XMLElementContent
      XMLMarkup XMLElementContent
      XMLText XMLElementContent
      XMLElement XMLElementContent
      «empty»

Semantics

Unlike the E4X standard, ShockScript always trims any whitespace at the beginning and end of text nodes within XML literals regardless of the XMLContext object.

CDATA is indentation-aware similar to triple strings.

Note: If whitespace is desired on text nodes, one may use a CDATA section.

One reason for always trimming whitespace is that the source text may be autoformatted without breaking certain rules; although, CDATA sections may be trickier to format due to indentation, thus requiring type checking for determining whether the compiler understands such a section as an actual computer language such as a style block.

For general CDATA, an autoformatter will retain indentation starting from the lowest indent level.

Array literal

Syntax

["shock", "script"]

The following:

[0, 1, 2] : [byte]

is equivalent to Array.<byte>([0, 1, 2]), or:

type B = [byte]
B([0, 1, 2])
    ArrayLiteral :
      [ Elisionopt ] ArrayLiteralTypeAnnotationopt
      [ ElementList ] ArrayLiteralTypeAnnotationopt
      [ ElementList , Elisionopt ] ArrayLiteralTypeAnnotationopt
    ArrayLiteralTypeAnnotation :
      : TypeExpression
    Elision :
      ,
      Elision ,
    ElementList :
      Elisionopt AssignmentExpressionallowIn
      Elisionopt LiteralRest
      ElementList , Elisionopt AssignmentExpressionallowIn
      ElementList , Elisionopt LiteralRest

Object literal

Syntax

    ObjectLiteral :
      { FieldList }
    FieldList :
      «empty»
      NonEmptyFieldList
      NonEmptyFieldList ,
    NonEmptyFieldList :
      LiteralField
      LiteralRest
      NonEmptyFieldList , LiteralField
      NonEmptyFieldList , LiteralRest
    LiteralRest :
      ... AssignmentExpressionallowIn
    LiteralField :
      FieldName : AssignmentExpressionallowIn
      NonAttributeQualifiedIdentifier
    FieldName :
      NonAttributeQualifiedIdentifier
      Brackets
      StringLiteral
      NumericLiteral

Embed expression

Syntax

Embed("flower.webp")

// force embedding externally
// even if file is short
Embed("flower.webp", external="true")

// UTF-8 text
Embed("data.txt", type="text/plain")

// ByteArray
Embed("data.bin", type="application/octet-stream")
    EmbedExpression :
      Embed ( MetadataEntryListopt )

Semantics

The default form of the embed expression specifying solely a path is implementation-defined, but always returns a string representing an URL or resource path.

  • External resources are typically embedded in a structured way in the final program, using project ID + source path + resource path + filename, which is also useful for embedding licensed resources such as fonts.

The form that specifies type="text/plain" will embed the referenced file at the program’s static memory as an UTF-8 encoded text, returning the string data type.

The form that specifies type="application/octet-stream" will embed the referenced file at the program’s static memory as an octet stream, returning the ByteArray data type.

Fixed expression

Syntax

<?fixed={x}?>
    FixedExpression :
      <?fixed={ ListExpressionallowIn } ?>

Semantics

Deactivates lookup of dynamic properties (implemented through a meta-method such as meta::get(k) where k includes string or QName) in the enclosed expression.

Note: This is necessary in rare cases where, for example, a dynamic class needs to access internal data. In such cases, instance data are not accessible unless the user uses the fixed expression <?fixed={x}?>. In the case of lexical name resolution with a this receiver, the fixed expression is not necessary as in-scope lookup skips dynamic names.

The fixed name lookup effect is propagated:

  • From parenthesized expressions to the inner expression
  • From dot operator to base expression
  • From brackets operator to base expression

Parenthesized expressions

Syntax

(x)
    ParenExpression :
      ( AssignmentExpressionallowIn )
    ParenListExpression :
      ParenExpression
      ( ListExpressionallowIn , AssignmentExpressionallowIn )

Super expression

Syntax

    SuperExpression :
      super
      super Arguments

Postfix expressions

Syntax

    PostfixExpression :
      FullPostfixExpression
      ShortNewExpression
    FullPostfixExpression :
      PrimaryExpression
      FullNewExpression
      FullPostfixExpression PropertyOperator
      SuperExpression PropertyOperator
      FullPostfixExpression NonNull
      FullPostfixExpression Arguments
      FullPostfixExpression TypeArguments
      FullPostfixExpression QueryOperator
      FullPostfixExpression [no line break] ++
      FullPostfixExpression [no line break] --
      FullPostfixExpression OptionalChaining
    NonNull :
      !
    OptionalChaining :
      ?. QualifiedIdentifier
      ?. Brackets
      ?. Arguments
      OptionalChaining PropertyOperator
      OptionalChaining NonNull
      OptionalChaining Arguments
      OptionalChaining TypeArguments
      OptionalChaining QueryOperator
      OptionalChaining OptionalChaining

Property accessors

Syntax

    PropertyOperator :
      . QualifiedIdentifier
      Brackets
    Brackets :
      [ ListExpressionallowIn ]

Query operators

Syntax

    QueryOperator :
      .. QualifiedIdentifier
      . ( ListExpressionallowIn )

Descendants operator

o..x

Semantics

The descendants operator o..x looks at o for the meta::descendants() method and returns the result of invoking that method with the given identifier key.

Filter operator

o.(*.name.startsWith("A"))

Semantics

The filter operator o.(...) looks at o for the meta::filter() method and creates a wildcard * binding inside the parenthesized expression that represents the element being tested. The parenthesized expression must return a boolean and represents an activation.

Call expressions

Syntax

    Arguments :
      ( )
      ( ListExpressionallowIn )
      ( ListExpressionallowIn , )
    ArgumentListallowIn :
      AssignmentExpressionβ
      ArgumentListβ , AssignmentExpressionβ

New expressions

Syntax

    FullNewExpression :
      new FullNewSubexpression Arguments
    FullNewSubexpression :
      PrimaryExpression
      FullNewExpression
      FullNewSubexpression PropertyOperator
      SuperExpression PropertyOperator
    ShortNewExpression :
      new ShortNewSubexpression
    ShortNewSubexpression :
      FullNewSubexpression
      ShortNewExpression

Semantics

The new expression is specialized for the Array and Map types. If the class of new expression is untyped and it’s an Array or Map, it uses * for all expected type parameters.

Unary expressions

Syntax

    UnaryExpression :
      PostfixExpression
      delete PostfixExpression
      void UnaryExpression
      await UnaryExpression
      typeof UnaryExpression
      ++ PostfixExpression
      -- PostfixExpression
      + UnaryExpression
      - UnaryExpression
      ~ UnaryExpression
      ! UnaryExpression

Binary expressions

The binary operators are left-associative, excluding the following cases:

  • The exponentiation operator ** is right-associative.

The short circuit operators (||, ^^) have the lowest precedence and the exponentiation operator (**) has the greatest precedence.

Exponentiation expressions

Syntax

    ExponentiationExpression :
      UnaryExpression
      UnaryExpression ** ExponentiationExpression

Multiplicative expressions

Syntax

    MultiplicativeExpression :
      ExponentiationExpression
      MultiplicativeExpression * ExponentiationExpression
      MultiplicativeExpression / ExponentiationExpression
      MultiplicativeExpression % ExponentiationExpression

Additive expressions

Syntax

    AdditiveExpression :
      MultiplicativeExpression
      AdditiveExpression + MultiplicativeExpression
      AdditiveExpression - MultiplicativeExpression

Shift expressions

Syntax

    ShiftExpression :
      AdditiveExpression
      ShiftExpression << AdditiveExpression
      ShiftExpression >> AdditiveExpression
      ShiftExpression >>> AdditiveExpression

Relational expressions

Syntax

    RelationalExpressionβ :
      ShiftExpression
      RelationalExpressionβ > ShiftExpression
      RelationalExpressionβ < ShiftExpression
      RelationalExpressionβ <= ShiftExpression
      RelationalExpressionβ >= ShiftExpression
      RelationalExpressionβ as [lookahead ≠ ! ] ShiftExpression
      RelationalExpressionβ as ! ShiftExpression
      RelationalExpressionβ is ShiftExpression
      RelationalExpressionβ is not ShiftExpression
      [β = allowIn] RelationalExpressionβ in ShiftExpression
      [β = allowIn] RelationalExpressionβ not in ShiftExpression

Equality expressions

Syntax

    EqualityExpressionβ :
      RelationalExpressionβ
      EqualityExpressionβ == RelationalExpressionβ
      EqualityExpressionβ != RelationalExpressionβ
      EqualityExpressionβ === RelationalExpressionβ
      EqualityExpressionβ !== RelationalExpressionβ

Bitwise expressions

Syntax

    BitwiseAndExpressionβ :
      EqualityExpressionβ
      BitwiseAndExpressionβ & EqualityExpressionβ
    BitwiseXorExpressionallowIn :
      BitwiseAndExpressionβ
      BitwiseXorExpressionβ ^ BitwiseAndExpressionβ
    BitwiseOrExpressionallowIn :
      BitwiseXorExpressionβ
      BitwiseOrExpressionβ | BitwiseXorExpressionβ

Logical expressions

Syntax

    LogicalAndExpressionβ :
      BitwiseOrExpressionβ
      LogicalAndExpressionβ && BitwiseOrExpressionβ
    LogicalXorExpressionallowIn :
      LogicalAndExpressionβ
      LogicalXorExpressionβ ^^ LogicalAndExpressionβ
    LogicalOrExpressionallowIn :
      LogicalXorExpressionβ
      LogicalOrExpressionβ || LogicalXorExpressionβ

Coalesce expression

Syntax

    CoalesceExpressionβ :
      CoalesceExpressionHeadβ ?? BitwiseOrExpressionβ
    CoalesceExpressionHeadβ :
      CoalesceExpressionβ
      BitwiseOrExpressionβ

Short circuit expressions

Syntax

    ShortCircuitExpressionβ :
      LogicalOrExpressionβ
      CoalesceExpressionβ

Conditional expressions

Syntax

    ConditionalExpressionβ :
      ShortCircuitExpressionβ
      ShortCircuitExpressionβ ? AssignmentExpressionβ : AssignmentExpressionβ

Non assignment expressions

Syntax

    NonAssignmentExpressionβ :
      ShortCircuitExpressionβ
      yield [no line break] NonAssignmentExpressionβ
      FunctionExpressionβ
      ShortCircuitExpressionβ ? NonAssignmentExpressionβ : NonAssignmentExpressionβ

Assignment expressions

Syntax

    AssignmentExpressionβ :
      ConditionalExpressionβ
      yield [no line break] AssignmentExpressionβ
      FunctionExpressionβ
      AssignmentLeftHandSide = AssignmentExpressionβ
      PostfixExpression CompoundAssignmentPunctuator AssignmentExpressionβ
      PostfixExpression /= AssignmentExpressionβ
    AssignmentLeftHandSide :
      ArrayPattern
      ObjectPattern
      PostfixExpression [but not ArrayLiteral or ObjectLiteral]

Function expression

Syntax

    FunctionExpressionβ :
      function FunctionCommonβ
      function IdentifierName FunctionCommonβ

List expressions

Syntax

    ListExpressionβ :
      AssignmentExpressionβ
      ListExpressionβ , AssignmentExpressionβ

ShockScript: Type expressions

Syntax

    TypeExpression :
      *
      void
      null
      [lookahead ≠ ( ] [lookahead ≠ map { ] [lookahead ≠ tap { ] QualifiedIdentifier
      ( TypeExpression )
      ( TypeExpression , TypeExpressionList )
      ( TypeExpression , TypeExpressionList , )
      TupleTypeExpression
      map RecordTypeExpression
      tap RecordTypeExpression
      FunctionTypeExpression
      TypeExpression PropertyOperator
      TypeExpression [lookahead = . ] QueryOperator
      TypeExpression TypeArguments
      TypeExpression NonNull
      TypeExpression ?
    TypeExpressionList :
      TypeExpression
      TypeExpressionList , TypeExpression
    TupleTypeExpression :
      [ TypeExpression ]
      [ TypeExpression , TypeExpressionList ]
      [ TypeExpression , TypeExpressionList , ]
    RecordTypeExpression :
      {}
      { RecordTypeItemList }
      { RecordTypeItemList }
    RecordTypeItemList :
      RecordTypeField
      RecordTypeField , RecordTypeItemList
      ... TypeExpression
    RecordTypeField :
      NonAttributeQualifiedIdentifier : TypeExpression
    FunctionTypeExpression :
      function ( ) : TypeExpression
      function ( FunctionTypeParameterList ) : TypeExpression
      function ( FunctionTypeParameterList , ) : TypeExpression
    FunctionTypeParameterList :
      FunctionTypeParameter
      FunctionTypeParameterList , FunctionTypeParameter
    FunctionTypeParameter :
      ... TypeExpressionopt
      TypeExpression [lookahead ≠ = ]
      TypeExpression =
    TypeArguments :
      . < TypeArgumentsList ParameterizedGreaterThan
    ParameterizedGreaterThan :
      >
      first greater-than > from the offending token
    TypeArgumentsList :
      TypeExpression
      TypeArgumentsList , TypeExpression

ShockScript: Patterns

Matching patterns may be used in a number of contexts, including variable bindings, try..catch clauses, switch type cases, if..let and assignment left-hand sides.

Where applicable, expressions are disambiguated into those patterns, in which case any incompatible or illegal expression results in a syntax error; for example, an expression is disambiguated into a pattern inside an assignment whose left-hand side is either an array or object literal.

Syntax

    Pattern :
      [lookahead ≠ undefined if pattern is nested] IdentifierPattern
      ArrayPattern
      ObjectPattern
      ConstantPattern [if pattern is nested]
      Pattern NonNull
    TypedPattern :
      Pattern [lookahead ≠ :]
      Pattern : TypeExpression

Identifier pattern

An identifier pattern is most commonly used for variable bindings; however it can also be used for pattern matching within algebraic data types by using call-like parentheses, where it can also match parameters or fields using compile-time constants.

x
Nothing()
Vector(x, y)
Vector(*, y)      // skips "x"
Vector({ x, y })

Syntax

    IdentifierPattern :
      IdentifierPatternStart IdentifierPatternContinue{0,} IdentifierPatternArgumentsopt
    IdentifierPatternStart :
      Identifier [when keywords are enabled]
      IdentifierName [when keywords are disabled]
    IdentifierPatternContinue :
      . IdentifierName
    IdentifierPatternArguments :
      ( )
      ( IdentifierPatternArgument )
      ( IdentifierPatternArgument , )
    IdentifierPatternArgument :
      *
      Pattern
      IdentifierPatternArgument , Pattern
      IdentifierPatternArgument , *

Array pattern

Syntax

    ArrayPattern :
      []
      [ ArrayPatternItemList ]
    ArrayPatternItemList :
      ,
      , ArrayPatternItemList
      Pattern
      Pattern , ArrayPatternItemList
      ... Pattern

Semantics

Applications:

  • May be used to destructure an Array-like collection.
  • May be used to destructure a tuple.
  • May be used to destructure an algebraic enumeration’s variant.

Object pattern

Syntax

    ObjectPattern :
      {}
      { ObjectPatternFieldList }
    ObjectPatternFieldList :
      ObjectPatternField
      ObjectPatternField ,
      ObjectPatternField , ObjectPatternFieldList
    ObjectPatternField :
      FieldName : Pattern
      NonAttributeQualifiedIdentifier

Constant pattern

Syntax

    ConstantPattern :
      NumericLiteral
      StringLiteral
      NullLiteral
      BooleanLiteral
      undefined

ShockScript: Statements

The ω superscript used throughout the specification translates to one of { abbrev, noShortIf, full }.

Syntax

    Statementω :
      SuperStatement Semicolonω
      Block
      IfStatementω
      IfLetStatementω
      SwitchStatement
      DoStatement Semicolonω
      WhileStatementω
      ForStatementω
      WithStatementω
      ContinueStatement Semicolonω
      BreakStatement Semicolonω
      ReturnStatement Semicolonω
      ThrowStatement Semicolonω
      TryStatement
      ExpressionStatement Semicolonω
      DefaultXMLNamespaceStatement Semicolonω
      LabeledStatementω
    Substatementω :
      EmptyStatement
      Statementω
    Substatements :
      «empty»
      SubstatementsPrefix Substatementabbrev
    SubstatementsPrefix :
      «empty»
      SubstatementsPrefix Substatementfull
    Semicolonabbrev :
      ;
      VirtualSemicolon
      «empty»
    SemicolonnoShortIf :
      Semicolonabbrev
    Semicolonfull :
      ;
      VirtualSemicolon

Empty statement

Syntax

    EmptyStatement :
      ;

Expression statement

Syntax

    ExpressionStatement :
      [lookahead ∉ { function, { }] ListExpressionallowIn

Default XML namespace statement

The default xml namespace statement is used to specify the default E4X namespace used for lookups where the XML prefix is omitted, influencing the surrounding frame’s [[DefaultNamespace]] internal property; in other words, it can be said that default xml namespace is block-scoped.

namespace Samurai = "http://www.samurai.com/2007"

{
    default xml namespace = Samurai
    xn = <Envato>swiss</Envato>
}

This affects not only the lexical scope, but also external function calls that are called subsequently from the same scope or nested scopes during runtime.

Note: Internally functions receive a hierarchical environment frame reference, which is decently optimized, where every frame contains a ?context local that includes the [[DefaultNamespace]] internal property that may be a null pointer (which means skip to parent frame).

Thus, that syntactic construct should work with both synchronous and asynchronous code.

Syntax

    DefaultXMLNamespaceStatement :
      default [no line break] xml [no line break] namespace = NonAssignmentExpressionallowIn

Super statement

Syntax

    SuperStatement :
      super Arguments

Block statement

Syntax

    Block :
      { Directives }

Labeled statement

Syntax

    LabeledStatementω :
      Identifier : Substatementω

If statement

Syntax

    IfStatementabbrev :
      if ParenListExpression Substatementabbrev
      if ParenListExpression SubstatementnoShortIf else Substatementabbrev
    IfStatementfull :
      if ParenListExpression Substatementfull
      if ParenListExpression SubstatementnoShortIf else Substatementfull
    IfStatementnoShortIf :
      if ParenListExpression SubstatementnoShortIf else SubstatementnoShortIf

If let statement

The if..let statement may be used for pattern matching on algebraic data types.

if (let Plus(10, right) = exp) {
    //
}

It may also be used for extracting a non-nullable variable from a test expression, without using a matching pattern; that is, a regular identifier binding.

if (let node = parseAtom()) {
    //
}

if..let can also be useful for, say, iterator results.

if (let [x!,false] = characters.next()) {
    //
} else {
    break;
}

Syntax

    IfLetStatementabbrev :
      if ( IfLetVariable ) Substatementabbrev
      if ( IfLetVariable ) SubstatementnoShortIf else Substatementabbrev
    IfLetStatementfull :
      if ( IfLetVariable ) Substatementfull
      if ( IfLetVariable ) SubstatementnoShortIf else Substatementfull
    IfLetStatementnoShortIf :
      if ( IfLetVariable ) SubstatementnoShortIf else SubstatementnoShortIf
    IfLetVariable :
      VariableDefinitionKind VariableBindingallowIn

Switch statements

The switch statement is similiar to that of Java. Unlike Java, the switch statement does not include fallthroughs.

switch (v) {
    case 0:
    case 1:
        trace("zero or one");
    default:
        trace("other");
}

The switch type statement is used to match the type of a discriminant value.

switch type (v) {
    case (d : Date) {
    }
    default {
    }
}

The switch type statement also supports pattern matching on algebraic data types.

switch type (exp) {
    case (Plus(10, right)) {
    }
}

Syntax

    SwitchStatement :
      switch ParenListExpression { CaseElementsabbrev }
      switch [no line break] type ParenListExpression { TypeCaseElements }
    CaseElementsω :
      «empty»
      CaseElementω
      CaseElementsfull CaseElementω
    CaseElementω :
      CaseLabel{1,} CaseDirectivesω
    CaseLabel :
      case ListExpressionallowIn :
      default :
    CaseDirectivesω :
      Directiveω
      CaseDirectivesfull Directiveω
    TypeCaseElements :
      «empty»
      TypeCaseElement
      TypeCaseElements TypeCaseElement
    TypeCaseElement :
      case ( TypedPattern ) Block
      default Block

Do statement

Syntax

    DoStatement :
      do Substatementabbrev while ParenListExpression

While statement

Syntax

    WhileStatementω :
      while ParenListExpression Substatementω

For statements

The for..in statement is used to iterate the keys of an object.

for (const key in map) {
    trace(key)
}

The for each statement is used to iterate the values of an object.

for each (const value in array) {
    trace(value)
}

Syntax

    ForStatementω :
      for ( ForInitializer ; ListExpressionallowInopt ; ListExpressionallowInopt ) Substatementω
      for ( ForInBinding in ListExpressionallowIn ) Substatementω
      for [no line break] each ( ForInBinding in ListExpressionallowIn ) Substatementω
    ForInitializer :
      «empty»
      ListExpressionnoIn
      VariableDefinitionnoIn
    ForInBinding :
      PostfixExpression
      VariableDefinitionKind VariableBindingnoIn

Continue statement

Syntax

    ContinueStatement :
      continue
      continue [no line break] Identifier

Break statement

Syntax

    BreakStatement :
      break
      break [no line break] Identifier

With statement

The with statement is used to declare a * binding to the statement’s scope. The * binding holds the value of the parenthesized expression.

with (o) {
    *.x += 10;
    *.y += 5;
}

Syntax

    WithStatementω :
      with ParenListExpression Substatementω

Return statement

Syntax

    ReturnStatement :
      return
      return [no line break] ListExpressionallowIn

Throw statement

Syntax

    ThrowStatement :
      throw [no line break] ListExpressionallowIn

Try statement

Syntax

    TryStatement :
      try Block CatchClauses
      try Block CatchClausesopt finally Block
    CatchClauses :
      CatchClause
      CatchClauses CatchClause
    CatchClause :
      catch ( TypedPattern ) Block

ShockScript: Directives

Syntax

    Directiveω :
      EmptyStatement
      Statementω
      ConfigurationConstantopt Attributesopt AnnotatableDirectiveω
      ConfigurationConstant Block
      ImportDirective Semicolonω
      ImportAnnotationDirective Semicolonω
      UseNamespaceDirective Semicolonω
      UseDecimalDirective Semicolonω
      UseXMLDirective Semicolonω
    AnnotatableDirectiveω :
      NamespaceDefinition Semicolonω
      VariableDefinitionallowIn Semicolonω
      FunctionDefinition
      ClassDefinition
      EnumDefinition
      InterfaceDefinition
      TypeDefinitionω
    Directives :
      «empty»
      DirectivesPrefix Directiveabbrev
    DirectivesPrefix :
      «empty»
      DirectivesPrefix Directivefull
    ConfigurationConstant :
      Identifier :: IdentifierName

Attributes

Attributes are in the sequence of meta-data followed by modifiers. A parser shall disambiguate expressions into attributes as applicable.

Syntax

    Attributes :
      Attribute AttributeLineBreakRestriction
      AttributeCombination AttributeLineBreakRestriction
    AttributeCombination :
      Attribute AttributeLineBreakRestriction Attributes
    BlockAttributes :
      Metadata
      BlockAttributes Metadata
    AttributeLineBreakRestriction :
      no line break if the previous and offending tokens match an IdentifierName
    Attribute :
      Metadata
      UserAttribute
      ReservedNamespace
      final
      native
      static
      abstract
      override
      generic
    UserAttribute :
      Identifier
      UserAttribute . IdentifierName
    Metadata :
      MetadataPreRestriction [ MetadataForm ]]
      MetadataPreRestriction [ MetadataForm MetadataTrailingComma ]
    MetadataPreRestriction :
      if the Metadata is in the beginning of Attributes or if the Metadata appears before an IdentifierName in Attributes
    MetadataTrailingComma :
      comma , if the Metadata is the first occurrence in Attributes or BlockAttributes
    MetadataForm :
      MetadataName
      MetadataName ()
      MetadataName ( MetadataEntryList )
      MetadataName ( MetadataEntryList , )
    MetadataName :
      Identifier
      Identifier :: IdentifierName
    MetadataEntryList :
      MetadataEntry
      MetadataEntryList , MetadataEntry
    MetadataEntry :
      MetadataName
      StringLiteral
      MetadataName = StringLiteral

Import directive

The import pragma may be used to import properties from a package.

The import@ pragma may be used to import annotations from a package.

import@ bridge.annotations.*;

Syntax

    ImportDirective :
      import PackageName . *
      import PackageName . IdentifierName
      import Identifier = PackageName . *
      import Identifier = PackageName . IdentifierName
    ImportAnnotationDirective :
      import @ PackageName . *
      import @ PackageName . IdentifierName

Use namespace directive

The use namespace pragma is used to contribute a namespace to the compile-time open namespace list of the enclosing scope.

use namespace ns1

use namespace belongs to the compile-time and only affects the open namespace list of the current block scope and any syntactically nested scopes, unlike, say, default xml namespace.

Syntax

    UseNamespaceDirective :
      use namespace ListExpressionallowIn

Use decimal directive

The use decimal pragma is used to provide a DecimalContext instance at the surrounding frame for configuring the decimal data type.

var ctx:DecimalContext, x:decimal

ctx = new DecimalContext(12, "half_even") // 12 digits of precision,
                                          //   round to even

{
    use decimal ctx
    x = a + b         // "+" rounds to even if necessary
}

This affects not only the lexical scope, but also external function calls that are called subsequently from the same scope or nested scopes during runtime.

Note: Internally functions receive a hierarchical environment frame reference, which is decently optimized, where every frame contains a ?context local that includes a DecimalContext reference that may be a null pointer (which means skip to parent frame).

Thus, that syntactic construct should work with both synchronous and asynchronous code.

Syntax

    UseDecimalDirective :
      use decimal ListExpressionallowIn

Use XML directive

The use xml pragma is used to provide a XMLContext object at the surrounding frame for configuring the XML/XMLList data types.

var ctx:XMLContext, xn:XML

ctx = { ignoreWhitespace: true }

{
    use xml ctx
    xn = <information>{"  content  "}</information>
}

This affects not only the lexical scope, but also external function calls that are called subsequently from the same scope or nested scopes during runtime.

Note: Internally functions receive a hierarchical environment frame reference, which is decently optimized, where every frame contains a ?context local that includes a XMLContext reference that may be a null pointer (which means skip to parent frame).

Thus, that syntactic construct should work with both synchronous and asynchronous code.

Syntax

    UseXMLDirective :
      use xml ListExpressionallowIn

ShockScript: Definitions

Definitions, except interface methods and enum variants, use the internal namespace by default. Interface methods use public unless meta is specified.

Namespace definition

The namespace definition may be primarily used to define a namespace that may be used for protecting or versioning other definitions and XML data processing.

namespace ns1
namespace ns2 = "http://example.com/2015/product"

In addition, the namespace definition may also be used to define aliases to a package wildcard import, as in:

// com.inexistentninja.kunai.*
namespace kunai = "com.inexistentninja.kunai";

// an alias to the top-level package.
namespace SX = "http://www.sweaxizone.com/2015/shockscript/global";

A namespace definition is allowed to alias to the system meta namespace:

namespace meta = "http://www.sweaxizone.com/2015/shockscript/meta";

Namespaces are allowed to nest within blocks regardless of scope. When inside a class block, contributes a static property.

Syntax

    NamespaceDefinition :
      namespace IdentifierName
      namespace IdentifierName = AssignmentExpressionallowIn

Semantics

A URI namespace contains at least a colon; namespaces assigned a string literal without a colon will result into an alias to a package wildcard import.

Variable definition

Syntax

  • var and let are equivalent.
  • const and let const are equivalent.

Note: The let and let const kinds compared to var and const are a matter of personal taste. They are introduced in ShockScript since they were proposed in the non-existing ECMAScript 4.

    VariableDefinitionβ :
      VariableDefinitionKind VariableBindingListβ
    VariableDefinitionKind :
      var
      const
      let [lookahead ≠ const ]
      let const
    VariableBindingListβ :
      VariableBindingβ
      VariableBindingListβ , VariableBindingβ
    VariableBindingβ :
      TypedPattern VariableInitializationβ
    VariableInitializationβ :
      «empty»
      = AssignmentExpressionβ

Function definition

Syntax

    FunctionDefinition :
      function FunctionName TypeParametersopt FunctionCommonallowIn

Semantics

A normal function definition that belongs to the meta namespace and whose name equals invoke is implicitly marked static.

Function name

Syntax

    FunctionName :
      IdentifierName
      get [no line break] IdentifierName
      set [no line break] IdentifierName

FunctionName is used inside FunctionDefinition.

function f(): void {}
function get x(): double (impl.x)
function set x(v: double): void { impl.x = v }

TypeParameters may not appear in a function definition defining a getter, setter or constructor.

Function body

Syntax

function f():double 10

function f():void {
    // code
}
    FunctionCommonβ :
      FunctionSignature
      FunctionSignature [lookahead ∉ { { }] [inline, or in a greater indentation, or lookahead = **(**] AssignmentExpressionβ
      FunctionSignature Block

Function signature

Syntax

    FunctionSignature :
      ( Parameters ) ResultType
    ResultType :
      «empty»
      : TypeExpression

Parameter list

Syntax

    Parameters :
      «empty»
      NonemptyParameters
      NonemptyParameters ,
    NonemptyParameters :
      Parameter
      Parameter , NonemptyParameters
      RestParameter
    Parameter :
      TypedPattern
      TypedPattern = AssignmentExpressionallowIn
    RestParameter :
      ... TypedPatternopt

Class definition

Syntax

Nested classes are allowed; however, classes are only allowed in package blocks and top-level region. When nested in another class, contributes a static property.

    ClassDefinition :
      class IdentifierName ClassNullabilityopt TypeParametersopt Inheritance Block
    ClassNullability :
      !
    TypeParameters :
      . < TypeParameterList ParameterizedGreaterThan
    TypeParameterList :
      TypeParameter
      TypeParameterList , TypeParameter
    TypeParameter :
      Identifier

Semantics

ClassNullability is currently ignored as exclamation ! is the default for every class.

Class inheritance

Syntax

    Inheritance :
      «empty»
      extends TypeExpression
      implements TypeExpressionList
      extends TypeExpression implements TypeExpressionList

Enum definition

Syntax

Nested enumerations are allowed; however, enumerations are only allowed in package blocks and top-level region. When inside a class block, contributes a static property.

    EnumDefinition :
      enum IdentifierName TypeParametersopt Block

Interface definition

Syntax

Interfaces may nest inside classes; outside of classes, interfaces are only allowed in package blocks and top-level region. When inside a class block, contributes a static property.

The interface block must only contain function definitions, which may only contain certain annotations: meta-data and the generic and meta attributes.

    InterfaceDefinition :
      interface IdentifierName ClassNullabilityopt TypeParametersopt ExtendsList Block

Semantics

ClassNullability is currently ignored as exclamation ! is the default for every interface.

Interface inheritance

Syntax

    ExtendsList :
      «empty»
      extends TypeExpressionList

Type definition

A type definition is either used to define an alias to an existing type or used to define a variant inside an algebraic enum.

Syntax

type M = Map.<double, double>


// inside algebraic enums

type X(n : decimal)

Alias type definitions are allowed anywhere. When inside a class block, contributes a static property.

Variant type definitions are only allowed directly in the block of an algebraic enum.

    TypeDefinitionω :
      type IdentifierName TypeParametersopt = TypeExpression Semicolonω
      type AlgebraicVariantName ( Parameters ) Semicolonω
      type AlgebraicVariantName ( Parameters ) Blockopt
    AlgebraicVariantName :
      IdentifierName
      AlgebraicVariantName . IdentifierName

Package definition

Syntax

    PackageDefinition :
      package Block
      package [no line break] PackageName Block

A PackageDefinition may be used in a Program before any Directive that is not a PackageDefinition is used.

Package name

Syntax

    PackageName :
      Identifier
      PackageName . IdentifierName

Program definition

Syntax

    Program :
      Directives
      PackageDefinition Program