Overview
ShockScript is a strongly typed, multi-paradigm scripting language.
Note: The document is a work in progress, and may lack content.
eXtensible Markup Language
ShockScript incorporates eXtensible Markup Language (XML) expressions suitable for implementing User Interfaces (UI), and also includes capabilities for users interested on XML data processing.
For the Whack Engine, XML expressions create WhackDS nodes by default.
Events
ShockScript incorporates a basic event model and allows easily declaring event types and documenting them. Implementations may extend the event model for working with a Document Object Model.
ShockDoc comments
ShockScript supports documentation comments allowing for Markdown notation, special tags such as @throws and media inclusion.
Embed
The Embed() expression may be used for embedding files and media into the program. Its default behavior is to return a data: (for small files) or external URL (for large files).
Embed("thumb.webp")
Note: When returning an external URL, implementations such as Whack Engine use the
app://scheme to fetch a file in the application's installation directory.
Note: Implementations may support an artifact path interpolation, as in:
Embed("{target}/auto.generated")That is useful when a build script is involved that generates files at the artifact path.
Including statically
The user may embed files statically as either an UTF-8 encoded string, or ByteArray, rather than obtaining an URL.
Embed("data.txt", "text/plain")
Embed("data.bin", "application/octet-stream")
Versus
This section compares ShockScript to other technologies and languages.
React.js
ShockScript incorporates XML capabilities, and XML expressions allow for implementations to produce anything desired, similiar to JSX. There are certain differences to JSX or React.js.
The following demonstrates a basic XML expression for WhackDS:
<w:HGroup>
<w:Button click&={trace("clicked!")}>button 1</w:Button>
</w:HGroup>
Event handlers
In ShockScript, event handlers are expressed as e&={statementList} (note the ampersand &) as a shorthand to e={function(event){statementList}}. Furthermore, event handlers are conventionally expressed without an on prefix (for instance, click instead of onClick), and they are documented with the @eventparam tag.
Prefixes
ShockScript allows for <q:N>, whose name resolution equals q::N. Dots may be used for entities other than namespaces, as in:
<com.business.components.AppBar/>
For brevity, you do either:
import bc = com.business.components.*;
<bc:AppBar/>
or:
import com.business.components.*
<AppBar/>
Interpolation
Interpolation works similiarly to React.js, except for HTML.
<w:VGroup>
{undefined}
{null}
{node}
{nodeList}
{plainText}
{number}
</w:VGroup>
Interpolating attributes uses { object } and not { ...object } and must appear at most once at the end of all attributes:
<w:Button {arguments}>click me</w:Button>
States
Unlike React.js, in WhackDS there is no risk of accessing an outdated state's value, due to how states are constructed.
package com.business.components {
//
public function HelloWorld():whack.ds.Node {
// x
[State]
var x:Number = 0;
// layout
return (
<w:VGroup>
<w:Label>clicked {x} times</w:Label>
<w:Button click&={x++}>click me</w:Button>
</w:VGroup>
);
}
}
The state's initializer represents the state's initial value.
Like React.js, there is no transitive detection of mutation methods; therefore, the following is necessary over an array .push(v):
x = [...x, v];
As to Map objects:
m = { ...m, k: v };
Bindables
In WhackDS the concept of "refs" is called bindables.
package com.business.components {
//
public function HelloWorld():whack.ds.Node {
[Bindable]
var button:Button?;
//
whack.ds.useEffect(function() {
trace(button!);
}, []);
return (
<w:Button bind={button}>click me</w:Button>
);
}
}
Contexts
Context usage is represented as whack.ds.ContextValue.<T> objects, although they are used as natural Context-annotated locals.
function ExampleComponent():whack.ds.Node {
//
[Context("ExampleContext")]
const example;
return (
<></>
);
}
Effects
The popular "useEffect" hook requires the second argument, preventing mistakes. For listening to any changes, use "*".
whack.ds.useEffect(function() {
//
return function() {
// cleanup
};
}, [dep1, ...depN]);
whack.ds.useEffect(function() {
//
}, "*");
Styling
Unlike with React.js, there is built-in support for linking style sheets in a WhackDS component.
<w:Group>
<w:Style>
<![CDATA[
:host {
background: red;
}
]]>
</w:Style>
</w:Group>
MXML
The MXML language, as part of the Apache Flex framework, was used for describing UI components in an intuitive way. ShockScript uses XML expressions semantically similiar to the React.js + JSX technologies, but designed to feel close to MXML in readability.
The following demonstrates a basic UI component implemented in WhackDS:
package com.business.components {
//
public function AppBar():whack.ds.Node {
return (
<w:HGroup>
<w:Button click&={trace("clicked!")}>button 1</w:Button>
</w:HGroup>
);
}
}
Event handlers
In MXML, event handlers were expressed as e="statements". In ShockScript, they are expressed as e&={statements} (note the ampersand &) as a shorthand to e={function(event){statements}}.
Note: Although not demanded as such, as opposed to React.js + DOM, event handlers are conventionally expressed without a
onprefix, such asclick&={trace("clicked!")}rather than React.jsonClick={e=>{console.log("clicked!")}}. Event parameters are conventionally given the@eventparamtag in the ShockDoc comments. Classes continue using theEventmeta-data, though without needing the@eventTypetag.
Rendering components
The Whack Engine's WhackDS feature allows programmers to implement UI components as functions that wrap around the built-in class-based components of Whack Engine. The component is rendered by evaluating the function initially and whenever a state changes.
Effects
The whack.ds.useEffect hook may be used to detect state, parameter or derived changes as well as the component mount and unmount phases.
whack.ds.useEffect(function() {
// cleanup
return function() {
//
};
}, [dep1, ...depN]);
whack.ds.useEffect(function() {
//
}, "*");
When the dependencies list is empty ([]), the hook is equivalent to a component mount/unmount event, with the unmount phase handled through the returned function.
whack.ds.useEffect(function() {
// did mount
return function() {
// unmount
};
}, []);
States
In the top-level of a component, declare states using the State meta-data:
[State]
var counter:uint = 0;
The initial value of counter is zero, although that initializer evaluates only the first time the component renders.
Overwriting a state with a different value (as by an .equals() comparison) will re-render the component.
Note that, like with React.js, arrays and structures as states will not trigger a re-render on operations like .push(); instead the programmer needs to reconstruct the array or structure, like in:
list = [...list, v];
Bindables
In the top-level of a WhackDS component, declare bindables by using the Bindable meta-data. Bindables have certain use-cases, such as persisting a value across renders, and extracting class-based components from certain tags (in which case the bind attribute is used).
[Bindable]
var button:Button? = null;
return (
<w:Button bind={button}>click me</w:Button>
);
Contexts
In the top-level of a component, reflect inherited contexts by using the Context meta-data.
[Context("ThemeContext")]
const theme;
Capture safety
Unlike in React.js combined with TypeScript, states, bindables ("refs") and context values are captured by reference from nested functions, guaranting the "outdated" value of, say, a state, is never captured, which facilitates development by requiring no additional bindable declaration.
Styling
Unlike with React.js, there is built-in support for linking style sheets in a WhackDS component.
<w:Group>
<w:Style>
<![CDATA[
:host {
background: red;
}
]]>
</w:Style>
</w:Group>
ActionScript 3
ShockScript looks like ActionScript 3. This section describes several details that changed on the language.
String type
The String type stores an UTF-8 encoded text, not an UTF-16 encoded text.
"\u{10ffff}".length // utf-8 length
"\u{10ffff}".charAt(0) // code point at byte 0
for each (var ch in "shockscript".chars()) {
// ch:uint
}
"shockscript".chars().length() // code point length
Include directive
The include directive is not included in ShockScript.
Default XML namespace
The default xml namespace = E4X statement is not included in ShockScript due to WebAssembly limitations.
Dynamic
The Object type is not dynamic per se, nor does it contain undefined, nor are there dynamic classes, nor are there legacy ECMAScript prototype objects. Only the * type is dynamic and contains undefined.
Matching: The str.match resulting object is slightly different, but still supports indexing.
Obtaining constructor: o.Reflect::class()
Nullability
Types except * are non-nullable by default. Use T? or ?T as a shorthand to (null, T), and T! as a way to exclude undefined and/or null.
Overriding methods
- Instance methods may override another method and include additional optional parameters (including the rest parameter).
- Instance methods may override another method and return a more contravariant result type.
class A {
function m() {}
}
class B extends A {
override function m(...rest:[float]) {}
}
“in” operator
The in operator behaves differently. It triggers shock_proxy::has() which is in general used for determining whether a collection contains a specific value; for Maps it determines whether a pair key exists; for XML and XMLList objects it performs the same E4X behavior.
trace(e in arr);
trace(k in m);
Filter operator
The filter operator has been modified to use a * identifier rather than cluttering the lexical scope with dynamic names.
xnode.(*.@x.startsWith("abc"))
With statement
The with statement is modified to use the * identifier to avoid cluttering the lexical scope.
with (o) {
*.x =
*.y = 10;
}
“this” capture
The this object is always captured from the parent activation in nested activations; there is no way to override the this object with another value.
class A {
function m() {
function n() {
// this:A
}
}
}
E4X
XML expressions do not produce XML or XMLList unless the inference type is one of these; they are implementation-defined by default. Such expressions have also undergone incremental syntax additions:
<t a/>equals<t a={true}/><t e&={}/>equals<t e={function(event){}}/>or<t e={function(){}}/>
<w:VGroup>
<w:Label variant="heading">Welcome</w:Label>
<w:Button click&={trace("clicked me");}>Click me</w:Button>
</w:VGroup>
Note:
XML(<tag/>)equalsvar _loc_0:XML = <tag/>;.
Events
Events are declared without defining related static constants, as ShockScript performs vast type inference; thus, the ASDoc @eventType tag does not exist in ShockScript.
/** Some event */
[Event(name="act", type="Event")]
/** Some class */
class A extends EventTarget {}
Note: The
@eventparamtag introduced in ShockScript is used for documenting events better in reactive systems that use record types rather than classes for component parameters.
Embedding
Embedding files is much easier in ShockScript. The following returns typically an app:// URI for a file that will be automatically added to the application's installation directory.
trace(Embed("flower.webp"));
Note: Implementations may support interpolating an artifact directory at the
Embedpath, such as{target}.trace(Embed("{target}/auto.generated.bin"));This is useful for when a build script generates a file at an artifact directory.
For static embedding, use a second option as either "text/plain" or "application/octet-stream".
Embed("data.txt", "text/plain") // :String
Embed("data.bin", "application/octet-stream") // :ByteArray
Variable shadowing
In ShockScript the following is valid in an activation:
var m:* = complexCentral.manager;
// more code...
var m = Manager(m);
Switch fallthroughs
The switch statement does not support fallthroughs, which helps preventing logical bugs by not requiring the break statement.
switch (v) {
case 0:
trace("zero");
case 1:
trace("one");
default:
trace("rest");
}
Switch type
The switch type statement allows for simple type matching:
switch type (v) {
case (d : Date) {
//
}
default {
//
}
}
JavaScript
ShockScript gets too many roots from JavaScript, although more particularly linked to a previously abandoned version, JavaScript 2 (or ECMAScript 4th).
Map data type
The ShockScript's Map data type differs fundamentally from JavaScript's Map in that key-value pairs are accessed more naturally. ShockScript resolves the ambiguity between pairs and the prototype by differentiating property read and call.
m.x = 10
m.length()
Note: For a customized type, it might be necessary to access a fixed variable rather than an arbitrary key-value pair; for that, the user may use a fixed expression as in
<?fixed={object.q::n}?>.
Variable shadowing
In ShockScript the following is valid in an activation:
var m:* = complex.manager;
// more code...
var m = Manager(m);
“not” keyword
not may be used to negate in or is operators:
e not in a
v is not T
“this” binding
The this binding is fixed and present only in instance methods.
- Methods like
[object Function].apply()do not take athisbinding: only the parameters. - Instance methods are bound.
Java
Package flexibility
While importing definitions, the user can alias a definition, or even a package.
package com.business.product.core {
//
public class Chart {
//
}
}
package com.business.product.core {
//
public enum ChartType {
const BAR;
const FLOW;
}
}
import pns = com.business.product.*;
//
const chart_type : pns::ChartType = "flow";
//
const chart = new pns::Chart(chart_type);
XML
The ShockScript language includes XML capabilities.
XML expressions
XML expressions by default are used for creating implementation-defined objects; however, when the inference type is XML or XMLList, XML expressions evaluate to one of these types.
package com.business.components {
//
public function AppBar():whack.ds.Node {
return (
<w:HGroup>
<w:Button click&={trace("clicked!")}>button 1</w:Button>
</w:HGroup>
);
}
}
package com.business.editor {
//
public function data(a:String):XML {
return (
<tag>{a}</tag>
);
}
}
const xn = XML(<tag/>);
Attributes
<t a/> is equivalent to <t a={true}/>. Accessing XML attributes can be directly done by the @ operator, as in xnode.@x.
Event handlers
Inline event handlers may be expressed as eventName&={statementList} as a shortcut to eventName={function(event){statementList}}, as in:
<w:Button click&={trace("clicked!")}>Click me</w:Button>
If the event has no parameters, then the attribute above is equivalent to eventName={function(){statementList}}.
Interpolation
<w:VGroup {params}>
{undefined}
{null}
{node}
{nodeList}
{plainText}
{number}
</w:VGroup>
Filtering
XML and XMLList implement the filter operator.
xnode.(*.@name == "Diantha")
Descendants
XML and XMLList implement the descendants operator.
xnode..tag
Whack XML
This section describes XML features specifically when applied as WhackDS nodes.
Native tags
Native tags belong to the implicit w namespace, such as <w:Button>. The w namespace is not overridable.
DOM “data” attributes
data attributes (like data-x) set over native tags, such as <w:Button>, contribute plain data attributes to the underlying DOM element.
Using a WhackDS bindable, the attribute would be accessed as bindable!.@["data-name"].
“key” attribute
The key attribute is reserved for uniquely identifying interpolated collection items.
Linking cascading style sheets
<w:Style> tags are used for linking style sheets to the parent tag and passing arguments to the style sheet (which are referred by the style sheet as param(color)).
package com.fun.components {
//
public function CustomComponent() {
return (
<w:Button>
<w:Style color="yellow">
<![CDATA[
:host { color: param(color) }
]]>
</w:Style>
click me
</w:Button>
);
}
}
If the style sheet is too large, it may be moved out of the ShockScript file; for instance:
// CustomComponent.sx
package com.fun.components {
//
public function CustomComponent() {
return (
<w:Button>
<w:Style
source="CustomComponent.css"
color="yellow"/>
click me
</w:Button>
);
}
}
/* CustomComponent.css */
:host {
color: param(color);
}
Style blocks can be conditional, as in:
<w:Style if={condition}>
...
</w:Style>
An arbitrary map of parameters (Map.<String, String>) may be passed as well:
<w:Style {map}>
...
</w:Style>
Linking style sheets in custom components
For a component to support <w:Style> tags, it simply needs to support a stylesheet : [whack.ds.StyleSheet] parameter.
package com.fun.components {
//
public function CustomComponent(vars: {
stylesheet? : [whack.ds.StyleSheet],
}) {
//
return (
<w:Button>
<w:Style extend={vars.stylesheet}/>
click me
</w:Button>
);
}
}
The extend attribute may be used to include externally loaded styles as well.
Specifying inline styles
Use s:n={v} attributes as a shortcut to style={{ ..., n: v }}.
<w:Button s:background="orange">button1</w:Button>
WhackDS
WhackDS is a feature of the Whack engine used for extending the closed set of Whack's UI component classes with reactive components. It is functionally similiar to React.js, but its syntax is more similiar to Adobe MXML.
Memoization
WhackDS automatically memoizes components, allowing for user customizable parameter/state equality comparison through overriding the [object Object].equals(obj) method. Memoization basically serves the purpose of avoiding re-rendering a component when its parameters do not change.
Just like with React.js, memoizing components has drawbacks such as possibly volatile code regions (such as when internationalizing a product with locale-specific translation strings). In such cases, relying on a WhackDS context will re-render the component when the context changes regardless of whether parameters did or not change.
WhackDS skips re-rendering component if the parent re-renders and the parameters are equals to the previous render; the WhackDS component's own states updating with a different value will always re-render it.
Style blocks
WhackDS supports style sheets out of the box. Here is a simple example:
<w:VGroup>
<w:Style>
<![CDATA[
:host {
background: red;
}
]]>
</w:Style>
</w:VGroup>
Tooling
Building and structuring projects should feel way like Cargo from the Rust language, at least in the Whack engine.
Configuration ease
Configuring ShockScript projects is way easier compared to other technologies.
Unlike NPM + TypeScript, you do not have to worry about transpilation or whatsoever when building libraries or applications; not even comparable as ShockScript targets WebAssembly. If you were implementing a library in NPM + TypeScript, you were forced to transpile TypeScript to JavaScript first due to the tsconfig.json file which is ignored from third-party dependencies while compiling, otherwise you would get inconsistent transpilation or compiler errors.
Whack case
API documentation
API documentation is automatically built for packages that are published to the Whack package registry.
Namespaces
ShockScript define properties whose name is tied to a namespace, which is useful for version control and protection.
package com.company.runner {
/** @private */
public namespace runner_internals;
}
package com.company.runner {
//
public class Helper {
/** @private */
runner_internals const cache : [Number] = [];
//
public function track() {
runner_internals::cache.push(0);
}
}
}
package com.company.runner.advanced {
import com.company.runner.*;
//
public function f(helper:Helper) {
helper.runner_internals::cache.push(10);
}
}
Namespaces additionally apply to record types.
package com.business.product {
/**
* Flexible version control namespace.
*/
public namespace Flexible = "http://business.com/product/flexible";
}
package com.business.product {
/**
* Judgement version control namespace.
*/
public namespace Judgement = "http://business.com/product/judgement";
}
package com.business.product {
/**
* Pair.
*/
public type Pair = {
Flexible::strength : [decimal],
Judgement::strength : [decimal],
};
}
Event model
The native EventTarget class is designated for dispatching and listening to events, and actual implementations may use it for implementing a hierarchic DOM event model.
In addition, the IEventTarget interface may be implemented instead of extending the EventTarget class.
Implementing an event target
The following program demonstrates implementing a basic EventTarget subclass that is able to emit events:
/**
* Some event.
*/
[Event(name="act", type="Event")]
/**
* Some class.
*/
class Actor extends EventTarget {
/**
* Some method.
*/
public function m() {
this.emit(new Event("act"));
}
}
Listening to an event
Subscribing to an event looks as follows:
actor.on("act", function() { trace("acting") });
Implementing an event class
Event constructors must always take the event type as the first argument; any other arguments may follow. In the following code the user inherits the Event constructor.
class SomeEvent extends Event {}
EventTarget implementation
It is a rare case for the user to need to implement their own EventTarget class: it may only arise if the user needs EventTarget to work with their own Document Object Model.
emit()
The emit() method is defined as follows:
[Limit(E, eventOf="this", match="object")]
/**
* Dispatches an event.
*/
public function emit.<E>(e:E):Boolean {
// code
}
When the emit() method is used, it will force a new E(...) expression to be a correct Event object construction, by ensuring the first argument identifies a determined event type according to E.
on()
The on() method is roughly defined as follows:
[Limit(E, eventOf="this", match="type")]
/**
* Registers an event listener.
*/
public function on.<E>(type:E.name, listener:function(E.type):void) : void {
//
}
The third parameter was omitted for clarity.
Conditional compilation
NAMESPACE::CONSTANT
NAMESPACE::CONSTANT {
//
}
NAMESPACE::CONSTANT var x
Clonage
The [object Object].clone() implementation clones tuples, arrays and maps structurally; for class instances, the default implementation requires an optional constructor. You may override clone for a custom clonage implementation.
object.clone()
Iteration
ShockScript features full object-oriented iteration.
iterator.length()
iterator.some(function(v) v > 0)
iterator.(* > 0) // filter
The user may override the key and value iterators by implementing the Iterable.<K, V> interface.
class A implements Iterable.<String, Number> {
/**
* Iterate keys.
*/
public function keys():Iterator.<String> {
for (var i = 0; i < 10; i++) {
yield i.toString();
}
}
/**
* Iterate values.
*/
public function values():Iterator.<Number> {
for (var i = 0; i < 10; i++) {
yield i;
}
}
}
Environment variables
Environment variables may be read from the project's .env file using the DotEnv::VAR_NAME expression:
DotEnv::SECRET
Type matching
“is” operator
v is T
“switch type” statement
switch type (v) {
case (regex : RegExp) {
trace("a regex");
}
case ([x, y] : [Number, Number]) {
trace("a tuple of double");
}
default {
trace("any other");
}
}
Scope
This document specifies the syntax, semantics, execution and global objects of the ShockScript language.
Definitions
Code Point
A Code Point as specified by the Unicode standard.
Scalar Value
A Scalar Value as specified by the Unicode standard.
Required function
A function that contains at least one required parameter.
Required method
A method that contains at least one required parameter.
Required constructor
A constructor that contains at least one required parameter.
Notational conventions
Syntactic and lexical grammars
This document uses the following notation to define one or more productions of a nonterminal of the syntactic grammar:
-
Symbol :
-
Production1 Symbol1
ProductionN
This document uses double colon (::) notation to define productions of a nonterminal of the lexical grammar:
-
Symbol ::
-
terminal
The opt subscript is used to indicate that a nonterminal symbol is optional.
-
Symbol ::
-
Symbol1opt
A bracketed clause or predicate may appear between the rules of a production, such as in:
-
Symbol ::
-
[lookahead ∈ { 0 }] Symbol1
[lookahead ∉ { default }] Symbol2
SourceCharacters [but no embedded <![CDATA[]
The «empty» clause is matched by the grammar where other rules do not match otherwise.
-
Symbol :
-
«empty»
Braces subscripts are used to quantify a rule:
- Symbol{4} — Four of Symbol
- Symbol{2,} — At least two of Symbol
- Symbol{1,4} — One to four of Symbol
Types
This section describes the data types and certain type expressions available in ShockScript.
Wildcard type
The * type is dynamically typed and consists of all possible values in other types.
void type
The void type consists of the undefined value.
null type
The null type consists of the null value.
String type
The String type represents an UTF-8 encoded character sequence.
Note: the
.lengthproperty of a String equals the byte total, and the.chars().length()method of a String equals the Code Point total.
Nullability
Even though it is a primitive type, the String type may be assigned null to indicate absence of value, as it is a reference type.
Note:
nulland""are two different values. You may test for both through usingStringas a falsy condition.
Boolean type
The Boolean type consists of the values false and true.
Number type
The Number type represents an IEEE 754 double-precision floating point.
BigInt type
The BigInt type represents an arbitrary range integer.
float type
The float type represents an IEEE 754 single-precision floating point.
decimal type
The decimal type represents a 128 bit decimal number.
int type
The int type represents a signed 32-bit integer.
uint type
The uint type represents an unsigned 32-bit integer.
Array type
The Array.<T> type, abbreviated [T], represents a growable list of elements.
Numeric optimization
[T] is optimized for when T is a number type; for instance, [uint] will use a growable buffer optimized specifically for 32-bit unsigned integers.
Map type
The Map.<K, V> type represents a hash map.
Map.<K, V>
Note: Property access on a
Mapequals data access. Method call on aMapequals aMapmethod use.
Instance usage
const map = new Map.<String, Number>();
// x=10
map.x = 10;
const fns = new Map.<String, Function>();
// m=function
fns.m = function() 10;
// m()
trace((fns.m)());
Tuple types
Tuple types, of the form [T1, T2, ...TN], are immutable sequences consisting of known element types at compile time. A tuple type contains at least two elements.
[Boolean, float]
Function types
Structural function types inherit from the Function class, taking the form function(...) : T.
function(T1, T=, ...[T]):T
A structural function type may specify:
- zero or more required parameters (
T) followed by - zero or more optional parameters (
T=) followed by - a rest parameter (
...[T]), - and a result type.
Record types
Record types { ... } are simple property records. Record types are memory-efficient in cost of a hash-map-like field access.
Note: The decision for having record types compiling into hash-map structures is because these types use to contain many fields, for instance, in WhackDS components and in operations requiring a large number of options.
type N1 = { x : decimal, y : decimal };
type N2 = {
/** x */
x:Number,
/** y */
y?:Boolean,
};
Note: Record types do not match with types structurally unlike in structural-type-first languages. They are simply structures the user may express inline.
Version control
Fields of a record type may be tied to a namespace, which is useful for version control.
package com.business.product {
/**
* Flexible version control namespace.
*/
public namespace Flexible = "http://business.com/product/flexible";
}
package com.business.product {
/**
* Judgement version control namespace.
*/
public namespace Judgement = "http://business.com/product/judgement";
}
package com.business.product {
/**
* Pair.
*/
public type Pair = {
Flexible::strength : [decimal],
Judgement::strength : [decimal],
};
}
Field omission
All fields are required unless they contain undefined or null. A field such as x?:T is equivalent to x:(void, T).
Field order
Due to sensitive field order, record types with equivalent fields but in different orders will be incompatible.
Writing ShockDoc comments
Fields may have a preceding ShockDoc comment, as in:
type R = {
/**
* Comment.
*/
x : Number,
};
Compatibility
Two record types are compatible only if either a) one is used as a subset of another or b) fields are equivalent and appear in the same order.
Rest
One trailing ...rest component may appear in a record, where rest must be another record type. The resulting type is a subtype of rest and properties must not collide.
// A
type A = { x:Number };
// B < A
type B = { y:Number, ...A };
Union types
The structural union type, written (m1, m2, ...mN), consists of two or more non-union member types containing all possible values of the member types.
(decimal, String)
Restrictions
- Unions never contain the
*type. - Unions contain two or more members.
Default value
The default value of an union type is determined as follows:
- If it contains
void, thenundefined. - If it contains
null, thennull. - No default value.
Nullability
The following shorthands are available for nullability:
T?or?Tis equivalent to(null, T).T!removesnulland/orvoidfromT.
Object type
All types but { void, null, uint, int, float, Number, decimal, BigInt, Boolean } represent referenceable objects, which are nullable by default. The Object class is inherited by all types but { *, void, null, union }.
Note: When it is necessary to obtain the constructor of an object, use:
obj.Reflect::class()
This type
The this type expression may be used to match the this literal's type, which changes across subclasses.
class A {
function chainable():this (this);
}
class B extends A {}
const obj = new B();
obj.chainable() // known as B
Conversions
This section describes which type conversions are available.
Explicit conversions may occur as either T(v) (strict conversion) or v as T (optional conversion). The behavior of the call operator over a type may not always be a conversion depending on if T implements the static shock_proxy::call() method.
T(v) // failure throws a TypeError
v as T // returns T?. failure returns null
Constant coercions
Constant coercions occur implicitly both at compile-time and runtime, converting a constant into another constant.
| Kind | Result |
|---|---|
undefined to flag enumeration | Interned instance whose value is zero (0). |
null to flag enumeration | Interned instance whose value is zero (0). |
undefined to T containing both undefined and null | undefined |
undefined to T containing undefined and no null | undefined |
undefined to T containing null and no undefined | null |
null to T containing undefined but not null | undefined |
null to T containing null but not undefined | null |
null to T containing both undefined or null | null |
Numeric constant to * or Object | Equivalent constant of the target type. |
String constant to * or Object or union containing String | Equivalent constant of the target type. |
Boolean constant to * or Object or union containing Boolean | Equivalent constant of the target type. |
Namespace constant to * or Object or union containing Namespace | Equivalent constant of the target type. |
Type constant to * or Object or union containing Class | Equivalent constant of the target type. |
| Numeric constant to another compatible numeric type | Numeric constant with value coerced to target type. |
| Numeric constant to union containing at least one compatible numeric type | Numeric constant of the target type containing value coerced to the containing numeric type, preferring the same numeric type or otherwise the first numeric type found. |
NaN to float | NaN |
-Infinity to float | -Infinity |
+Infinity to float | +Infinity |
Implicit coercion
Implicit coercions occur implicitly both at compile-time and runtime, after trying a constant coercion.
| Kind | Result |
|---|---|
From * | |
To * | |
| From numeric type to compatible numeric type | |
| To covariant (includes base classes, implemented interfaces, unions and inherited record type) | |
| From union to compatible union | |
| From union member to union | |
| From structural function type to another compatible function type |
Note:
interfacetypes inheritObject.
Explicit conversions
Explicit conversions occur when resolving v as T or T(v), after trying an implicit coercion.
| Kind | Result |
|---|---|
To contravariant (from interface to interface subtype, from class to subclass, or record type subtype) | |
| To union member | |
From * or Object to interface | |
To another [T] type | An array filtering out incompatible elements. |
String to enumeration | Identification of an enumeration variant by its String name. |
| Number to enumeration (using the same numeric type) | For regular enumerations, identifies a variant by its numeric value. For flag enumerations, identifies variant bits. |
To String | For undefined, returns "undefined"; for null, returns "null"; for other types, invokes toString(). |
To Boolean | Evaluates truthy value. |
To Number | Forced conversion to double-precision floating point. |
To float | Forced conversion to single-precision floating point. |
To decimal | Forced conversion to 128-bit decimal number. |
To int | Forced conversion to 32-bit signed integer. |
To uint | Forced conversion to 32-bit unsigned uninteger. |
To BigInt | Forced conversion to an arbitrary range integer. |
| Record type into equivalent record type of non-uniform field order | |
| From type parameter |
Note:
interfacetypes inheritObject.
Property lookup
LookupKey
LookupKey is either LocalName(name) or Computed(value).
LookupKey.Value
LookupKey.Value returns:
- For LocalName(name), a StringConstant equivalent to name or defer if
Stringis unresolved. - For Computed(value), value.
LookupKey.Type
LookupKey.Type returns:
- For LocalName(name), the
Stringtype or defer. - For Computed(value), the static type of value or defer.
LookupKey.Double
LookupKey.Double returns:
- For LocalName(name), undefined.
- For Computed(value), value is NumberConstant(v) ? force convert v to a
Number: undefined.
PropertyLookup()
PropertyLookup(base, openNsSet, qual, key as LookupKey, followedByCall as Boolean, fixed as Boolean) takes the following steps in order, where fixed allows forcing access to a fixture property on dynamic types (used by the <?fixed={}?> expression):
- If base is invalidation
- Return invalidation
- Let localName = key is LocalName(name) ? name : undefined
- Let doubleKey = key.Double
- If base is a TypeConstant(type)
- base = type
- Else if base is a FixtureReferenceValue and base.Property is a type
- base = base.Property
- If base is a class
- If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
- Return StaticDynamicReferenceValue(base, qual, k.Value)
- For each descending class in base hierarchy
- Defer if class is unresolved.
- Let r = GetQNameInNsSetOrAnyPublicNs(class static properties, openNsSet, qual, localName)
- If r != undefined
- Mark r as used.
- Let r = r.ResolveAlias()
- Defer if r property's static type is unresolved.
- Return r.Wrap()
- Return undefined
- If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
- If base is an interface
- Return undefined
- If base is a value
- Let baseType = static type of base or defer
- If baseType is invalid
- Return invalid
- baseType = baseType.ResolveAlias()
- If (followedByCall == false and fixed == false) and baseType defines an instance method
shock_proxy::get(possibly a multi method)- Let foundRegularProperty = false
- For each
shock_proxy::get(k:K):Vmethod- If qual != undefined
- If K ==
*or K == (Objector defer) or K == (QNameor defer) or K ?union contains (QNameor defer)- Return KeyValuePairReferenceValue(base, proxy method, qual as a
Namespaceobject, key.Value coerced to (Stringor defer))
- Return KeyValuePairReferenceValue(base, proxy method, qual as a
- Continue loop
- If K ==
- If key.Value is a (
Stringor defer) value and (K == (QNameor defer) or (K ?union does not containStringand K union containsQName))- Return KeyValuePairReferenceValue(base, proxy method, undefined, key.Value)
- If K ==
*or K == (Objector defer) or K == (Stringor defer) or K == (QNameor defer) or (K ?union containsStringor K union containsQName)- foundRegularProperty = true
- If (static type of key.Value or defer) fails on implicit coercion to K
- Continue loop
- Return KeyValuePairReferenceValue(base, proxy method, undefined, key.Value implicitly coerced to K)
- If qual != undefined
- If (static type of key.Value or defer) != (
Stringor defer) or foundRegularProperty- Throw a verify error
- Let hasKnownNs = qual == undefined or (qual is a namespace or NamespaceConstant)
- If localName == undefined
- If doubleKey != undefined and baseType is a tuple
- Let i = doubleKey coercion to integer
- If i < 0 or i >= baseType.ElementTypes.Length
- Throw a verify error
- Return TupleReferenceValue(base, i)
- Return DynamicReferenceValue(base, qual, key.Value, followedByCall, fixed)
- If doubleKey != undefined and baseType is a tuple
- If baseType ==
*- Return DynamicReferenceValue(base, qual, key.Value, followedByCall, fixed)
- If baseType is a class
- For each descending class in baseType hierarchy
- Defer if class is unresolved
- Let prop = GetQNameInNsSetOrAnyPublicNs(class prototype properties, openNsSet, qual, localName)
- If prop != undefined
- Mark prop as used
- prop = prop.ResolveAlias()
- Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
- If prop is a namespace or NamespaceConstant
- Return NamespaceConstant(prop) if prop is a namespace, or otherwise prop as is
- Return InstanceReferenceValue(base, prop)
- For implemented interfaces of baseType
- Lookup method (step required for optional methods)
- For each descending class in baseType hierarchy
- Else if baseType is an interface
- For each descending itrfc in baseType hierarchy
- Defer if itrfc is unresolved
- Let prop = GetQNameInNsSetOrAnyPublicNs(itrfc prototype properties, openNsSet, qual, localName)
- If prop != undefined
- Mark prop as used
- prop = prop.ResolveAlias()
- Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
- Return InstanceReferenceValue(base, prop)
- Lookup for the
Objectinstance definitions
- For each descending itrfc in baseType hierarchy
- Return undefined.
- If base is a
package- If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
- Throw a verify error
- Let r = undefined
- Let prop = GetQNameInNsSetOrAnyPublicNs(base properties, openNsSet, qual, localName)
- If prop != undefined
- Mark r as used.
- prop = prop.ResolveAlias()
- Call prop.Defer() (if about to defer, implementation may report the cause as unresolved expression in a location)
- r = prop.Wrap()
- Return r
- If localName is undefined or (qual is specified and qual is not a namespace nor a NamespaceConstant)
- If base is a type parameter with a
Limit(..., eventOf="...", match="type")constraint- If localName is undefined or (qual is specified)
- Return undefined.
- If localName = name
- Return EventNameType(base type parameter).Wrap()
- If localName = type
- Return EventTypeType(a previously introduced EventNameType).Wrap().
- Return undefined.
- If localName is undefined or (qual is specified)
- Return undefined.
Note: entity.Wrap() wraps entities into values. For instance, wrapping a variable into a property reference, where it belongs to a package, will produce a PackageReferenceValue.
Note: entity.Defer() defers if an entity is unresolved or if a direct compound is unresolved.
InScopeLookup()
InScopeLookup(scope, qual, key as LookupKey, followedByCall as Boolean, fixed as Boolean) takes the following steps in order:
Note: Content lacking.
Packages
A package consists of a ascending domain name, a set of properties and two namespaces, public and internal.
A package com.business.enum is expressed as:
package com.business.enum {
//
}
Note: One common convention is for packages to use a prefix domain (one of (
com,net,org,me)); alternatively an user may use a prefixless domain name (such asskiarather thancom.google.skia). Themeprefix is used for personal content and the rest for companies, organizations and groups.
The user defines properties under the package inside the package block, as in:
package f.q {
public function f() {}
}
Top-level package
The top-level package, which defines global properties, is equivalent to:
package {
//
}
When a global name is shadowed, the user may use the special global namespace to lookup a global name:
Math
// or
global::Math
Name shadowing
It is possible to fully qualify a name in an expression using a package and one of its items, shadowing any other variables.
import org.colourful.color.Color;
var com = 0;
trace( org.colourful.color.Color(0x10_00_00) );
trace( Color(0x10_00_00) );
ReadMe
A directory identifying a package relative to a source path may contain a README file (either README or README.md) written as Markdown text, which serves as a means to attach documentation to the package.
Package single import
A package single import is contributed to the lexical scope for the following directive:
import f.q.x;
Package wildcard import
A package wildcard import is aliased for the following directive:
import q = com.business.quantum.*;
Then q may be used as a qualifier to resolve to a name in the com.business.quantum.* package (excluding subpackages).
q::x
For the following directive, the package wildcard import is contributed to the lexical scope:
import com.business.quantum.*;
Source path
- A package definition must contain exactly one definition item, and its name must match the source path.
- A source file must consist of exactly one package definition.
Namespaces
Names are three-dimensional, consisting of a namespace (the qualifier) and a local name. The :: punctuator is used in qualified identifiers for using a namespace prefix and a local name, as in:
q::n
o.q::n
Namespaces appear as optional access modifiers in annotatable definitions, as in:
special_properties var acc:decimal = 0;
There are reserved namespaces and user namespaces.
Reserved namespaces
Reserved namespaces are created implicitly by the language:
publicinternalprotectedprivatestatic protected
They are tied to a parent (such as a package, a class or a scope).
A namespace definition that omits the URI creates an internal namespace:
namespace special_properties;
User namespaces
User namespaces are identified by an URI.
namespace observer_internals = "http://observer.net/internals";
Classes
A class is an inheritable user-defined type that may be used to create objects.
class C1 {
//
}
const obj = new C1();
Inner namespaces
A class owns three namespaces:
privateprotectedstatic protected
protected and static protected are propagated to the block of subclasses.
ShockDoc comment
A class may be prefixed by a ShockDoc comment.
/** Comment */
class C1 {}
Meta-data
A class may have zero or more meta-data.
[M1]
[M2]
class C1 {}
Inheritance
class A {}
class B extends A {}
Member shadowing
Members from base classes must not be shadowed except for overriding methods.
class C1 {
function m() {}
}
class C2 extends C1 {
function m() {} // ERROR!
}
Default inheritance
By default a class, excluding Object, inherits Object. A class can extend at most one class.
Final classes
A final class may not be extended:
final class A {}
class B extends A {} // ERROR!
Implementing interfaces
A class may implement zero or more interfaces:
class C1 implements I1, I2 {
//
}
Constructor inheritance
If the constructor of a class is not explicitly defined, then it is based on the base class's constructor, using the same signature and initializing the instance with default field values:
class A {
var x:Number;
function A(x:Number) {
this.x = x;
}
}
class B extends A {
var y:Number = 10;
}
new B(0);
new B(); // ERROR!
Constructor
The constructor of a class is a special initialization method named as the class itself, as in:
class C1 {
function C1() {}
}
Super statement
The super statement is used to invoke the constructor from the base class from a subclass constructor.
A constructor must contain the super statement if a class is inherited which consists of a required constructor.
class A {
function A(x:Number) {}
}
class B extends A {
function B() {
super(0);
}
}
Abstract classes
An abstract class may not be directly instantiated through the new operator, and may define abstract methods. Non abstract subclasses are allowed to be instantiated.
abstract class A {
abstract function m():void;
}
Static classes
A static class may not be instantiated or inherited, and by convention consists of static properties and methods.
static class MyNamespace {
public static const VALUE:Number = 10.5;
}
Events
The class, in convention when either extending EventTarget or implementing IEventTarget, may define possibly emitted events through using multiple Event meta-data.
/**
* Event.
*/
[Event(name="eventName", type="T")]
/**
* Target.
*/
class A extends EventTarget {}
Static properties
Definitions marked static that appear within the class block are part of the static properties of the class, which are accessed as C.n where C is teh class and n the property name.
Instance properties
Definitions not marked static that appear within the class block are part of the prototype of the class, and are called instance properties.
Enumerations
Enumerations are special classes consisting of zero or more variants.
enum Variant {
const VARIANT_ONE;
const VARIANT_TWO = "variantTwo";
const VARIANT_THREE = [2, "variantThree"];
}
Note: Variable definitions within an
enumdefine static constants which are referred to as variants.
Final
Enumerations are final, so they cannot be extended.
Static
Enumerations are static, so they cannot be instantiated through the new operator.
Type inference
When the inference type in a string literal is an enumeration, the literal may identify a variant by its name.
var val:Variant = "variantOne";
When the inference type in an array literal or object initializer is a flag enumeration, the literal may be used to identify multiple variants.
[Flags]
enum F { const A, B, C }
const m:F = ["a", "b", "c"];
// or
const m:F = { a: true, b: true, c: true };
Flag enumerations
Flag enumerations differ from regular enumerations by having instances being able to contain zero or more variants.
[Flags]
enum F { const A, B, C }
Flag enumerations may be assigned undefined, null or [] to indicate absence of variants.
All variants
Obtain all variants of a flag enumeration by using the ** expression with the enumeration as the inference type:
var f:F = **;
Internation
Flag enumeration objects are interned so that flags may be compared correctly.
[Flags]
enum E { const A, B, C }
const obj:* = E(["a", "b"]);
trace(obj == E(["a", "b"]));
Customizing the numeric type
Enumerations use the Number type by default to represent the variant values. The user is allowed to change the type to another numeric type through using a meta-data named after that numeric type.
[decimal]
enum E1 {
const A, B, C;
}
Variant initializer
The initializer of a variant may be expressed in four different forms, or simply be omitted:
StringLiteral
NumericLiteral
[StringLiteral, NumericLiteral]
[NumericLiteral, StringLiteral]
The ArrayLiteral syntax is used to allow specifying both a string and a number.
Variant name
The variant name as declared by the const is determined as follows:
- Let r = empty string
- If the initializer does not contain a string literal
- Let orig = binding identifier name
- r = a screaming snake case (
ABC_DEF) to camel case (abcDef) conversion of orig.
- Else
- r = the value of the string literal at the initializer.
- If r is already used by another variant's name
- Throw a verify error
- Return r
Variant value
The variant value as declared by the const is determined as follows:
- If the enumeration is a flag enumeration 2. Return DecideFlagValue()
- Return DecideValue()
DecideValue()
- Let r = zero
- If the initializer does not contain a numeric literal
- If there is no previous variant, return 0.
- Let k = previous variant's value
- r = k + 1
- Else
- r = the value of the numeric literal at the initializer.
- If r is already used by another variant's value
- Throw a verify error
- Return r
DecideFlagValue()
- Let r = zero
- If the initializer does not contain a numeric literal
- If there is no previous variant, return 1.
- Let k = previous variant's value
- r = k * 2
- Else
- r = the value of the numeric literal at the initializer.
- If r is not one or a power of two
- Throw a verify error
- If r is already used by another variant's value
- Throw a verify error
- Return r
Implicitly added methods
For all enumerations
valueOf()
public override function valueOf():T {
//
}
Returns the numeric value of the enumeration instance, where T is the numeric type.
toString()
public override function toString():String {
//
}
Returns the name of the enumeration instance. For a flag enumeration, returns the names of the enumeration instance delimited by comma (,) by ascending value order.
For flag enumerations
shock_proxy::has()
shock_proxy function has(v:E):Boolean {
//
}
Returns a boolean indicating whether the instance contains the specified flags or not, where E is the enumeration itself.
This allows for f in e expressions.
with()
public function with(v:E):E {
//
}
Returns a new value containing the specified flags, where E is the enumeration itself.
without()
public function without(v:E):E {
//
}
Returns a new value removing the specified flags, where E is the enumeration itself.
toggled()
public function toggled(v:E):E {
//
}
Returns a new value toggling the specified flags, where E is the enumeration itself.
Customized methods
Enumerations support customized methods:
enum E {
const A, B, C;
function get isA() this == "a";
}
Enumerations are prohibited from using variable definitions for purposes other than defining variants.
Interfaces
Interfaces are user defined, non opaque types that may be implemented by classes through their implements clause.
interface I {
//
function m() : void;
//
function get x() : Number;
function set x(value);
}
interface Ia extends I {}
The interface block may only contain function definitions, including regular methods, getters and setters.
Basemost type
An interface is a subtype of Object, although compile-time property lookups do not inherit Object properties.
ShockDoc comment
An interface may be prefixed by a ShockDoc comment.
/** Comment */
interface I {}
Meta-data
An interface may have zero or more meta-data.
[M1]
[M2]
interface I {}
Inheritance
An interface may extend other interfaces through the extends clause.
interface I3 extends I1, I2 {}
Shadowing members
Members from base interfaces must not be shadowed.
interface I1 {
function m() {}
}
interface I2 extends I1 {
function m() {} // ERROR!
}
Required methods
When interface methods omit their body, they are classified as required methods.
interface I {
function m():void;
}
Provided methods
When interface methods contain a body, they are classified as provided methods.
interface I {
function m() {
//
}
}
Method annotations
As annotations, interface methods may have nothing but an access modifier that is allowed to be anything but a direct reserved namespace.
interface I {
shock_proxy function get(key:String):String;
}
Events
The interface, in convention when implementing IEventTarget, may define possibly emitted events through using multiple Event meta-data.
/**
* Event.
*/
[Event(name="eventName", type="T")]
/**
* Target.
*/
interface I extends IEventTarget {}
Variables
A variable may be read-only or writeable, and consists of a type.
var x = 0
const y = 10
ShockDoc comment
A ShockDoc comment can be applied to a variable.
/** Comment */
var x
Meta-data
A variable may have zero or more meta-data.
[M1]
[M2]
var x
Initializer
If the initializer of a variable is a constant, then the variable consists of a constant initializer.
var x = 0
Local shadowing
Re-declaring a variable is allowed inside activation blocks.
var m:* = central.manager;
// more code...
var m = Manager(m);
Virtual variables
Virtual variables consist of either:
- a getter and a setter (writable);
- a getter (read-only);
- a setter (write-only).
A virtual variable's type is determined based on the getter or setter.
function get x():float 10;
function set x(val) {
//
}
ShockDoc comment
A virtual variable derives ShockDoc comments from its getter or setter.
/** Comment */
function get x():float 10;
Meta-data
A virtual variable collects meta-data from its getter or setter.
[M1]
[M2]
function get x():float 10;
Methods
A method is a function that may be invoked. An instance method is a method defined in a class, enum or interface block which is not marked static.
function m() {}
Getters and setters are methods belonging to a virtual variable:
function get x():decimal 10;
function set x(val) {}
Constructors are methods that implement initialization for a class instance, as in:
class A {
function A() {}
}
ShockDoc comment
A ShockDoc comment can be applied to a method.
/** Comment */
function m() {}
Meta-data
A method may have zero or more meta-data.
[M1]
[M2]
function m() {}
Final method
Instance methods may have a final modifier, indicating that they are not to overriden by subclasses.
class A {
final function m() {}
}
Abstract method
Instance methods may have an abstract modifier under an abstract class, indicating that they must be overriden by subclasses.
abstract class A {
abstract function m():void;
}
Generators
A method is a generator if the yield operator appears at least once in the method's body. A generator is a method that evaluates like an iterator, consumed in pauses of yield operators until it hits a return statement or the end of code. A generator returns a Generator.<T> object.
function g():Number {
yield 100.5;
}
If a method uses both yield and await, it is considered an iterator of Promise, therefore returning Generator.<Promise.<T>>.
Asynchronous methods
A method is asynchronous if the await operator appears at least once in the method's body. An asynchronous method returns a Promise.<T> object.
function f():void {
await otherF();
}
If a method uses both yield and await, it is considered an iterator of Promise, therefore returning Generator.<Promise.<T>>.
Multi-methods
A method may be defined more than once with varying signatures, turning into a multi-method. Signatures must differ by the parameter list and not just the result type.
function f():decimal {
//
}
function f(val:decimal):Chainable {
//
}
Overriding
An instance method may override a method in a base class through using the override modifier:
override protected function m() {
//
}
Remarks
- A getter must override a getter, and a setter must override a setter.
- For a multi method, the override shall match a specific signature.
Overriding rules
A method S may override a method B with the following rules:
- S must begin with the same list of parameters as that of B.
- If B does not contain a rest parameter
- S may include additional optional parameters and/or a rest parameter.
- S must have the same result type of B, or a subtype of the B result type.
Bound methods
Instance methods are bound such that retrieving a method from an instance will return a method tied to the instance.
class A {
function m():this {
return this;
}
}
const o = new A;
const { m } = o
trace(m == o.m); // true
trace(o == m());
Aliases
Aliases are used in different places of the language:
import CT = com.business.coreRT.enum.ContactType;
import q = com.business.quantum.*;
type U = (decimal, String);
namespace special_version;
ShockDoc comment
An alias may be prefixed by a ShockDoc comment.
/** Comment */
type Params = {
x : decimal,
};
Meta-data
Meta-data are bracketed, arbitrary entries of textual key-value pairs that may be attached to ShockScript definitions. Meta-data are not unique and may appear more than once, as well as their key-value pairs.
[M1]
class A {}
[M1(x="y", z="w")]
class A {}
[M1(y)]
class A {}
Keyless entries are a single identifier (equivalent to a string) or a string literal not accompanied by a key.
Reserved meta-data
Certain meta-data are reserved in certain contexts, such as Event and Limit.
Generics
Classes, interfaces, type aliases and functions may specify type parameters, turning into generic entities. ShockScript implements generic entities using polymorphism.
Note: Array data types of
Number,float,decimal,intanduintare specialized so they are represented in a memory efficient way.
class A.<T> {
// code
}
interface I.<T> {
// code
}
type Alias.<T> = (decimal, [T]);
function f.<T>():void {
}
Parameter constraints
Type parameters may be attached multiple constraints.
[Limit(T, subtypeOf="A")]
/**
* Some function.
*/
function f.<T>(o:T) {
//
}
[Limit(E, eventOf="A", match="type")]
/**
* Another function.
*/
function f.<E>(type:E.name, value:E.type) {
//
}
[Limit(E, eventOf="A", match="object")]
/**
* Yet another function.
*/
function f.<E>(value:E) {
//
}
“eventOf” constraints
eventOf constraints allow inspecting available events as defined by the Event meta-data in classes and interfaces, including the inherited events and events from the implemented interfaces.
eventOf constraints are allowed to take this as the base type, reflecting the current class's events:
package com.business.coreRT.events {
/**
* Event dispatcher.
*/
public class EventTarget {
[Limit(E, eventOf="this", match="object")]
/**
* Dispatches an event.
*/
public function emit.<E>(e:E):Boolean {
//
}
}
}
match="type"yields the name-type pair of an event. The.typeproperty of the pair relies on previous introduction of the respective.namesomewhere.match="object"ensures event creation is correct by analyzing thenew E(type, ...)expression.
Note: The
match="type"constraint contributes anamefield that yields theStringtype, but its purpose is for auto completion in integrated development environments.
Lexical scopes
Internal properties
| Name | Description |
|---|---|
| [[Parent]] | Optional parent scope. |
| [[OpenNamespaces]] | Open namespace list. |
| [[Properties]] | The scope properties. |
| [[Imports]] | The import list. |
Import list
The import list may contain package single imports and package wildcard imports.
Scope variants
With scope
The with scope is created by the with statement, causing the wildcard * expression to resolve to the parenthesized object.
with (object.from.somewhere)
*.x *= 10,
*.y *= 3;
Added internal properties
| Name | Description |
|---|---|
| [[Object]] | Object used in the with statement. |
Class scope
Added internal properties
| Name | Description |
|---|---|
| [[Class]] | Class object. |
Enum scope
Added internal properties
| Name | Description |
|---|---|
| [[Class]] | Class object. |
Interface scope
Added internal properties
| Name | Description |
|---|---|
| [[Interface]] | The interface. |
Package scope
Added internal properties
| Name | Description |
|---|---|
| [[Package]] | Package. |
Activation
Method bodies create an activation as scope.
Added internal properties
| Name | Description |
|---|---|
| [[This]] | The this object. |
| [[Method]] | Method. |
Default lexical scope
The topmost scope from which all scopes inherit is implicitly created by ShockScript.
Imports
The topmost scope imports the top-level package by wildcard. It is allowed to shadow names from the top-level package, in which case, the global alias may be used to access the top-level package.
global
The topmost scope defines a global property, which is an alias to a package wildcard import of the top-level package.
Intl
The topmost scope defines an Intl property, which is an alias to a package wildcard import of the shock.intl package.
Temporal
The topmost scope defines an Temporal property, which is an alias to a package wildcard import of the shock.temporal package.
GlobalReflection
The topmost scope defines an GlobalReflection property, which is an alias to a package wildcard import of the shock.reflection.global package.
Conditional compilation
The NAMESPACE::CONSTANT expression may match a configuration constant used for conditional compilation.
NAMESPACE::CONSTANT {
//
}
NAMESPACE::CONSTANT var x
The following program uses an inline constant.
trace(NAMESPACE::CONSTANT)
Integrated configuration constants
CONFIG::DEBUG
The CONFIG::DEBUG constant indicates whether or not the program is targetting a debug build.
CONFIG::RELEASE
The CONFIG::RELEASE constant indicates whether or not the program is targetting a release build.
CONFIG::TEST
The CONFIG::TEST constant indicates whether or not the program is compiling for evaluating unit tests.
Unit testing
Basic unit testing may be done by defining functions with the Test meta-data at a package-level.
package com.example.foo.tests {
// Unit tests
CONFIG::TEST {
[Test]
/**
* Test foo.
*/
public function testFoo():void {
assertEquals(2 + 2, 4);
}
}
}
ShockDoc comments
ShockDoc are documentation comments that use the format /** */. Markdown notation is supported in ShockDoc comments.
For each line, the beginning whitespace is stripped, then the * character and a single following white space character are stripped, and the resting characters are the actual line contents.
Line contents may start with a tag (such as @deprecated). Tags may span multiple lines until the next tag appears; tags that do not accept content do not span any more characters.
Code blocks (whose delimiters consist of at least three backticks ```) as expressed in Markdown cause tags to be ignored in the code content, as in:
/**
* ```plain
* @deprecated
* ```
*/
Local images
ShockDoc comments may refer to relative images through the Markdown notation .
Supported tags
@copy
Copies ShockDoc comment from another definition. Use a #x component to refer to an instance property.
@copy A
@copy A.w
@copy A#x
@copy #x
@default
Default value as an uninterpreted expression.
@default exp
@deprecated
@deprecated [Description]
@example
@example
The following...
@eventparam
Indicates that a record type's property is an event handler. The tag does nothing but move the item to the Events section of the documentation, similiar to how happens with the Event meta-data used in class definitions.
@eventparam
@inheritDoc
Inherits documentation from base class or base class's item.
@inheritDoc
@internal
Internal comment for an item (not included in the generated documentation).
@internal Comment.
@param
@param paramName Description
@private
Hides an item from the generated documentation.
@private
@return
@return Description
@see
Where item maybe an item reference with optional #x instance property, or just an instance property #x.
@see item [Display text]
@throws
@throws ClassName [Description]
Proxies
Methods of the shock_proxy namespace may be implemented in a class or interface for overriding language behavior, known as proxies.
shock_proxy::call()
A static shock_proxy::call() method may be defined with any number of parameters and any result type, overriding the behavior of calling the class object.
shock_proxy static function call():T {}
A multi-method may be used, allowing for multiple call signatures.
shock_proxy::get()
Note: Overriding the property accessor with a possibly
StringorQNamekey type (including base types*andObject) will override all names (like.x), except when calling a method (like.m()). In that case, a class is said to be dynamic.If the user needs to access an instance variable in such a case it is recommended to use a fixed expression as in
<?fixed={object.q::n}?>
shock_proxy function get(key:K):V {
//
}
shock_proxy::set()
Note: Overriding the property accessor with a possibly
StringorQNamekey type (including base types*andObject) will override all names (like.x), except when calling a method (like.m()). In that case, a class is said to be dynamic.
shock_proxy function set(key:K, value:V):void {
//
}
shock_proxy::delete()
Note: Overriding the property accessor with a possibly
StringorQNamekey type (including base types*andObject) will override all names (like.x), except when calling a method (like.m()). In that case, a class is said to be dynamic.
shock_proxy function delete(key:K):Boolean {
//
}
shock_proxy::has()
Overrides the behavior of the in operator.
shock_proxy function has(key:K):Boolean {
//
}
shock_proxy::getAttribute()
Overrides the behavior of the .@k accessor.
shock_proxy function getAttribute(key:K):V {
//
}
shock_proxy::setAttribute()
Overrides the behavior of the .@k = v accessor.
shock_proxy function setAttribute(key:K, value:V):void {
//
}
shock_proxy::deleteAttribute()
Overrides the behavior of the delete (...).@k accessor.
shock_proxy function deleteAttribute(key:K):Boolean {
//
}
shock_proxy::filter()
Overrides the behavior of the filter operator (.(test)).
shock_proxy function filter(testFn:function(T):Boolean):E {
//
}
shock_proxy::descendants()
Overrides the behavior of the descendants operator (..x). The parameter is expected to be typed String or QName.
shock_proxy function descendants(name:QName):E {
//
}
Lexical conventions
This section defines the lexical grammar of the ShockScript language.
The tokenizer scans one of the following input goal symbols depending on the syntactic context: InputElementDiv, InputElementRegExp, InputElementXMLTag, InputElementXMLPI, InputElementXMLContent.
The following program illustrates how the tokenizer decides which is the input goal symbol to scan:
/(?:)/ ;
a / b ;
<a>Text</a> ;
The following table indicates which is the input goal symbol that is scanned for each of the tokens comprising the previous program:
| Token | Input goal |
|---|---|
| /(?:)/ | InputElementRegExp |
| ; | InputElementDiv |
| a | InputElementRegExp |
| / | InputElementDiv |
| b | InputElementRegExp |
| ; | InputElementDiv |
| < | InputElementRegExp |
| a | InputElementXMLTag |
| > | InputElementXMLTag |
| Text | InputElementXMLContent |
| </ | InputElementXMLContent |
| a | InputElementXMLTag |
| > | InputElementXMLTag |
| ; | InputElementDiv |
The InputElementXMLPI goal symbol must be used when parsing the <?fixed={exp}?> markup.
Syntax
-
InputElementDiv ::
-
WhiteSpace
LineTerminator
Comment
Identifier
ReservedWord
Punctuator
/
/=
NumericLiteral
StringLiteral
-
InputElementRegExp ::
-
WhiteSpace
LineTerminator
Comment
Identifier
ReservedWord
Punctuator
NumericLiteral
StringLiteral
RegularExpressionLiteral
XMLMarkup
<?fixed={
-
InputElementXMLTag ::
-
XMLName
XMLTagPunctuator
XMLAttributeValue
XMLWhitespace
{
-
InputElementXMLPI ::
-
?>
-
InputElementXMLContent ::
-
XMLMarkup
XMLText
{
< [lookahead ∉ { ?, !, / }]
</
Source Characters
Syntax
-
SourceCharacter ::
-
Unicode code point
-
SourceCharacters ::
-
SourceCharacter SourceCharactersopt
White Space
The WhiteSpace token is filtered out by the lexical scanner.
Syntax
-
WhiteSpace ::
-
U+09 tab
U+0B vertical tab
U+0C form feed
U+20 space
U+A0 no-break space
Unicode “space separator”
Line Terminator
The LineTerminator token is filtered out by the lexical scanner, however it may result in a VirtualSemicolon to be inserted.
Syntax
-
LineTerminator ::
-
U+0A line feed
U+0D carriage return
U+2028 line separator
U+2029 paragraph separator
Comment
The Comment token is filtered out by the lexical scanner, however it propagates any LineTerminator token from its characters.
/*
* /*
* *
* */
*/
Syntax
-
Comment ::
-
// SingleLineCommentCharacters
MultiLineComment
-
SingleLineCommentCharacters ::
-
SingleLineCommentCharacter SingleLineCommentCharactersopt
-
SingleLineCommentCharacter ::
-
[lookahead ∉ { LineTerminator }] SourceCharacter
-
MultiLineComment ::
-
/* MultiLineCommentCharactersopt */
-
MultiLineCommentCharacters ::
-
SourceCharacters [but no embedded sequence /*]
MultiLineComment
MultiLineCommentCharacters SourceCharacters [but no embedded sequence /*]
MultiLineCommentCharacters MultiLineComment
Virtual Semicolon
The VirtualSemicolon nonterminal matches an automatically inserted semicolon, known as a virtual semicolon.
Virtual semicolons are inserted in the following occasions:
- After a right-curly character }
- Before a LineTerminator
Identifier
The Identifier symbol is similiar to that from the ECMA-262 third edition, but with support for scalar Unicode escapes.
Syntax
-
Identifier ::
-
IdentifierName [but not ReservedWord or ContextKeyword]
ContextKeyword
-
IdentifierName ::
-
IdentifierStart
IdentifierName IdentifierPart
-
IdentifierStart ::
-
UnicodeLetter
underscore _
$
UnicodeEscapeSequence
-
IdentifierPart ::
-
UnicodeLetter
UnicodeCombiningMark
UnicodeConnectorPunctuation
UnicodeDigit
underscore _
$
UnicodeEscapeSequence
-
UnicodeLetter ::
-
Unicode letter (“L”)
Unicode letter number (“Nl”)
-
UnicodeDigit ::
-
Unicode decimal digit number (“Nd”)
-
UnicodeCombiningMark ::
-
Unicode nonspacing mark (“Mn”)
Unicode spacing combining mark (“Mc”)
-
UnicodeConnectorPunctuation ::
-
Unicode connector punctuation (“Pc”)
Keywords
ReservedWord includes the following reserved words:
as
do
if
in
is
for
new
not
try
use
var
case
else
null
this
true
void
with
await
break
catch
class
const
false
super
throw
while
yield
delete
import
public
return
switch
typeof
default
extends
finally
package
private
continue
function
internal
interface
protected
implements
ContextKeyword is one of the following in certain syntactic contexts:
get
set
each
enum
type
Embed
final
native
static
abstract
override
namespace
Punctuator
Punctuator includes one of the following:
:: @
. .. ...
( ) [ ] { }
: ; ,
? ! =
?.
< <=
> >=
== ===
!= !==
+ - * % **
++ --
<< >> >>>
& ^ | ~
&& ^^ || ??
The @ punctuator must not be followed by a single quote ' or a double quote character ".
Punctuator includes CompoundAssignmentPunctuator. CompoundAssignmentPunctuator is one of the following:
+= -= *= %= **=
<<= >>= >>>= &= ^= |=
&&= ^^= ||=
??=
Numeric Literal
NumericLiteral is similiar to NumericLiteral from the ECMA-262 third edition, with support for binary literals and underscore separators:
0b1011
1_000
Syntax
-
NumericLiteral ::
-
DecimalLiteral [lookahead ∉ { IdentifierStart, DecimalDigit }]
HexIntegerLiteral [lookahead ∉ { IdentifierStart, DecimalDigit }]
BinIntegerLiteral [lookahead ∉ { IdentifierStart, DecimalDigit }]
-
DecimalLiteral ::
-
DecimalIntegerLiteral . UnderscoreDecimalDigitsopt
ExponentPartopt
. UnderscoreDecimalDigits ExponentPartopt
DecimalIntegerLiteral ExponentPartopt
-
DecimalIntegerLiteral ::
-
0
[lookahead = NonZeroDigit] UnderscoreDecimalDigitsopt
-
DecimalDigits ::
-
DecimalDigit{1,}
-
UnderscoreDecimalDigits ::
-
DecimalDigits
UnderscoreDecimalDigits _ DecimalDigits
-
DecimalDigit ::
-
0-9
-
NonZeroDigit ::
-
1-9
-
ExponentPart ::
-
ExponentIndicator SignedInteger
-
ExponentIndicator ::
-
e
E
-
SignedInteger ::
-
UnderscoreDecimalDigits
+ UnderscoreDecimalDigits
- UnderscoreDecimalDigits
-
HexIntegerLiteral ::
-
0x UnderscoreHexDigits
0X UnderscoreHexDigits
-
HexDigit ::
-
0-9
A-F
a-f
-
UnderscoreHexDigits ::
-
HexDigit{1,}
UnderscoreDecimalDigits _ HexDigit{1,}
-
BinIntegerLiteral ::
-
0b UnderscoreBinDigits
0B UnderscoreBinDigits
-
BinDigit ::
-
0
1
-
UnderscoreBinDigits ::
-
BinDigit{1,}
UnderscoreDecimalDigits _ BinDigit{1,}
Regular Expression Literal
RegularExpressionLiteral is similiar to RegularExpressionLiteral from the ECMA-262 third edition, with support for line breaks.
Syntax
-
RegularExpressionLiteral ::
-
/ RegularExpressionBody / RegularExpressionFlags
-
RegularExpressionBody ::
-
RegularExpressionFirstChar RegularExpressionChars
-
RegularExpressionChars ::
-
«empty»
RegularExpressionChars RegularExpressionChar
-
RegularExpressionFirstChar ::
-
SourceCharacter [but not * or \ or /]
BackslashSequence
-
RegularExpressionChar ::
-
SourceCharacter [but not \ or /]
BackslashSequence
-
BackslashSequence ::
-
\ SourceCharacter
-
RegularExpressionFlags ::
-
«empty»
RegularExpressionFlags IdentifierPart
String Literal
StringLiteral is similiar to the StringLiteral symbol from the ECMA-262 third edition. The following additional features are included:
- Scalar UnicodeEscapeSequence using the
\u{...}form - Triple string literals
- Raw string literals using the
@prefix
Triple string literals use either """ or ''' as delimiter and may span multiple lines. The contents of triple string literals are indentation-based, as can be observed in the following program:
const text = """
foo
bar
"""
text == "foo\nbar"
Triple string literals are processed as follows:
- The first empty line is ignored.
- The base indentation of a triple string literal is that of the last string line.
Both regular and triple string literals accept the @ prefix, designating raw string literals. Raw string literals contain no escape sequences.
const text = @"""
x\y
"""
Escape sequences are described by the following table:
| Escape | Description |
|---|---|
| \' | U+27 single-quote |
| \" | U+22 double-quote |
| \\ | U+5C backslash character |
| \b | U+08 backspace character |
| \f | U+0C form feed character |
| \n | U+0A line feed character |
| \r | U+0D carriage return character |
| \t | U+09 tab character |
| \v | U+0B vertical tab character |
| \0 | U+00 character |
| \xHH | Contributes an Unicode code point value |
| \uHHHH | Contributes an Unicode code point value |
| \u{...} | Contributes an Unicode code point value |
| \ followed by LineTerminator | Contributes nothing |
Syntax
-
StringLiteral ::
-
[lookahead ≠ """] " DoubleStringCharacter{0,} "
[lookahead ≠ '''] ' SingleStringCharacter{0,} '
""" TripleDoubleStringCharacter{0,} """
''' TripleSingleStringCharacter{0,} '''
RawStringLiteral
-
RawStringLiteral ::
-
@ [lookahead ≠ """] " DoubleStringRawCharacter{0,} "
@ [lookahead ≠ '''] ' SingleStringRawCharacter{0,} '
@""" TripleDoubleStringRawCharacter{0,} """
@''' TripleSingleStringRawCharacter{0,} '''
-
DoubleStringCharacter ::
-
SourceCharacter [but not double-quote " or backslash \ or LineTerminator]
EscapeSequence
-
SingleStringCharacter ::
-
SourceCharacter [but not single-quote ' or backslash \ or LineTerminator]
EscapeSequence
-
DoubleStringRawCharacter ::
-
SourceCharacter [but not double-quote " or LineTerminator]
-
SingleStringRawCharacter ::
-
SourceCharacter [but not single-quote ' or LineTerminator]
-
TripleDoubleStringCharacter ::
-
[lookahead ≠ """] SourceCharacter [but not backslash \ or LineTerminator]
EscapeSequence
LineTerminator
-
TripleSingleStringCharacter ::
-
[lookahead ≠ '''] SourceCharacter [but not backslash \ or LineTerminator]
EscapeSequence
LineTerminator
-
TripleDoubleStringRawCharacter ::
-
[lookahead ≠ """] SourceCharacter [but not LineTerminator]
LineTerminator
-
TripleSingleStringRawCharacter ::
-
[lookahead ≠ '''] SourceCharacter [but not LineTerminator]
LineTerminator
Escape Sequences
Syntax
-
EscapeSequence ::
-
\ CharacterEscapeSequence
\0 [lookahead ∉ DecimalDigit]
\ LineTerminator
HexEscapeSequence
UnicodeEscapeSequence
-
CharacterEscapeSequence ::
-
SingleEscapeCharacter
NonEscapeCharacter
-
SingleEscapeCharacter ::
-
'
"
\
b
f
n
r
t
v
-
NonEscapeCharacter ::
-
SourceCharacter [but not EscapeCharacter or LineTerminator]
-
EscapeCharacter ::
-
SingleEscapeCharacter
DecimalDigit
x
u
-
HexEscapeSequence ::
-
\x HexDigit HexDigit
-
UnicodeEscapeSequence ::
-
\u HexDigit{4}
\u { HexDigit{1,} }
XML
This section defines nonterminals used in the lexical grammar as part of the XML capabilities of the ShockScript language.
If a XMLMarkup, XMLAttributeValue or XMLText contains a LineTerminator after parsed, it contributes such LineTerminator to the lexical scanner.
Syntax
-
XMLMarkup ::
-
XMLComment
XMLCDATA
XMLPI
-
XMLWhitespaceCharacter ::
-
U+20 space
U+09 tab
U+0D carriage return
U+0A line feed
-
XMLWhitespace ::
-
XMLWhitespaceCharacter
XMLWhitespace XMLWhitespaceCharacter
-
XMLText ::
-
SourceCharacters [but no embedded left-curly { or less-than <]
-
XMLName ::
-
XMLNameStart
XMLName XMLNamePart
-
XMLNameStart ::
-
UnicodeLetter
underscore _
colon :
-
XMLNamePart ::
-
UnicodeLetter
UnicodeDigit
period .
hyphen -
underscore _
colon :
-
XMLComment ::
-
<!-- XMLCommentCharactersopt -->
-
XMLCommentCharacters ::
-
SourceCharacters [but no embedded sequence -->]
-
XMLCDATA ::
-
<![CDATA[ XMLCDATACharacters ]]>
-
XMLCDATACharacters ::
-
SourceCharacters [but no embedded sequence ]]>]
-
XMLPI ::
-
<? XMLPICharactersopt ?>
-
XMLPICharacters ::
-
SourceCharacters [but no embedded sequence ?>]
-
XMLAttributeValue ::
-
" XMLDoubleStringCharactersopt "
' XMLSingleStringCharactersopt '
-
XMLDoubleStringCharacters ::
-
SourceCharacters [but no embedded double-quote "]
-
XMLSingleStringCharacters ::
-
SourceCharacters [but no embedded single-quote ']
-
XMLTagPunctuator ::
-
=
&=
>
/>
ShockScript: Expressions
The syntactic grammar for expressions declares the β superscript, which denotes a pair of definitions: allowIn and noIn.
Identifiers
Syntax
x
*
q::x
q::[k] ;
(q)::x ;
(q)::[k] ;
@x
@[k]
@q::x
@q::[k]
@(q)::x
@(q)::[k]
-
PropertyIdentifier :
-
Identifier [when keywords are enabled]
IdentifierName [when keywords are disabled]
*
-
Qualifier :
-
PropertyIdentifier
ReservedNamespace
-
ReservedNamespace :
-
public
private
protected
internal
-
SimpleQualifiedIdentifier :
-
PropertyIdentifier
Qualifier :: PropertyIdentifier
Qualifier :: Brackets
-
ExpressionQualifiedIdentifier :
-
ParenExpression :: PropertyIdentifier
ParenExpression :: Brackets
-
NonAttributeQualifiedIdentifier :
-
SimpleQualifiedIdentifier
ExpressionQualifiedIdentifier
-
QualifiedIdentifier :
-
@ Brackets
@ NonAttributeQualifiedIdentifier
NonAttributeQualifiedIdentifier
Primary expressions
Syntax
-
PrimaryExpression :
-
NullLiteral
BooleanLiteral
NumericLiteral
StringLiteral
ThisLiteral
AllLiteral
RegularExpressionLiteral
QualifiedIdentifier
XMLLiteral
FixedExpression
ParenListExpression
ArrayLiteral
ObjectLiteral
EmbedExpression
Null literal
Syntax
-
NullLiteral :
-
null
This literal
Syntax
-
ThisLiteral :
-
this
All literal
Syntax
**
-
AllLiteral :
-
**
Semantics
The all literal returns a value of a Flags enumeration filled with the all flags from that Flags enumeration. The context type must be a Flags enumeration.
Boolean literal
Syntax
-
BooleanLiteral :
-
true
false
Numeric literal
Syntax
10
10.0
.0
10e5
1e+9
1e-9
0b1011
0xFF
10_000
String literal
Syntax
"shockscript"
Triple string literals span multiple lines and are indentation-aware:
(
"""
shockscript, nicely beauty
scripting.
"""
) == "shockscript, nicely beauty\nscripting."
Regular expression literal
Syntax
/(?:)/gi
XML literal
Syntax
-
XMLLiteral :
-
XMLMarkup
XMLElement
< > XMLElementContent </ >
-
XMLElement :
-
< XMLTagContent XMLWhitespaceopt />
< XMLTagContent XMLWhitespaceopt > XMLElementContent </ XMLTagName XMLWhitespaceopt >
-
XMLTagContent :
-
XMLTagName XMLAttributes
-
XMLTagName :
-
{ AssignmentExpressionallowIn }
XMLName
-
XMLAttributes :
-
XMLWhitespace { AssignmentExpressionallowIn }
XMLAttribute XMLAttributes
«empty»
-
XMLAttribute :
-
XMLWhitespace XMLName [lookahead ≠ XMLWhitespaceopt = ] [lookahead ≠ XMLWhitespaceopt &= ]
XMLWhitespace XMLName XMLWhitespaceopt = XMLWhitespaceopt { AssignmentExpressionallowIn }
XMLWhitespace XMLName XMLWhitespaceopt &= XMLWhitespaceopt Block
XMLWhitespace XMLName XMLWhitespaceopt = XMLWhitespaceopt XMLAttributeValue
-
XMLElementContent :
-
{ AssignmentExpressionallowIn } XMLElementContent
XMLMarkup XMLElementContent
XMLText XMLElementContent
XMLElement XMLElementContent
«empty»
Array literal
Syntax
["shock", "script"]
-
ArrayLiteral :
-
[ Elisionopt ]
[ ElementList ]
[ ElementList , Elisionopt ]
-
Elision :
-
,
Elision ,
-
ElementList :
-
Elisionopt AssignmentExpressionallowIn
Elisionopt LiteralRest
ElementList , Elisionopt AssignmentExpressionallowIn
ElementList , Elisionopt LiteralRest
Object literal
Syntax
-
ObjectLiteral :
-
{ FieldList }
-
FieldList :
-
«empty»
NonEmptyFieldList
NonEmptyFieldList ,
-
NonEmptyFieldList :
-
LiteralField
LiteralRest
NonEmptyFieldList , LiteralField
NonEmptyFieldList , LiteralRest
-
LiteralRest :
-
... AssignmentExpressionallowIn
-
LiteralField :
-
FieldName : AssignmentExpressionallowIn
NonAttributeQualifiedIdentifier
-
FieldName :
-
NonAttributeQualifiedIdentifier
Brackets
StringLiteral
NumericLiteral
Embed expression
Syntax
Embed("flower.webp")
// UTF-8 text
Embed("data.txt", "text/plain")
// ByteArray
Embed("data.bin", "application/octet-stream")
-
EmbedExpression :
-
Embed ( MetadataEntryListopt )
Semantics
The default form of the embed expression specifying solely a path is implementation-defined, but always returns a String representing an URL.
The form that specifies a path followed by a "text/plain" option will embed the referenced file at the program's static memory as an UTF-8 encoded text, returning the String data type.
The form that specifies a path followed by a "application/octet-stream" option will embed the referenced file at the program's static memory as an octet stream, returning the ByteArray data type.
Fixed expression
Syntax
<?fixed={x}?>
-
FixedExpression :
-
<?fixed={ ListExpressionallowIn } ?>
Semantics
Deactivates lookup of dynamic properties (implemented through a shock_proxy proxy such as shock_proxy::get(k) where k includes String or QName) in the enclosed expression.
Note: This is necessary in rare cases where, for example, a class implements its own dynamic properties which may collide with its prototype. In such cases, instance variables are not accessible unless the user uses the fixed expression
<?fixed={exp}?>. In the case ofthis, the fixed expression is not necessary as in-scope lookup always uses fixed name lookup.
The fixed name lookup effect is propagated:
- From parenthesized expressions to the inner expression
- From dot operator to base expression
- From brackets operator to base expression
Parenthesized expressions
Syntax
(x)
-
ParenExpression :
-
( AssignmentExpressionallowIn )
-
ParenListExpression :
-
ParenExpression
( ListExpressionallowIn , AssignmentExpressionallowIn )
Super expression
Syntax
-
SuperExpression :
-
super
super Arguments
Postfix expressions
Syntax
-
PostfixExpression :
-
FullPostfixExpression
ShortNewExpression
-
FullPostfixExpression :
-
PrimaryExpression
FullNewExpression
FullPostfixExpression PropertyOperator
SuperExpression PropertyOperator
FullPostfixExpression NonNull
FullPostfixExpression Arguments
FullPostfixExpression TypeArguments
FullPostfixExpression QueryOperator
FullPostfixExpression [no line break] ++
FullPostfixExpression [no line break] --
FullPostfixExpression OptionalChaining
-
NonNull :
-
!
-
OptionalChaining :
-
?. QualifiedIdentifier
?. Brackets
?. Arguments
OptionalChaining PropertyOperator
OptionalChaining NonNull
OptionalChaining Arguments
OptionalChaining TypeArguments
OptionalChaining QueryOperator
OptionalChaining OptionalChaining
Property accessors
Syntax
-
PropertyOperator :
-
. QualifiedIdentifier
Brackets
-
Brackets :
-
[ ListExpressionallowIn ]
Query operators
Syntax
-
QueryOperator :
-
.. QualifiedIdentifier
. ( ListExpressionallowIn )
Descendants operator
o..x
Semantics
The descendants operator o..x looks at o for the shock_proxy::descendants() method and returns the result of invoking that method with the given identifier key.
Filter operator
o.(*.name.startsWith("A"))
Semantics
The filter operator o.(...) looks at o for the shock_proxy::filter() method and creates a wildcard * binding inside the parenthesized expression that represents the element being tested. The parenthesized expression must return a Boolean and represents an activation.
Call expressions
Syntax
-
Arguments :
-
( )
( ListExpressionallowIn )
-
ArgumentListallowIn :
-
AssignmentExpressionβ
ArgumentListβ , AssignmentExpressionβ
New expressions
Syntax
-
FullNewExpression :
-
new FullNewSubexpression Arguments
-
FullNewSubexpression :
-
PrimaryExpression
FullNewExpression
FullNewSubexpression PropertyOperator
SuperExpression PropertyOperator
-
ShortNewExpression :
-
new ShortNewSubexpression
-
ShortNewSubexpression :
-
FullNewSubexpression
ShortNewExpression
Unary expressions
Syntax
-
UnaryExpression :
-
PostfixExpression
delete PostfixExpression
void UnaryExpression
await UnaryExpression
typeof UnaryExpression
++ PostfixExpression
-- PostfixExpression
+ UnaryExpression
- UnaryExpression
~ UnaryExpression
! UnaryExpression
Binary expressions
The binary operators are left-associative, excluding the following cases:
- The exponentiation operator ** is right-associative.
The short circuit operators (||, ^^) have the lowest precedence and the exponentiation operator (**) has the greatest precedence.
Exponentiation expressions
Syntax
-
ExponentiationExpression :
-
UnaryExpression
UnaryExpression ** ExponentiationExpression
Multiplicative expressions
Syntax
-
MultiplicativeExpression :
-
ExponentiationExpression
MultiplicativeExpression * ExponentiationExpression
MultiplicativeExpression / ExponentiationExpression
MultiplicativeExpression % ExponentiationExpression
Additive expressions
Syntax
-
AdditiveExpression :
-
MultiplicativeExpression
AdditiveExpression + MultiplicativeExpression
AdditiveExpression - MultiplicativeExpression
Shift expressions
Syntax
-
ShiftExpression :
-
AdditiveExpression
ShiftExpression << AdditiveExpression
ShiftExpression >> AdditiveExpression
ShiftExpression >>> AdditiveExpression
Relational expressions
Syntax
-
RelationalExpressionβ :
-
ShiftExpression
RelationalExpressionβ > ShiftExpression
RelationalExpressionβ < ShiftExpression
RelationalExpressionβ <= ShiftExpression
RelationalExpressionβ >= ShiftExpression
RelationalExpressionβ as ShiftExpression
RelationalExpressionβ is ShiftExpression
RelationalExpressionβ is not ShiftExpression
[β = allowIn] RelationalExpressionβ in ShiftExpression
[β = allowIn] RelationalExpressionβ not in ShiftExpression
Equality expressions
Syntax
-
EqualityExpressionβ :
-
RelationalExpressionβ
EqualityExpressionβ == RelationalExpressionβ
EqualityExpressionβ != RelationalExpressionβ
EqualityExpressionβ === RelationalExpressionβ
EqualityExpressionβ !== RelationalExpressionβ
Bitwise expressions
Syntax
-
BitwiseAndExpressionβ :
-
EqualityExpressionβ
BitwiseAndExpressionβ & EqualityExpressionβ
-
BitwiseXorExpressionallowIn :
-
BitwiseAndExpressionβ
BitwiseXorExpressionβ ^ BitwiseAndExpressionβ
-
BitwiseOrExpressionallowIn :
-
BitwiseXorExpressionβ
BitwiseOrExpressionβ | BitwiseXorExpressionβ
Logical expressions
Syntax
-
LogicalAndExpressionβ :
-
BitwiseOrExpressionβ
LogicalAndExpressionβ && BitwiseOrExpressionβ
-
LogicalXorExpressionallowIn :
-
LogicalAndExpressionβ
LogicalXorExpressionβ ^^ LogicalAndExpressionβ
-
LogicalOrExpressionallowIn :
-
LogicalXorExpressionβ
LogicalOrExpressionβ || LogicalXorExpressionβ
Coalesce expression
Syntax
-
CoalesceExpressionβ :
-
CoalesceExpressionHeadβ ?? BitwiseOrExpressionβ
-
CoalesceExpressionHeadβ :
-
CoalesceExpressionβ
BitwiseOrExpressionβ
Short circuit expressions
Syntax
-
ShortCircuitExpressionβ :
-
LogicalOrExpressionβ
CoalesceExpressionβ
Conditional expressions
Syntax
-
ConditionalExpressionβ :
-
ShortCircuitExpressionβ
ShortCircuitExpressionβ ? AssignmentExpressionβ : AssignmentExpressionβ
Non assignment expressions
Syntax
-
NonAssignmentExpressionβ :
-
ShortCircuitExpressionβ
yield [no line break] NonAssignmentExpressionβ
FunctionExpressionβ
ShortCircuitExpressionβ ? NonAssignmentExpressionβ : NonAssignmentExpressionβ
Assignment expressions
Syntax
-
AssignmentExpressionβ :
-
ConditionalExpressionβ
yield [no line break] AssignmentExpressionβ
FunctionExpressionβ
AssignmentLeftHandSide = AssignmentExpressionβ
PostfixExpression CompoundAssignmentPunctuator AssignmentExpressionβ
PostfixExpression
-
AssignmentLeftHandSide :
-
ArrayPattern
ObjectPattern
PostfixExpression [but not ArrayLiteral or ObjectLiteral]
Function expression
Syntax
-
FunctionExpressionβ :
-
function FunctionCommonβ
function IdentifierName FunctionCommonβ
List expressions
Syntax
-
ListExpressionβ :
-
AssignmentExpressionβ
ListExpressionβ , AssignmentExpressionβ
ShockScript: Type expressions
Syntax
-
TypeExpression :
-
NonPrefixedTypeExpression
? NonPrefixedTypeExpression
-
TypeExpressionList :
-
TypeExpression
TypeExpressionList , TypeExpression
-
NonPrefixedTypeExpression :
-
*
this
void
null
[lookahead ≠ ( ] QualifiedIdentifier
( TypeExpression )
( TypeExpression , TypeExpressionList )
TupleTypeExpression
RecordTypeExpression
FunctionTypeExpression
NonPrefixedTypeExpression PropertyOperator
NonPrefixedTypeExpression [lookahead = . ] QueryOperator
NonPrefixedTypeExpression TypeArguments
NonPrefixedTypeExpression NonNull
NonPrefixedTypeExpression ?
-
TupleTypeExpression :
-
[ TypeExpression ]
[ TypeExpression , TypeExpressionList ]
[ TypeExpression , TypeExpressionList , ]
-
RecordTypeExpression :
-
{}
{ RecordTypeItemList }
-
RecordTypeItemList :
-
RecordTypeField
RecordTypeField , RecordTypeItemList
... TypeExpression
-
RecordTypeField :
-
NonAttributeQualifiedIdentifier : TypeExpression
-
FunctionTypeExpression :
-
function ( ) : TypeExpression
function ( FunctionTypeParameterList ) : TypeExpression
-
FunctionTypeParameterList :
-
FunctionTypeParameter
FunctionTypeParameterList , FunctionTypeParameter
-
FunctionTypeParameter :
-
... TypeExpressionopt
TypeExpression [lookahead ≠ = ]
TypeExpression =
-
TypeArguments :
-
. < TypeArgumentsList GenericGreaterThan
-
GenericGreaterThan :
-
>
first greater-than > from the offending token
-
TypeArgumentsList :
-
TypeExpression
TypeArgumentsList , TypeExpression
ShockScript: Patterns
Destructuring patterns may be used in a number of contexts, including variable bindings, try..catch clauses, switch type cases and assignment left-hand sides.
Where applicable, expressions are disambiguated into destructuring patterns, in which case any incompatible or illegal expression results in a syntax error; for example, an expression is disambiguated in a pattern in an assignment whose left-hand side starts with a bracket [ or a brace {.
Syntax
-
Pattern :
-
Identifier [when keywords are enabled]
IdentifierName [when keywords are disabled]
ArrayPattern
ObjectPattern
-
TypedPattern :
-
Pattern [lookahead ≠ :]
Pattern : TypeExpression
Array pattern
Syntax
-
ArrayPattern :
-
[]
[ ArrayPatternItemList ]
-
ArrayPatternItemList :
-
,
, ArrayPatternItemList
Pattern
Pattern , ArrayPatternItemList
... Pattern
Object pattern
Syntax
-
ObjectPattern :
-
{}
{ ObjectPatternFieldList }
-
ObjectPatternFieldList :
-
ObjectPatternField
ObjectPatternField ,
ObjectPatternField , ObjectPatternFieldList
-
ObjectPatternField :
-
FieldName : Pattern
NonAttributeQualifiedIdentifier
ShockScript: Statements
The ω superscript used throughout the specification translates to one of { abbrev, noShortIf, full }.
Syntax
-
Statementω :
-
SuperStatement Semicolonω
Block
IfStatementω
SwitchStatement
DoStatement Semicolonω
WhileStatementω
ForStatementω
WithStatementω
ContinueStatement Semicolonω
BreakStatement Semicolonω
ReturnStatement Semicolonω
ThrowStatement Semicolonω
TryStatement
ExpressionStatement Semicolonω
LabeledStatementω
-
Substatementω :
-
EmptyStatement
Statementω
-
Substatements :
-
«empty»
SubstatementsPrefix Substatementabbrev
-
SubstatementsPrefix :
-
«empty»
SubstatementsPrefix Substatementfull
-
Semicolonabbrev :
-
;
VirtualSemicolon
«empty»
-
SemicolonnoShortIf :
-
Semicolonabbrev
-
Semicolonfull :
-
;
VirtualSemicolon
Empty statement
Syntax
-
EmptyStatement :
-
;
Expression statement
Syntax
-
ExpressionStatement :
-
[lookahead ∉ { function, { }] ListExpressionallowIn
Super statement
Syntax
-
SuperStatement :
-
super Arguments
Block statement
Syntax
-
Block :
-
{ Directives }
Labeled statement
Syntax
-
LabeledStatementω :
-
Identifier : Substatementω
If statement
Syntax
-
IfStatementabbrev :
-
if ParenListExpression Substatementabbrev
if ParenListExpression SubstatementnoShortIf else Substatementabbrev
-
IfStatementfull :
-
if ParenListExpression Substatementfull
if ParenListExpression SubstatementnoShortIf else Substatementfull
-
IfStatementnoShortIf :
-
if ParenListExpression SubstatementnoShortIf else SubstatementnoShortIf
Switch statements
The switch statement is similiar to that of Java. Unlike in Java, the switch statement does not include fallthroughs.
switch (v) {
case 0:
case 1:
trace("zero or one");
default:
trace("other");
}
The switch type statement is used to match the type of a discriminant value.
switch type (v) {
case (d : Number) {
// double
}
default {
// no matching case
}
}
Syntax
-
SwitchStatement :
-
switch ParenListExpression { CaseElementsabbrev }
switch [no line break] type ParenListExpression { TypeCaseElements }
-
CaseElementsω :
-
«empty»
CaseElementω
CaseElementsfull CaseElementω
-
CaseElementω :
-
CaseLabel{1,} CaseDirectivesω
-
CaseLabel :
-
case ListExpressionallowIn :
default :
-
CaseDirectivesω :
-
Directiveω
CaseDirectivesfull Directiveω
-
TypeCaseElements :
-
«empty»
TypeCaseElement
TypeCaseElements TypeCaseElement
-
TypeCaseElement :
-
case ( TypedPattern ) Block
default Block
Do statement
Syntax
-
DoStatement :
-
do Substatementabbrev while ParenListExpression
While statement
Syntax
-
WhileStatementω :
-
while ParenListExpression Substatementω
For statements
The for..in statement is used to iterate the keys of an object.
for (const key in map) {
trace(key)
}
The for each statement is used to iterate the values of an object.
for each (const value in array) {
trace(value)
}
Syntax
-
ForStatementω :
-
for ( ForInitializer ; ListExpressionallowInopt ; ListExpressionallowInopt ) Substatementω
for ( ForInBinding in ListExpressionallowIn ) Substatementω
for [no line break] each ( ForInBinding in ListExpressionallowIn ) Substatementω
-
ForInitializer :
-
«empty»
ListExpressionnoIn
VariableDefinitionnoIn
-
ForInBinding :
-
PostfixExpression
VariableDefinitionKind VariableBindingnoIn
Continue statement
Syntax
-
ContinueStatement :
-
continue
continue [no line break] Identifier
Break statement
Syntax
-
BreakStatement :
-
break
break [no line break] Identifier
With statement
The with statement is used to declare a * binding to the statement's scope. The * binding holds the value of the parenthesized expression.
with (o) {
*.x += 10;
*.y += 5;
}
Syntax
-
WithStatementω :
-
with ParenListExpression Substatementω
Return statement
Syntax
-
ReturnStatement :
-
return
return [no line break] ListExpressionallowIn
Throw statement
Syntax
-
ThrowStatement :
-
throw [no line break] ListExpressionallowIn
Try statement
Syntax
-
TryStatement :
-
try Block CatchClauses
try Block CatchClausesopt finally Block
-
CatchClauses :
-
CatchClause
CatchClauses CatchClause
-
CatchClause :
-
catch ( TypedPattern ) Block
ShockScript: Directives
Syntax
-
Directiveω :
-
EmptyStatement
Statementω
ConfigurationConstantopt Attributesopt AnnotatableDirectiveω
ConfigurationConstant Block
ImportDirective Semicolonω
UseDirective Semicolonω
-
AnnotatableDirectiveω :
-
NamespaceDefinition Semicolonω
VariableDefinitionallowIn Semicolonω
FunctionDefinition
ClassDefinition
EnumDefinition
InterfaceDefinition
TypeDefinition Semicolonω
-
Directives :
-
«empty»
DirectivesPrefix Directiveabbrev
-
DirectivesPrefix :
-
«empty»
DirectivesPrefix Directivefull
-
ConfigurationConstant :
-
Identifier :: IdentifierName
Attributes
Attributes are in the sequence of meta-data followed by modifiers. A parser shall disambiguate expressions into attributes as applicable.
Syntax
-
Attributes :
-
Attribute AttributeLineBreakRestriction
AttributeCombination AttributeLineBreakRestriction
-
AttributeCombination :
-
Attribute AttributeLineBreakRestriction Attributes
-
BlockAttributes :
-
Metadata
BlockAttributes Metadata
-
AttributeLineBreakRestriction :
-
no line break if the previous and offending tokens match an IdentifierName
-
Attribute :
-
Metadata
UserAttribute
ReservedNamespace
final
native
static
abstract
override
-
UserAttribute :
-
Identifier
UserAttribute . IdentifierName
-
Metadata :
-
MetadataPreRestriction [ MetadataForm ]]
MetadataPreRestriction [ MetadataForm MetadataTrailingComma ]
-
MetadataPreRestriction :
-
if the Metadata is in the beginning of Attributes or if the Metadata appears before an IdentifierName in Attributes
-
MetadataTrailingComma :
-
comma , if the Metadata is the first occurrence in Attributes or BlockAttributes
-
MetadataForm :
-
MetadataName
MetadataName ()
MetadataName ( MetadataEntryList )
-
MetadataName :
-
Identifier
Identifier :: IdentifierName
-
MetadataEntryList :
-
MetadataEntry
MetadataEntryList , MetadataEntry
-
MetadataEntry :
-
MetadataName
StringLiteral
MetadataName = StringLiteral
Import directive
Syntax
-
ImportDirective :
-
import PackageName . *
import PackageName . IdentifierName
import Identifier = PackageName . *
import Identifier = PackageName . IdentifierName
Use directive
The use namespace directive is used to contribute a namespace to the open namespace list of the enclosing scope.
use namespace ns1
Syntax
-
UseDirective :
-
use namespace ListExpressionallowIn
ShockScript: Definitions
Namespace definition
The namespace definition may be primarily used to define a namespace that may be used for protecting or versioning other definitions and XML data processing.
namespace ns1
namespace ns2 = "http://example.com/secret/2015"
In addition, the namespace definition may also be used to define aliases to a package wildcard import, as in:
// com.inexistentninja.kunai.*
namespace kunai = "com.inexistentninja.kunai";
// an alias to the top-level package.
// users can just use `global` if it doesn't conflict
// with their names.
namespace shock_global = global;
Syntax
-
NamespaceDefinition :
-
namespace IdentifierName
namespace IdentifierName = AssignmentExpressionallowIn
Semantics
A URI namespace contains at least a colon; namespaces assigned a string literal without a colon will result into an alias to a package wildcard import.
Variable definition
Syntax
-
VariableDefinitionβ :
-
VariableDefinitionKind VariableBindingListβ
-
VariableDefinitionKind :
-
var
const
-
VariableBindingListβ :
-
VariableBindingβ
VariableBindingListβ , VariableBindingβ
-
VariableBindingβ :
-
TypedDestructuring VariableInitializationβ
-
VariableInitializationβ :
-
«empty»
= AssignmentExpressionβ
Function definition
Syntax
-
FunctionDefinition :
-
function FunctionName TypeParametersopt FunctionCommonallowIn
Function name
Syntax
-
FunctionName :
-
IdentifierName
get [no line break] IdentifierName
set [no line break] IdentifierName
FunctionName is used inside FunctionDefinition.
function f(): void {}
function get x(): Number (impl.x)
function set x(v: Number): void { impl.x = v }
TypeParameters may not appear in a function definition defining a getter, setter or constructor.
Function body
Syntax
function f():Number 10
function f():void {
// code
}
-
FunctionCommonβ :
-
FunctionSignature
FunctionSignature [lookahead ∉ { { }] [inline, or in a greater indentation, or lookahead = **(**] AssignmentExpressionβ
FunctionSignature Block
Function signature
Syntax
-
FunctionSignature :
-
( Parameters ) ResultType
-
ResultType :
-
«empty»
: TypeExpression
Parameter list
Syntax
-
Parameters :
-
«empty»
NonemptyParameters
-
NonemptyParameters :
-
Parameter
Parameter , NonemptyParameters
RestParameter
-
Parameter :
-
TypedPattern
TypedPattern = AssignmentExpressionallowIn
-
RestParameter :
-
... TypedPattern
Class definition
Syntax
Nested classes are not allowed; classes are only allowed in package blocks and top-level region.
-
ClassDefinition :
-
class IdentifierName TypeParametersopt Inheritance Block
-
TypeParameters :
-
. < TypeParameterList GenericGreaterThan
-
TypeParameterList :
-
TypeParameter
TypeParameterList , TypeParameter
-
TypeParameter :
-
Identifier
Class inheritance
Syntax
-
Inheritance :
-
«empty»
extends TypeExpression
implements TypeExpressionList
extends TypeExpression implements TypeExpressionList
Enum definition
Syntax
Nested enumerations are not allowed; enumerations are only allowed in package blocks and top-level region.
-
EnumDefinition :
-
enum IdentifierName Block
Interface definition
Syntax
Nested interfaces are not allowed; interfaces are only allowed in package blocks and top-level region.
The interface block must only contain function definitions.
-
InterfaceDefinition :
-
interface IdentifierName TypeParametersopt ExtendsList Block
Interface inheritance
Syntax
-
ExtendsList :
-
«empty»
extends TypeExpressionList
Type definition
A type definition is used to define an alias to an existing type.
Syntax
type M = Map.<Number, Number>
Type definitions are only allowed in package blocks and top-level region.
-
TypeDefinition :
-
type IdentifierName TypeParametersopt = TypeExpression
Package definition
Syntax
-
PackageDefinition :
-
package PackageNameopt Block
A PackageDefinition may be used in a Program before any Directive that is not a PackageDefinition is used.
Package name
Syntax
-
PackageName :
-
Identifier
PackageName . IdentifierName
Program definition
Syntax
-
Program :
-
Directives
PackageDefinition Program